Chapter 842: Chapter 465: Only Filter, Do Not Change Chapter 842: Chapter 465: Only Filter, Do Not Change A new chapter brought new discussions and revealed to the players that their world had gotten even bigger.
After the initial chaos, players discovered that “Please Co In, Guest” had beco a misnor.
Who still rembered this was supposed to be a shop simulator?
Players now focused their attention on different small worlds, realizing they could actually enter them to explore, though dying was highly likely.
Each small world was random, and the damage they suffered was unpredictable; when players entered other worlds through portals, there was a tiny chance they’d find another world, but a higher chance they’d be sucked into so dark space and begin playing a ga of hide and seek with unknown creatures, haha.
Players jokingly referred to such places as Dark Spaces, contrasting them with completely empty White Spaces, Red Rooms filled with dark red blood, and boundless Green Spaces.
These spaces were surprisingly large and each seed aningless. However, at that mont, the ga system would considerately prompt the player, telling them, “Walk in the direction of twelve o’clock for ten years, and you will see a new exit.”
Seeing such a sarcastically strong prompt, players felt Fang Cheng Studio’s hints were sowhat polite, though scarce.
In such cases, if one had special items, it was manageable; without them, one could only hope their account would be discovered by another player who happened to have spare items.
In this situation, hiring NPCs was the best option.
So NPCs, under the call of the New Celestial Honor, were willing to risk their lives for players; so of them, due to the invasion of shadows, beca immortal, making them the best explorers of different small worlds.
To distinguish these people from ordinary NPCs, they were given a special na: “Hero Units.”
Different Hero Units had different characteristics; for instance, the hardworking Werewolf Soldiers who always wore gas masks and never took them off.
Although not particularly talented, their endurance was formidable; they could stay ntally stable even when trapped in a confined space for decades, making them the most popular hero units here.
The always-jovial Half-Goat People were a special kind of Hero Unit. Despite their poor base attributes and a propensity to fall into depression without fine wine and food,
once they beca particularly depressed, another immortal Half-Goat Person would imdiately appear beside the despondent Half-Goat Person, and they would dance and sing together, quickly uplifting their spirits.
At such a mont, one could take the opportunity to throw a Master Ball (fine wine) at the newly appeared Half-Goat Person, who was highly likely to stay and beco a player’s Hero Unit.
With so effort, players could rapidly amass an army of Half-Goat People and expedite exploration by catering to their needs.
Additionally, so Hero Units could form teams, gaining special skills, constantly improving their levels during exploration, and obtaining more loot. This loot could be handed over to players for research, thereby producing more effects and perpetuating a positive cycle.
Players’ roles shifted from passively waiting for custors as shopkeepers to actively managing their Hero Units.
They needed to gear up their Hero Units appropriately, researching and producing materials based on the surrounding terrain and the situation in the small worlds. The player’s influence expanded from a small shop to these worlds, requiring nurous personnel for exploration by mid-stage and potentially vast war-scale explorations by the end-stage.
War-strategy loving players were thrilled at the thought of potentially becoming saviors of the entire world.
They began forming alliances; like-minded friends advanced toward the sa region, and different types of players discussed whether their research findings could be interchangeable, enriching the ga with exploratory and mysterious dinsions.
However, this mysteriousness also provided players with opportunities for exploration. Although initially the regions available for exploration were extrely limited, it was precisely this possibility that made players insatiable.
If not interested in war strategies, “Please Co In, Guest” did not force social interaction. So harmless small worlds would be opened, allowing players to continue previous gaplay and supply their products to front-line players.
The ga’s landscape and gaplay had undergone significant changes, showing that Fang Cheng Studio’s mid-ga shift wasn’t unacceptable.
As long as the ga was fun, changing gaplay a few tis didn’t really matter.
Sitting in Xien Waidao’s base, Fang Cheng watched player feedback, feeling quite satisfied with their response to the ga.
“I haven’t slept for three days; now I only wish for a brain that has never played this ga. This ga is too addictive.”
“There’s always sothing to do every second. Every ti I just want to log in to harvest so crops, then I find out my employed NPCs have sold quite a few items, so I need to restock. While restocking, I see a new order and decide to fulfill it. During that, I realize I can optimize my production line, so I go and do that. In the process of optimization, I decide to first study my supply chain before starting, and then I go study it. By the ti I finally finish harvesting my crops, I find out it’s already morning.”
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