In May, the PN2 ga console was officially released at a price of $299 per unit.
This was the world's first 32-bit ga console, the first one capable of running 3D graphics gas.
As for the launch titles, they included a 3D graphics racing ga and Su Ray Electronics' flagship role-playing ga, Sun Knight 3D.
If players bundled the purchase of both launch titles with the PN2 ga console, they could receive a discount, costing around $400 for everything.
Unlike the Need for Speed on the SFC, the racing ga rendered in 3D graphics truly gave players a realistic feeling, as if they were driving a real car.
And this ga was also developed by the Arican employees recruited by Su Ray Electronics' North Arican branch.
When they first joined the ranks of ga developnt, they fell in love with the process and imdiately produced satisfactory results for Su Ray Electronics.
The realistic racing ga was based on rally racing, which was relatively more popular in the United States. In what seed like a move to compete with Yasu Electronic Entertainnt, Su Ray Electronics spared no effort, inviting over twenty different car brands from various countries for authorization, making their lineup much larger than that of Takayuki's side.
The initial impression of this ga among players was quite good.
On the day of the PN2 ga console's release, it caused a small sensation, after all, it was the world's first console capable of running 3D gas, and the two 3D graphics gas were indeed very attractive, especially the racing ga.
As for Sun Knight 3D, it was a bit rougher because Su Ray Electronics couldn't yet imagine how to make a truly 3D ga.
And the 3D racing ga was simply created following the old thods of ga developnt, as the basic rules for making racing gas on 16-bit consoles had already been established, so it wasn't particularly difficult to make.
The first-week sales of the PN2 ga console imdiately reached two hundred thousand, with over a hundred thousand users purchasing the bundle, resulting in sales of over eighty million dollars in the first week, which was quite impressive.
Many players were loyal followers who had started playing the PN1 ga console from the beginning.
Due to Su Ray Electronics' early entry into the Arican market, many players were initially more inclined towards Su Ray Electronics.
Even if the quality of the electronic gas was slightly inferior, they were still enjoyable enough.
At worst, players could buy an SFC ga console to play, after all, as long as they bought the ga, it was playable. Arican players could afford to buy several gas or even a dozen or more, unlike the relatively more conservative Japanese market.
This achievent also slightly satisfied Su Ray Electronics' top managent, so they relaxed the tightening policy towards Hayakawa Ujito sowhat, giving him more budget to develop more and better electronic gas.
And once a industry has money, the speed of developnt will definitely not be slow.
Just after the first-week sales ended, Su Ray Electronics imdiately announced the establishnt of three ga studios, each dedicated to producing different types of gas, including one studio specializing in baseball, soccer, basketball, and football gas.
There was also a studio planning to emulate Gastar Electronic Entertainnt's Street Fighter with an action ga.
And a creative studio for exploring more types of gas.
The news delighted Arican players even more, and the montum continued into the second week, with console sales maintaining at around a hundred and seventy thousand.
They loved high-tech things the most, and sotis fun gas could boost sales, while excellent graphics could also boost sales.
However, fun gas often remained popular for a long ti, while gas with excellent graphics could only reap one or two waves of profits before showing signs of fatigue.
In addition to Su Ray Electronics, Lilith, a company based in the United States, also announced that they were developing their own 32-bit ga console and promised to release it by Christmas, seemingly wanting to quickly jump on the bandwagon and make so quick money.
Two weeks with sales figures in the hundreds of millions of dollars was already a number not to be ignored.
Although the actual money that would reach the manufacturers might be only about a third at most, it was still quite astonishing.
Converted into yen, the profits would also be in the billions.
Manufacturers in Japan were also sowhat shocked.
They had just realized that Su Ray Electronics seed to be a good choice as well.
They were also quite competitive in the United States now, although they were still slightly inferior to Gastar Electronic Entertainnt.
As for Gastar Electronic Entertainnt, they seed to be calm.
Because Takayuki had been busy expanding his company's staff for so ti.
With the developnt of electronic gas, it was no longer feasible to rely on the old model of a few people working together in a small workshop.
Now, 16-bit ga consoles could barely support a team of a dozen or so people developing gas.
But once they entered the era of 3D gas, the developnt team for a ga easily needed hundreds or even thousands of people.
However, Su Ray Electronics and several other companies seed to be unaware of this.
They were simply using the most basic programming thods to write 3D graphics gas.
The workload was incomparable to that of 2D gas in the past, but they were now only thinking about speeding up ga developnt as much as possible, and recruiting staff was relegated to a secondary position. Hayakawa Ujito seed to have so foresight, as he had been continuously posting recruitnt notices in the United States, hiring employees, but the frequency of recruitnt was also not high.
On the other hand, at Takayuki's company, the number of employees almost doubled every month.
Takayuki had to start planning for the future.
When the true 3D era arrived in the future, thinking about recruiting a sufficient number of employees would only incur training costs and greatly slow down their ga developnt progress.
Ti was far more important than money.
From the first to the tenth ga developnt team, new employees joined every day, and senior employees would teach and guide them to beco proficient in the ga developnt process as much as possible.
And the two teams dedicated to developing ga hardware had also expanded to four, with each team expanding to over fifty people.
But the four teams were still led by a unified person, that was Sayuri, who could faithfully convey Takayuki's intentions and ensure that the developnt of ga hardware wouldn't go astray. Takayuki didn't trust anyone else in Takayuki's company, only Saeyuri could handle such a job.
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