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The skill nu nearly gave a headache.

It wasn’t like the neat little grids I was used to in gas. This thing was layered, sprawling, complicated. For a while, I just stared at it like a confused cat at a math equation.

Eventually, after poking around long enough, I figured it out. The system wasn’t giving skills directly—it was offering factions. Four major ones, apparently tied to roles I didn’t even know existed in this world.

Each faction granted passive skills, scaling by levels. And from the look of it, picking the right faction for the right class could an the difference between surviving a dragon... or being its lunch.

–Terna (Locked)–Recomnded for Knights, Guardians, and similar classes

Skill Level I

Blessings (Locked): Gain 25% Resistance and Damage Reduction when HP drops below 45%.

Hit (Locked): Next normal attack deals 10% damage on hit.

Treader (Locked): While not taking damage, regenerate 8% HP and MP and gain 8% movent speed.

Skill Level II

Companion Gifts (Locked): Each party mber’s hit restores 2% HP to the user. Effect ends after combat.

Regrowth (Locked): Incoming healing 22% for user and party. Also grants 10% armor. Ends after combat.

Skill Level III

Wanderer (Locked): On entering combat, regenerate 40 HP and 20 MP per 5 seconds. Next attack slows enemy by 50% (2s) and reduces damage by 30% (4s).

Terna Shield (Locked): Taking damage adds stacks. At 20/20 stacks, cleanse all debuffs, restore 50% HP instantly, and gain 1.5s total damage immunity.

Nature Rage (Locked): If user or ally HP drops below 75%, gain 60% defense and 40% crit chance.

–Daemon (Locked)–Recomnded for Assassins, Rogues, and similar classes

Skill Level I

Raging Inferno (Locked): Normal attacks deal 15% damage and inflict 10% burn damage over 8 seconds.

Shadow Blade (Locked): Beco undetectable for 20s. Gain 4% movent speed and deal 12% bonus damage if striking while hidden.

Devourer (Locked): Each successful hit restores 7% HP and 2% MP.

Skill Level II

Bone Runic (Locked): Gain 20% magic resistance and 20% defense.

Deadly Hit (Locked): Boost normal attack damage by 20–30% and magic damage by 18–22%.

Skill Level III

Daemon Awakening (Locked): All Daemon faction skills boosted by 50%. Party mbers receive only cooldown reduction. Usable by one person at a ti.

Curse of Death (Locked): If user or ally drops to 1% HP, beco immune to all damage for 50s. Afterwards, user suffers –40% to all stats. Party mbers may share cooldown. Usable by one person.

Desperate Battle (Locked): At ≤20% HP, gain 100% to all stats for 50s. Each hit restores 11% HP over 14s.

The more I scrolled, the more it felt like I wasn’t just choosing skills—I was choosing an identity.

And if I got it wrong? Well... let’s just say I’d rather not imagine being a shiny, useless accessory.

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