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Rayven closed the mission summary window, but his system didn’t stop there.

Another notification appeared.

[ Tier Advancent Qualification: 2 / 2 ]

[ You are now eligible to advance from Tier 1 Mage to Tier 2 Mage.

To proceed, you must be in a safe and stable location.

Warning: During advancent, all system functions will be temporarily disabled. Spellcasting, Skill Market, and other features of the system will be locked until the process completes. ]

Rayven paused for a mont after seeing this.

With no system, he certainly would beco vulnerable. He couldn’t do it now while they were still travelling.

He glanced at the others.

Miki was chatting with the driver. Nara was half-asleep against a crate. Thyruz was reviewing his notes.

They were still halfway to Hesa City. The road was quiet, but not secure.

Rayven dismissed the prompt for now...

Advancent postponed.

He’d wait until he returned to the estate. There was no need to rush. He’d rather be cautious than beco crippled mid-transit.

Instead, he opened the second reward he received from the system.

[ Rare-Grade Spell Ticket Activated ]

[ Processing...

You may select 1 out of 7 Rare-Grade Spells.

Note: Spell will be granted upon Tier 2 advancent. ]

’Ohh... Makes sense... I only have 10 Spell Limit right now.’ Rayven mused.

Soon, a new window unfolded in front of him, showing him the Rare Grade Spells he could have for free after the advancent was completed.

[ Available Rare Spells (Tier 2 Unlock) ]

[ Telekinesis II (Rare): An enhanced version of Telekinesis. Allows control of heavier objects and grants finer manipulation.

Max Weight: 70 kg

Control Range: 25 ters

Cost per use: 2 Gold

Type: Utility / Control ]

[ Mana Bullet (Rare): Fires a concentrated bolt of mana with moderate speed and impact.

Range: 30 ters

Cost per use: 1 Gold

Type: Offense / Pure Mana ]

[ Magic Missile (Rare): Launches up to three homing projectiles that track a target. Each deals light damage but is difficult to dodge.

Missile Count: 3

Range: 20 ters

Cost per use: 1 Gold

Type: Offense / Tracking ]

[ Barrier Pulse (Rare): Emits a short-range shockwave from an active barrier, pushing back nearby enemies.

Radius: 5 ters

Knockback Strength: Light

Cost per use: 2 Gold

Type: Defense / Reactive ]

[ Magic Bind (Rare): Creates a mana tether that wraps around a target’s limb or parts, restricting movent.

Bind Duration: 5 seconds

Range: 15 ters

Cost per use: 2 Gold

Type: Control / Mana ]

[ Construct Swift Step (Rare): Enhances the caster’s movent speed for a short burst, allowing rapid repositioning or escape. Does not grant invulnerability during the movent.

Speed Boost: 80%

Duration: 5 seconds

Cooldown: 5 seconds

Cost per use: 1 Gold

Type: Mobility / Tactical ]

[ Stabilize (Rare): Channels mana to reinforce a target’s physical condition, slowing bleeding, numbing pain, and preventing collapse. It can keep soone alive long enough for proper treatnt.

Effect: Slows physical deterioration and stabilizes minor injuries

Cast Ti: 2 seconds

Cost per use: 2 Gold

Type: Support / Healing ]

Rayven scanned the list carefully.

’Interesting... So these are Rare Grade Spells...’ Rayven mused.

Telekinesis II.

It was a direct upgrade. He already had the first version, and this would let him lift heavier objects and manipulate them with more precision. Useful, but not urgent. He could manage with what he had for now.

’I wonder what will happen with my ’Telekinesis I’ now?’

Well, he wasn’t sure if it would fuse to Telekinesis II or if it would exist at the sa ti for a cheaper option.

Anyway, he would learn more about it in the future, or he could ask for his suggestion feature later.

Mana Bullet was quite straightforward. A clean, fast projectile and surely stronger than Mana Flick...

It was efficient, but not unique. He already had enough offensive options. He’d like Fireball more.

However, Magic Missile was different.

’Three homing shots? For only one gold? Are you serious? This is too good!’

Although the damage was noted to be weak, it was still three shots! Definitely better than three Mana Flicks!

It was tempting as it could pair well with Mana Pulse or Fireball for layered attacks. Still, it felt like a redundancy. He preferred control over volu. He would, of course, consider this as one of his options.

Next was the Barrier Pulse.

A reactive shockwave was tied to his defenses. That could work well with Stone Skin. Pushback was useful in close quarters, especially if ambushed. He took note of it as well.

Then, Magic Bind was a tether spell and was also quite decent, especially if he was dealing with fast-moving targets.

It was good for locking down movent. If used correctly, it could also be used to interrupt casting or slow down enemies. He liked it, but not as much as Barrier Pulse...

Swift Step was surely better than Gust Step in terms of raw speed, but lacked the directional control. Still, it was cheap and fast. It could be useful for repositioning or dodging.

Then he reached the last one.

Stabilize. It sounded so simple... However, the effect was definitely incredible. It was a very important Spell for ergencies.

Of course, it didn’t fix wounds. But it could slow bleeding, numb pain, and keep soone alive long enough for proper treatnt or for potion to be consud!

Rayven didn’t have anything like this.

He had offense. He had movent. He had defense. But if soone collapsed mid-mission, he had nothing to help them. He could certainly bring potions within his system vault but that would take a few steps before he could give it to soone.

An instant Stabilize Spell would definitely be more useful!

He tapped the icon once to view the expanded details again.

Simple cast ti. Low cost. No flashy effects. Just practical support.

Rayven nodded to himself.

"This one’s worth it..." he muttered. He was already sure that he would take this Spell.

Nonetheless, he didn’t select it yet. He still had ti before his Tier advancent. But as of right now, this was the Spell he wanted to take, unless sothing changed his mind.

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