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Official Wizards generally don’t fight on the street; Level 1 Spells can easily affect others.

Moreover, those who beco Official Wizards usually belong to various factions, even if they’re not from the Six Great Wizard Organizations, they are from so Wizard Families.

For these people, even if there are conflicts, they can be resolved through other ans.

Of course, from ti to ti, battles between Official Wizards do happen, often attracting mbers of the Law Enforcent Team.

On the way, Herag saw a group of people wearing uniform robes, with an emblem of a staff on them, indicating they were mbers of the Central Region’s Law Enforcent Team.

He had only seen such a Law Enforcent Team once along the way.

Probably because the Central Region is so vast and the Law Enforcent Team is understaffed, they can’t manage it all.

A team can only be responsible for a small area, and places further away are left unattended.

Herag couldn’t find the exact number of the population in this gigantic city.

He feels that it’s because there are too many people and the city is too vast, making it impossible for the Wizard Alliance to manage the entire city.

Or you could say, the Wizard Alliance doesn’t have the energy to focus on these daily managent tasks.

If it really cos to a special ti, with the power of the Wizard Alliance, it’s still easy to manage as long as there’s enough strength.

The Wizard Alliance probably considered this point, which is why they usually take a laissez-faire attitude towards these daily managent tasks.

As long as they maintain overall order, if any significant trouble arises, the Wizard Alliance is confident they can resolve it.

...

Two hours later, the carriage arrived at the Rose Inn.

Herag found that this area was distinctly different from the dock. The pedestrians here looked similar to those in places like Silver Moon City, just like ordinary city residents.

The number of Official Wizards here increased sharply, and many of those coming and going were of the Official Wizard Level.

Herag tossed a small bag of Silver Coins to the coachman, which counted as the fare; there were about seventy to eighty Silver Coins inside.

The coachman eagerly peered into the pouch and, imdiately delighted, bowed and said, "Thank you, sir!"

Herag didn’t turn back and walked straight into the inn.

He reached the front desk, where a girl who appeared to be only sixteen or seventeen was standing behind it; the na tag on her chest read Airena.

"Please check in. I’m Herag rlin; there should be a reservation," Herag said, taking out his Talisman Stone and placing it on the counter.

Airena respectfully took the Talisman Stone to check the information and then glanced at the information on her Talisman Stone and said, "Mr. Herag, your room is on the second floor, room number seven. Here is your key."

She took out an ancient bronze key from the safe behind the counter, which emanated so strange glow, clearly enchanted, indicating the key was for unlocking a Magic Lock.

Herag nodded and took the key; it was the first ti he had seen a hotel room using Magic Locks.

In places like Silver Moon City, only very important rooms are protected by Magic Locks.

After obtaining the key, Herag began to climb the stairs; the interior of the Rose Inn was very quiet, with a faint fragrance lingering in the air, which was quite pleasant.

The inn’s decor was also elegant and understated, with so renowned oil paintings hanging on the walls.

The number of rooms here was very limited, with only nine rooms on the second floor, each of significant size, even larger than the luxury suites on an airship.

After unlocking the Magic Lock with the key, Herag found that the interior decoration was also in an elegant and understated style.

After familiarizing himself with the environnt, Herag took out the Talisman Stone and began to send ssages to Reese, Pries, and others, informing them that he had arrived and settled at the Rose Inn.

The Cradle Action would start in a month, so there was still so ti left.

Herag didn’t plan to wander around during this period as it was too chaotic here.

Although this area seed calr, it was only because no one was fighting with knives on the street; no one knew what was happening in the dark.

This ti, those attending the Cradle Action were outstanding Wizards from various factions, and although Herag had only encountered del so far, others would undoubtedly be equally formidable.

People from Augustus Academy were naturally also participating, and Herag had previously asked Lillian, who ntioned so very strong Crystalization Wizards.

Augustus Academy seed to be treating this Cradle Action as a project task, with participating Wizards all having assessnt indicators.

Currently, Lillian was still a Liquidation Wizard, a long way from Crystalization, which was why she couldn’t participate in this Cradle Action.

After resting at the inn for a night, Herag set out the next morning to head to the Wizard Alliance Hall.

As a participant in the Cradle Action, Herag needed to register upon arrival to indicate his preparedness.

The Wizard Alliance Hall appeared like a temple from the outside, very solemn with a row of stout and tall pillars that seed to support the heavens and earth.

Outside the hall were long stairs; Herag initially intended to activate the Feather of Flight to fly directly up, but discovered there was a magic-suppressing Witch Array, so he had to walk up instead of flying.

Helplessly, Herag could only walk up the stairs obediently.

He had barely approached the entrance when he noticed a sowhat familiar person, who also looked over at him.

This person wore a tall hat with a monocle over his left eye.

"Lord Bannings?" Herag recognized the person after a while.

Bannings was a mber of the Land of Dawn’s Expedition Team; he was the one in charge during the selection process for entering the Elf Plane during the Barren Land’s expedition.

At that ti, Bannings allowed those who wished to leave to do so voluntarily, but no one did.

Herag hadn’t seen Bannings since entering the Elf Plane and was surprised to et him again here.

Bannings sensed Herag’s gaze and looked over; after a while, he smiled and said, "You’re the one from the Barren Land... Herag, right?"

Despite needing a mont, Bannings recalling Herag’s na was quite surprising.

"Lord Bannings, I didn’t expect you to still rember ," Herag said with a smile.

Bannings replied, "Since only thirteen people passed the selection process for the opening war, I naturally have so impression of you. How have you been in Serlandir? Oh, you’re already a Crystalization Wizard, very impressive talent!"

He was sowhat surprised, having noticed Herag’s magical aura, and applauded Herag for advancing to a Crystalization Wizard so quickly.

"Only thirteen..." Herag recalled the hall was fully packed back then, yet only thirteen people entered the Land of Dawn ultimately.

He himself accounted for three people, aning only ten others passed the selection.

```

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