I spent several minutes scrolling through the list of shiny new talents my system dangled in front of .
–Sprint (Locked)–
Boosts movent speed by 70% for 20 minutes. Removes all slow effects. Cooldown: 7 hours.
–Purify (Locked)–
Grants total immunity to all spells for 6 minutes. Cleanses buffs and debuffs. Cooldown: 14 hours.
–Heal (Locked)–
Instantly restores 15% HP to user and party. Grants 3% movent speed for 20 seconds. Cooldown: 15 hours.
–Execute (Locked)–
Instantly kills an enemy under 20% HP. If target is above 20%, deals 180 flat damage and stuns for 1.5 seconds. Cooldown: 32 hours.
–Disrupt (Locked)–
Silences all magic within 10 ters for 15 seconds. Increases Perception vs. magic casters by 30% for 8 minutes. Cooldown: 14 hours.
–Enrage (Locked)–
Increases attack speed by 60% for 3 minutes and damage by 10% for 1 minute. Cooldown: 9 hours.
–Punish (Locked)–
Deals 300 instant damage to an enemy when struck. Target also loses 26% attack damage for 3 minutes. Cooldown: 16 hours.
–Teleport (Locked)–
Instantly teleports user (or one party mber) to the last visited town/city. Cooldown: 24 hours.
–Magister (Locked)–
Cast any spell without MP cost. Grants 30% armor while casting channeled spells. Cooldown: 24 hours.
–Daze (Locked)–
Stuns all enemies within 5 ters for 0.45 seconds. First two targets take 40% extra damage. Cooldown: 18 hours.
[Notification]–Talent effects and cooldowns scale with the user’s and wearer’s level–
Not bad. Actually... really good. Each one had potential, and they’d only get stronger as my user and I leveled up.
But then the problem slapped across the face: what if I chose the wrong one?
What if I picked so flashy combat talent only to end up on the finger of a healer? Or worse, so noble brat who never leaves their mansion? Then all those hours of cooldowns would just rot in the system nu.
I groaned. "Yeah, no. Too risky to lock anything in now. Better figure out my wearer’s class first. Then I’ll co back and grab the talent that actually makes sense."
Which left only one thing to check.
"Alright, system. Show the skill nu."
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