Font Size
15px

Dorothy had no idea how long she’d been playing Fortnite.

All she knew was that she’d played from daylight straight into the night.

Normally, her daily streaming ti was about eight hours—basically a regular workday—and she’d long since gotten used to that rhythm.

But once she started playing Fortnite, she completely lost track of ti.

Every match, Dorothy always seed to be just this close to winning it all.

That frustrated her.

She couldn’t quite understand it herself—she’d never been a particularly competitive person.

If she really loved winning that much, she probably wouldn’t have stayed lukewarm and unnoticed for so many years.

Yet in this ga, getting first place felt like an obsession.

The more she failed to win, the more desperately she wanted it.

And before long, even the viewers in her livestream began to crave seeing Dorothy take first place.

It spread like an infection.

Once viewers grew impatient—thinking "I could do better than that"—they’d head straight to the Battle platform, find Fortnite, and try it themselves.

At this mont, the number of players flooding into Fortnite began to rise rapidly.

Most of them ca from watching streams, feeling that the strears were honestly kind of bad—often getting eliminated due to small, obvious mistakes.

But from a god’s-eye view, the audience felt those mistakes were downright stupid.

The worse the strear ssed up, the more convinced viewers beca that they wouldn’t make the sa mistakes.

And there was only one way to prove it.

Download the ga and show their skill.

This kind of viral spread through livestreaming was incredibly fast.

On the third day after launch, Fortnite’s concurrent online player count began to skyrocket.

Before that, peak concurrency was under ten thousand.

Out of those, over a thousand were strears of varying sizes.

The rest were bored players trying a free ga just for fun.

But starting on day three, the situation changed rapidly.

Day 3 concurrent players: 30,000

Day 4 concurrent players: 100,000

Day 5 concurrent players: 190,000

Every day, concurrency jumped by tens of thousands.

And with livestreams amplifying the effect, the growth rate only accelerated.

One week later, concurrent players reached 500,000.

That was simultaneous online users, not total registered players.

Actual registered players were far higher.

Inside Morgan Group’s server division, monitoring staff were carrying out their daily maintenance and observation routines.

Under normal circumstances, server maintenance teams were relatively small.

But two days earlier, dozens of additional personnel had suddenly been dispatched.

An airborne team, dedicated solely to maintaining server stability.

At first, the existing staff didn’t understand why these people had suddenly shown up.

It didn’t take long for them to find out.

A ga had rented their servers.

And not just any servers—the best ones.

Apparently, it was a ga made by a new company founded by the forr CEO.

The current CEO, naturally, had to give so face.

That alone wouldn’t normally an special treatnt.

But once the current CEO learned who Lorenzo’s partner was, his attitude did a complete 180.

Top-tier servers.

Top-tier service.

No one really understood why.

Most people still thought "Nintendo Is Freaking the Ruler of the World" was just an indie ga creator.

They never connected him with Takayuki.

At first, the original staff thought dedicating an entire team to a single ga was overkill.

Just an indie creator’s new project.

A ga made in only three months—how good could it really be?

But a week later, their attitude completely changed.

Because they were hooked too.

The ga had a kind of magic.

They’d originally thought it was simple—play carefully and you’d win.

But reality proved otherwise.

Camping might get you into the top twenty, maybe even top ten.

But camping your way to first place was basically winning the lottery.

Yet when you did win that way, the sense of accomplishnt was unmatched.

And with countless strears as contrast, players who won felt that strears’ skills weren’t all that impressive after all.

anwhile, players who hadn’t won yet would throw themselves into match after match, desperate for that first victory.

The rewards for first place weren’t actually that much higher than other rankings.

But first place just felt different.

Like you walked with the wind at your back.

These server staff—now players themselves—could feel the ga’s pull firsthand, both from their addiction and from the server trics in front of them.

Five hundred thousand concurrent users in one week.

How far could this go?

No wonder extra personnel had been deployed to keep servers stable.

If sothing went wrong with servers at this scale, it would be a serious incident.

This massive data throughput was exactly what Morgan Group dread of.

Which ant one thing.

Money.

A lot of money.

At first, service had been given out of respect for the forr CEO.

Now?

If Morgan didn’t provide the best service, Nintendo could easily move elsewhere.

And that was unacceptable.

Spitting out at that was already in your mouth was worse than never having eaten it at all.

Stable servers, an addictive ga, and soaring concurrency—

The higher the player count, the better matchmaking could balance skill levels.

That created a positive feedback loop.

"Five hundred thousand... it’s actually... five hundred thousand."

Inside Nintendo’s office, programr Marcus stared blankly at the giant screen.

It displayed the real-ti concurrent player count.

The data ca directly from Morgan’s server division.

"Yes! That’s amazing!"

Nearby, one of Marcus’s colleagues leapt up from his desk, cheering and waving his arms.

Marcus felt a deep sense of satisfaction too.

He’d never imagined the ga could achieve results like this.

Even top-tier companies would feel embarrassed standing next to numbers like these.

"Excellent. Thank you all for your hard work," Takayuki said."Without everyone’s efforts, this ga wouldn’t be where it is today. Tonight, we’ll hold a celebration here in the office—celebrating 500,000 concurrent players. Next, we’ll celebrate one million, two million, three million, maybe even four million."

In Takayuki’s mory, both Fortnite and PUBG had once reached three million concurrent players.

At this pace, three million was clearly within reach.

Even four or five million wasn’t impossible.

After all, right now, this ga had virtually no competitors.

You are reading Video Game Tycoon in Tokyo Chapter 1194: An Astonishing Result on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

Surviving The Fourth Calamity cover
Similar genre

Surviving The Fourth Calamity

Naxilia ·Game

AcivilengineerreincarnatedintoamagicallandandtragicallybecameaWood,Earth,andWaterSorcerer. Whilestillquestioningwherehis[EarthBearBloodline]origina...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.