Font Size
15px

"It’s starting, it’s starting! Three minutes left until seven o’clock—the countdown has begun!"

The man and his child watched the countdown with excitent.

This wasn’t just a simple nurical countdown. As the numbers ticked down, a series of visual clips appeared alongside it.

These clips showed Japan’s history with the Olympics, as well as various popular elents of the present day.

Traditional Japanese culture, ani, video gas—each one was sothing modern Japanese citizens loved and took pride in.

Especially video gas, which generated over a hundred billion dollars in market revenue overseas.

"Dad! It’s Pokémon!"

"Yeah, I see it—and Dragon Quest too!"

"Huh? What’s this character? I haven’t seen it before."

"Oh, this one? These are ani-style characters personally drawn by Professor Itakura for all the Olympic participant countries. Every country has its own unique ani character. Pretty cool, right?"

"They’re really cool! Dad, can I get rchandise of these characters?"

"Hmm... I’ll check later to see if they’re being sold. We should be able to find sothing online."

During the three-minute countdown, all kinds of clips were mixed together.

People inside the stadium could also watch the montage on the massive screens suspended above the field.

The quality of the montage was extrely high—clearly the work of a master editor.

It had been produced by the personal editor of the famous director Ono Sa. No one knew how many brain cells that editor had burned to create this content.

If he were asked to make sothing like this again, he would probably curse out loud.

Ono Sa had practically begged him to finish this montage.

And the result truly was excellent.

It was a history of the Olympics, a history of Japanese culture, and at the sa ti a series of spotlight monts for many participating countries.

Every country’s visuals had been personally illustrated by the world-renowned artist Itakura.

Takayuki understood that Itakura’s status in this world was roughly equivalent to Miyazaki Hayao’s in his previous life—renowned for hand-drawn work. Being able to render every fra with such rich detail must have cost a great deal of money.

Of course, this portion was funded by the Japanese governnt, so Takayuki didn’t need to worry about it.

The only thing Takayuki could think of was that these visuals strongly resembled the era when Japan’s economy was soaring.

Back in the 1980s, Japan’s extravagance didn’t just drive its people crazy—it sent many industries into a frenzy as well.

The animation industry was one of the most representative examples.

In that era, enormous amounts of money could be poured into a single animated film, with a level of detail that would still leave people stunned even by today’s standards.

Later generations would say that only that age of excess could have produced such animation.

In Takayuki’s previous life, examples included Cowboy Bebop, Akira, and City Hunter.

Each had its own unique style and character, with an overwhelming level of detail in every single fra.

Later on, it beca nearly impossible to replicate that kind of animation, simply because the costs were too high.

Unless, of course, you were a company as financially powerful as Gastar Electronic Entertainnt.

Not long ago, Cyberpunk: Edgerunners had been praised by many industry insiders as the most visually outstanding ani Japan had produced since the bubble burst.

If possible, Takayuki hoped that more such ani could appear in this world. Of course, he knew this was mostly wishful thinking—unless he personally decided to enter the animation industry, other companies simply wouldn’t have the courage to make projects like that.

"It’s truly beautiful. I haven’t seen Mr. Itakura create sothing this outstanding in a long ti."

Beside him, Hayakawa Uehito wore a nostalgic expression.

He had lived through the golden age of the ani industry as well. Back then, he had been part of the younger generation, deeply obsessed with ani and pop culture.

Later, as ani beca increasingly cheap and overly capital-driven, he lost interest.

"Why don’t you have Professor Itakura make an animation for Sun Knight? The IP value of Sun Knight is still quite high. If you’re willing to spend more money, I’m sure Professor Itakura would be happy to do it."

"Hmm... that’s actually a good suggestion. I’ll look into it carefully later," Hayakawa Uehito nodded.

The flag-raising ceremony began. First, the flag of the host country, Japan, was raised. Next ca the Olympic flag, followed by the flags of every participating nation.

Then ca the athletes’ entrance ceremony.

The first to enter was naturally the Japanese national team. The mont they stepped in, a deeply familiar lody filled the stadium.

It was the most classic BGM from Dragon Quest.

This piece of music had been the gateway into role-playing gas for countless players.

Dragon Quest was also a defining mory for many people now in their thirties and forties.

The mont the lody sounded, the Japanese team entered with heads held high. Every step they took followed the rhythm, and the entire team’s morale seed to rise several levels at once.

In front of television screens, even so people who had already beco fathers and mothers were moved to tears.

Because they were reminded of the emotions they had felt when they were young—when they first encountered video gas as children.

"This song really is a great piece of music. Takayuki, how did you compose it back then? I’ve never quite understood—judging from how you look, you don’t really seem like soone who specializes in this kind of music."

Hearing the lody, Hayakawa Uehito was also filled with nostalgia.

Back then, Suri Electronics had just been shocked by the sudden explosion of video gas.

It was at that ti that the then-president, Hayakawa Kentaro, decisively established a new departnt: the Video Ga Division.

That was where Suri Electronics’ dream began.

Among their reference models at the ti was Dragon Quest.

Mario leaned more toward children—adults might be interested too, but they wouldn’t stick with it for long.

But role-playing gas like Dragon Quest were different. With leveling systems, equipnt collection, and character growth, they gave adults a strong sense of achievent.

Later statistics showed that in Dragon Quest’s early million-unit sales, more than half of the buyers were adults.

By the ti Dragon Quest III was released, the proportion of adult players grew even larger. Players aged twenty to forty were twice as nurous as those in other age groups.

Faced with Hayakawa Uehito’s question, Takayuki shrugged and said, "That was probably when my inspiration was at its peak. I still rember making five or six gas in a single month back then. Thinking about it now, it was pretty impressive."

At monts like this, Takayuki didn’t bother with false modesty.

Being too humble would only backfire. It was better to just openly admit it—yes, I’m a genius. You can just admire . No need for extra words.

Hayakawa Uehito nodded. "Yeah, you were really ruthless back then. One person supporting the entire content lineup of a single console. At the sa ti, Suri Electronics assembled a team of dozens working day and night, and we could only produce one lousy ga. You handled several by yourself—it was simply incomprehensible."

You are reading Video Game Tycoon in Tokyo Chapter 1154: The Opening Ceremony on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.