The Frugal Mage Chapter 182: New Spells

Novel: The Frugal Mage Author: xlntz Updated:
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Rayven checked the skill description...

[ Gravity Bind (Rare): Generates a small gravitational field that anchors a single target in place. Prevents movent and reduces evasion. It can be resisted by very high strength or anti-control effects.

Duration: Up to 6 seconds

Range: 15 ters

Cooldown: 5 seconds

Cost per use: 2 Gold

Type: Control / Offensive ]

He really liked it...

Still, Rayven decided to use his suggestion feature for now.

He opened his system interface and navigated to the Basic Suggestion Feature... As he ntioned his query, the system activated.

[ Suggestion Feature Activated ]

[ Mystic Explorer Path Detected - Adept Tier ]

[ Cost: 3 Gold Coins deducted. ]

[ Request: Curated Tier 2 Spell Recomndations for a smooth advancent into Tier 3 Mage in the future. ]

The interface shimred briefly, then displayed a list of spells optimized for detection, control, and mobility, each one selected based on his current Mystic Explorer Path.

[ Tier 2 Spell Recomndations - Mystic Explorer Path ]

[ Echo Sense (Rare): Uses ambient mana vibrations to map nearby terrain and detect hidden structures, traps, or passageways.

Range: 50 ters. Duration: 15 seconds.

Cost per use: 2 Gold

Type: Detection / Utility ]

[ Slipstream Step (Rare): Enhances short-range movent by aligning the caster with surrounding mana currents. Allows rapid repositioning without triggering most detection Spells or Items.

Range: 30 ters. Cooldown: 2 seconds.

Cost per use: 3 Gold

Type: Mobility / Tactical ]

[ Scout’s Recall (Rare): Returns the caster to a previously marked location. Requires a prepared anchor point. It can be used to escape combat or reposition during exploration.

Range: 250 ters from the anchor point.

Cooldown: 10 minutes

Cost per use: 3 Gold

Type: Mobility / Tactical ]

[ System Note: Recomndations are based on current path, recent spell usage, and situational context. Additional synergy analysis available via Combo Inquiry (5 Gold). ]

Rayven scanned the list... Well, he already had the Scout’s Recall, so made sure to take note of the two spells. They were detection and mobility spells...

Once again, he was lacking firepower...

Nonetheless, they were spells he could use to explore, investigate, and control the battlefield.

He then closed the interface.

Then, he checked his current balance.

[ Current Balance: 5,221 Gold Coins ]

Not bad.

Most of it ca from his steady earnings, not just from the Fountain Pens and Mayonnaise he’d been selling, but also from the Guildmaster’s reward after the Glimrmuck Invasion. That mission had been brutal, but the payout was generous.

Then there was Stein.

His brother had apparently reported his situation to their parents. It took ti, but once they learned he’d beco a mage, they sent a large sum of money. They knew how expensive Spell Rune Models were, and they didn’t want him held back by cost.

Thanks to all that, Rayven was... well, rich.

He hesitated for a mont, then tapped the Gravity Bind listing.

[ Gravity Bind (Rare): Generates a small gravitational field...

He read it once again before he purchased it.

[ Purchase Confird - 1,600 Gold Coins deducted. ]

The spell was now his.

Rayven exhaled slowly. He really liked this Spell, so there was almost no hesitation, purchasing that... It wasn’t flashy, but it was very reliable and tactically useful. He could already imagine the setups like pinning evasive targets, interrupting spellcasters, and locking down runners.

With this Spell, he just needs a high-powered spell to eliminate anything that he locked down.

Then, after confirming that he obtained the new Spell, he opened his inventory and selected his final Refresh Token.

[ Market Refresh Token - Used. ]

[ Skill Market has been updated. ]

The interface shimred, and the familiar list vanished. A new set of spells appeared in its place.

[ Skill Market – Refreshed ]

[ Mana Push (Common) - 500 Gold ]

[ Six Good Steps (Common) - 550 Gold ]

[ Minor Ward (Common) - 650 Gold ]

[ Inner nd (Uncommon) - 800 Gold ]

[ Arc Needle (Uncommon) - 990 Gold ]

[ Fade Mark (Uncommon) - 950 Gold ]

[ Reaver Bolt (Rare) - 1,750 Gold ]

[ Nova Shard (Rare) - 1,800 Gold ]

Rayven then checked the Skill Market and began reviewing each entry carefully.

[ Mana Push (Common): Emits a short-range burst of force mana to shove objects or targets away from the caster.

Range: 5 ters.

Cost per use: 1 Gold

Type: Utility / Control ]

[ Six Good Steps (Common): Grants a brief agility boost, improving footwork and reaction speed for evasive movent.

Duration: 6 seconds. Cooldown: 5 seconds.

Cost per use: 1 Gold

Type: Mobility / Enhancent ]

[ Minor Ward (Common): Generates a weak protective field that reduces incoming magic damage by 10%.

Duration: 30 seconds. Cooldown: 1 minute.

Cost per use: 1 Gold

Type: Defense / Support ]

[ Inner nd (Uncommon): Focuses healing on internal tissues, organs, and mana channels. Cannot heal external wounds.

Cast Ti: 4 seconds.

Cost per use: 3 Gold

Type: Healing / Internal ]

[ Arc Needle (Uncommon): Fires a thin arc of lightning that pierces through up to two targets.

Range: 12 ters.

Cost per use: 3 Gold

Type: Attack / Magic ]

[ Fade Mark (Uncommon): Applies a temporary concealnt mark to a target. Reduces visibility and suppresses mana signature.

Duration: 20 seconds.

Cost per use: 3 Gold

Type: Stealth / Utility ]

[ Reaver Bolt (Rare): Launches a high-speed piercing bolt of condensed mana. Ignores basic magical shields and armor.

Range: 25 ters. Cooldown: 15 seconds.

Cost per use: 4 Gold

Type: Attack / Magic ]

[ Nova Shard (Rare): Detonates a volatile shard of mana at target location, dealing area damage and disrupting mana flow.

Radius: 5 ters. Cooldown: 20 seconds.

Cost per use: 4 Gold

Type: Attack / Explosive ]

Rayven paused briefly as he checked each spell. Well, he could replace his other Common and Uncommon Spells, so he had to check all of them, and not just the Rare ones.

Anyway, Mana Push was basic, but useful for quick spacing. Six Good Steps had potential for dodging or repositioning, especially in tight places. Minor Ward was decent, but he already had enough support spells.

Then his gaze settled on Inner nd.

He tapped the description again. Internal healing... He wasn’t exactly sure, but it might help Elvira. He made a ntal note to consider purchasing it later and replacing Mana Flick.

Arc Needle gave him a clean offensive option... It was not flashy, but the piercing power was good. He liked that.

Fade Mark was situational, but it had tactical value. Especially if he needed to move unseen or mark soone discreetly.

Then ca the heavy hitters.

Reaver Bolt. That one was good. It was a direct, high-speed strike that ignored basic defenses. Perfect for mages who relied too much on shields.

Nova Shard was even better for crowd control. Area damage, mana disruption, it was the kind of spell that could turn a fight around if tid right.

Rayven exhaled slowly. This refresh was good.

And with over 3,000 gold still in his balance, he could afford to be bold.

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