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Inside Micfo’s ga developnt departnt office, everyone sat in silence.

"This is just too despair-inducing... How could sothing like this happen? It completely defies logic."

The head of the ga developnt departnt muttered to himself.

Micfo had released several gas recently that were, by all accounts, of decent quality.

Many of the people behind them were talents who had graduated from Gastar Electronic Entertainnt’s video ga developnt courses.

Gastar Electronic Entertainnt produced outstanding talent internally—every one of them was an exceptionally capable ga developer.

But most of these people were unwilling to leave Gastar Electronic Entertainnt lightly.

Because working there brought them joy, and allowed them to bring joy to other players as well.

Not everyone wanted to expand endlessly and grow stronger like a capitalist.

Many people simply wanted to do their job well, while bringing happiness to themselves and others—and that was enough.

People like this might be derided in later generations as those who had "given up striving."

Oh wait—this era already counted as the future.

These people were unwilling to leave Gastar Electronic Entertainnt.

But there were also others who were influenced by Gastar Electronic Entertainnt and beca key pillars within many different ga companies.

These were the people who had long been studying in Gastar Electronic Entertainnt’s ga developnt classes.

They weren’t employees of Gastar Electronic Entertainnt, nor partners, and might even work under competitors.

But in the classroom, Gastar Electronic Entertainnt treated everyone equally.

In class, there were no enemies or allies—only a group of people who loved ga developnt.

As long as they loved video gas, Gastar Electronic Entertainnt’s classes would teach them and pass on the very best ga developnt knowledge.

The video ga industry flourished precisely because of Gastar Electronic Entertainnt’s open sharing.

With only a single company, video gas could never truly rise.

Monopolies never last long—they are inevitably discarded by the tide of history.

Within Micfo, there were quite a few outstanding students from those developnt courses.

They applied everything they had learned wholeheartedly to ga developnt, allowing Micfo to secure a foothold in the industry.

They, too, had ambition. They wanted better results and hoped more players would enjoy their gas.

But freely sharing knowledge was one thing—comrcial competition was another entirely.

When it ca to dealing with Micfo, Gastar Electronic Entertainnt never held back.

Whether in Micfo’s strong areas—smartphones and operating systems—or in Gastar Electronic Entertainnt’s own specialty of ga developnt, Micfo was deliberately targeted.

There was no other reason—Takayuki simply didn’t want Myron Kess to dominate the market alone.

He had seen the stagnation of Apple in the future, and this world should never give birth to such a company again.

Survive through competition. Grow through competition. That was better.

It was just that Gastar Electronic Entertainnt’s targeting might have been a bit... ruthless.

Like this ti.

Micfo had worked tirelessly to develop and release several solid gas.

Yet almost as soon as their gas launched, The Binding of Isaac was released as well.

No—this wasn’t a Gastar Electronic Entertainnt ga.

It was Takayuki’s personal ga.

And this was an indie ga!

What was an indie ga supposed to be? Sothing with small-scale investnt and small-scale returns.

Yet Takayuki had turned it into a massive blockbuster.

Over the past month,

Micfo had estimated that at least one of their gas would break one million in sales.

But so far, their best-performing title was a football ga, selling seven hundred thousand copies in the dostic market.

And that was only because Gastar Electronic Entertainnt currently had no plans to develop a football ga. If they did, Micfo’s football ga would likely flop as well.

Including Micfo’s ga developnt team—and even Myron Kess himself—everyone found this baffling.

How could an indie ga impact the release of large-scale gas?

Was it just because "Takayuki personally made it" as a selling point?

Everyone knew that couldn’t be the whole reason.

If a ga wasn’t fun, whether or not you were the God of Gas didn’t matter much.

The title of God of Gas might attract attention at first, but if the ga wasn’t enjoyable, it would inevitably lose montum.

Indie gas were supposed to be fleeting pleasures—sothing players spent a few hours on and then moved on from.

But now?

Reality had completely failed to follow expectations.

The Binding of Isaac had stord through the market, completely disrupting Micfo’s release schedule.

Micfo worked hard on promotion and finally gained so attention—only to have the comnt sections under their ads completely overwheld.

"Hey, let tell you, this formulaic big-budget ga is boring. Go play The Binding of Isaac—that’s a truly small-but-beautiful ga, and it’s absolutely worth the money."

"What? You still haven’t played The Binding of Isaac? Sorry, I don’t allow anyone not to have played it. You really should try it—it’s only twenty dollars. You won’t lose out. And it’s made personally by the God of Gas! Every line of code and every character was designed by him—that’s sincerity, isn’t it?"

Just as everyone was starting to feel disheartened, Myron Kess arrived at the ga developnt departnt.

He showed no gloom or frustration at all.

If anything, he seed calr than ever.

"Everyone, I know you’ve worked very hard. But sotis effort alone isn’t enough. There are always uncontrollable factors that affect how things turn out."

"We’ve suffered an unexpected blow this ti, but rest assured—I won’t bla any of you. What I want now is for you to pull yourselves together. And if possible, I hope you can co up with a solution—at least a way for us not to lose quite so badly."

The developers looked at one another, all feeling a bit ashad.

The departnt head watched from the side.

This, perhaps, was Myron Kess’s unique ability to command his subordinates.

He truly had talent in this regard.

"Boss, right now we have one—and only one—option. It’s the only way to slightly recover from this downturn."

"Go on."

"We cut prices. We drop our ga prices to twenty dollars as well and face The Binding of Isaac head-on."

"A high-quality ga with flashy visuals and large-scale production, sold at the price of an indie ga—that should be a strong hook. Anyway... it probably can’t get worse than slashing prices."

The person who made this suggestion was the departnt head himself.

"Then let’s do it," Myron Kess said. "Everyone, keep it up. I hope to see your performance again in the future. Losing once, twice—even many tis—is nothing to be ashad of."

"We only need to win once."

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