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Here, it's necessary to first ntion the sales performance of the FC ga console.

When Takayuki went to the United States a month ago, sales were on the verge of surpassing ten million.

Later, in March, it officially reached ten million in sales.

In roughly two years, a ga console product achieved sales of over ten million in Japan alone, proving Gastar's success.

He would undoubtedly beco a figure in the history of electronic gas that could not be ignored.

On the day of ten million sales, Gastar deliberately organized a grand celebration, spending a lot of money to invite the hottest singers of the mont to compose a the song celebrating the ten million sales. It was also a way to connect with people in the pop music circle and prepare for future electronic ga the song creation.

In addition to the the song, the entire company also held a collective celebration event at a large theater, inviting over a hundred lucky players to celebrate this rare occasion together.

Tokyo Television specially allocated a ti slot for live broadcasting, which slightly boosted the ratings.

The news of ten million sales also reached the ears of several other companies. They praised Gastar Electronic Entertainnt's smooth developnt while also intensifying their efforts to enter the electronic ga market.

For a while, the valuation of any company related to electronic gas on the stock market skyrocketed, seemingly turning into a money-fueled frenzy.

However, this was also considered a good thing. With capital invested in this industry, it ant the industry could continue to diversify. Gastar alone couldn't support the entire industry.

After the celebration, returning to the present ti, it was already July, the beginning of sumr.

The children's holidays once again boosted electronic ga sales. Gastar Electronic Entertainnt had been quietly accumulating strength during this period, which of course included the release of various gas, such as the fifth installnt of Final Fantasy and the fourth installnt of Dragon Quest.

Final Fantasy 5 developed the job change system to its extre, offering 24 different jobs for players to change into, along with rich ga plotlines as a foundation.

Even the cartridges for the SFC couldn't handle such vast and complex content.

Final Fantasy 5 was also a rare installnt in Takayuki's mory with only good endings. There were a total of 15 endings, depending on the survival count of the Warriors of Light in the final battle. The deaths of the four Warriors of Light would also lead to different endings, but in the end, the world would be saved, and peace would be restored. Even if the four Warriors of Light died, they would return to the world in different ways, overall, it was very satisfying.

The previous three Final Fantasy gas tortured players with their plotlines, but seeing that Final Fantasy 5 had only good endings, it actually led to a significant increase in sales for this generation of gas.

Of course, besides the sales in Japan, in the United States, where the SFC had surpassed two million in sales within a few months, the sales of Final Fantasy 5 also reached over seven hundred thousand.

Combined, the sales in the United States and Japan were close to two million, stabilizing the fan base for Final Fantasy.

The small departnt stores in the United States were also thriving, making a lot of money following Gastar Electronic Entertainnt.

Before the ergence of Gastar Electronic Entertainnt, they probably never imagined that an entertainnt product could sell so quickly and beco so popular.

As for Dragon Quest 4, as the first part of the Sky Trilogy, with an experienced first developnt team, they also created many innovative contents, adding more professions, more mini-gas embedded in the ga, as well as character developnt and other content. First-week sales were much higher than Final Fantasy, mainly because Dragon Quest 4 was released on both the FC and SFC consoles simultaneously. The FC's graphics were slightly inferior, but the content was almost unchanged.

With the FC ga console having sales of over ten million as a foundation, first-week sales reached a terrifying level, with a huge number of hardcore fans. Final Fantasy would certainly not surpass Dragon Quest's status in the short term.

Apart from these flagship titles, there was also a ga focused on exploration in the United States, called "Indiana Jones."

This na was a famous series of movies in the previous world.

However, it no longer existed in this world, so Gastar Electronic Entertainnt simply took the na and developed a side-scrolling adventure ga. This ga was completely developed by the studio in the United States, serving as an experience for ga developnt there, and there wasn't too much expectation for the ga's sales.

However, it seed that Aricans were quite interested in the style of adventure exploration gas. The sales reached around three hundred thousand, which was quite good. This also greatly encouraged the ga developnt team established in the United States.

Apart from these, there seed to be no movent on the ga hardware side at Gastar Electronic Entertainnt.

Looking at the developnt speed of Gastar Electronic Entertainnt in the past, it had been quite calm recently.

But this was only surface-level activity.

Since Gastar Electronic Entertainnt had expanded to four engineering developnt teams, each with over fifty people, how could they possibly remain idle?

However, apart from a few top executives of ga companies closest to Gastar Electronic Entertainnt, almost no one knew the specific movents of the four engineering teams.

At this mont, the four engineering developnt teams were jointly tackling two projects: the upgraded version of the GB ga console, the GBA, and the new GS series of ga consoles.

There was no need to say much about the GBA, as it was also one of the most classic handheld consoles in the previous world.

With 32-bit performance, even developing 3D gas on it wasn't impossible, but because the plan was to achieve 32-bit performance on a handheld console while still maintaining long battery life, this process of continuous experintation and design was quite lengthy. Until now, it had only been roughly researched, with much testing and finalizing work remaining. The likelihood of releasing it before Christmas was almost nonexistent, so they might as well wait until next year's International Consur Electronics Show to announce it.

As for the GS series, this was Gastar Electronic Entertainnt's attempt to emulate the PS series of consoles from the previous world.

Focused on high performance, while also making the carrier of electronic gas more affordable, switching from cartridges to discs, greatly reducing the cost of physical gas.

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