When Fang Mo left the capital of Kree, Hala Star, three days had already passed. It must be said that the Supre Intelligence is indeed a flexible entity, and perhaps the best thing the Kree have done over the years is to let it rule the Kree civilization.
As an artificial intelligence born from a biological computer, the Supre Intelligence has certain emotions, but it does not act rashly. Compared to the ordinary Kree, its thought process is more akin to absolute rationality and is not affected by arrogance, bias, hatred, and other emotional influences.
With the help of the Supre Intelligence, Fang Mo unlocked twelve different modules. Besides the initial Gretech, Fang Mo also unlocked more power facilities associated with the Industrial Age 2, Koyan, Advanced Solar, Energy Control, Level Storage, Gravitational Armor, and Imrsive Engineering, Greg's Stargate, Flux Networks, Technological Renaissance, and even another version of Gregtech, which was previously ntioned as Gregtech 4.
In truth, the modules Fang Mo unlocked earlier did not differentiate between versions. For instance, Thermal Expansion or Tinkers' Construct have different versions, but the version Fang Mo possesses combines almost all the features of all versions. Particularly with Tinkers' Construct, his version not only includes the daggers, aluminum resistant to acid, oreberry bushes from version 1 but also the indestructible enhancent unique to version 2, essentially combining all the advantages of both versions.
However, Gregtech as a module... Its fourth and fifth generations are almost entirely different versions with distinct textures, settings, technological developnt lines, ore distribution, voltage and wiring, and the original ga's resources' interference and impact. They are so different they're like two entirely separate modules.
Thus, Fang Mo ended up with two versions of the Gregtech module... But before he could even begin to complain about it, the system prompted him again.
[System Prompt: Gregtech 4 Module Load Successful.]
[System Prompt: As you have downloaded and run a new module, you have received a Lucky Block that will randomly draw an item from any known module.]
[System Prompt: Detection of over 90% overlap between Technological Renaissance module and Gregtech 4 module. Would you like to rge them?]
"...What?"
After hearing the system prompt, Fang Mo was montarily stunned. However, having the precedent of the full Bamboo Sakura package, he began to recall the related information about these two modules after a brief mont of confusion.
As Fang Mo had ntioned earlier, even though many people still love Gretech after its revision, many players deeply miss its pre-revision state. Therefore, an author followed the procedures and codes of Gretech 4 to write a completely new module, which started updating from version 1.7.10 and continued up to version 1.12.2 without stopping... And this module is the Technological Renaissance.
It can be said that the technological renaissance is a high-version replica of GregTech 4. Since it's a replica mod, it also seems normal for mod fusion prompts to appear after installation. Fang Mo didn't think much of it; after all, he wouldn't play either of these mods. These heavy industry things are not even sothing he would touch. Studying the workbench for long leads to high blood pressure, let alone researching GregTech, wouldn't that cause a brain hemorrhage? Fusion is fusion; after all, it's not a loss to him.
[System Prompt: GregTech 4 and Technological Renaissance have been fused. Would you like to na it?]
Fang Mo really wanted to na this mod 'Cerebral Thrombosis Technology', but after so thought, he gave up and randomly stitched a na for it.
[System Prompt: GregTech Technological Renaissance mod has been nad. Would you like to load it?]
[System Prompt: GregTech Technological Renaissance mod has been loaded successfully.]
[System Prompt: As you have downloaded and run a brand new mod, you have received a lucky block, which will randomly draw an item from any known mod.]
[System Prompt: As you have fused and nad a new mod, you have earned a mod linkage right. This linkage right allows the GregTech Technological Renaissance mod to link with any mod you have loaded once, randomly generating so new items or new settings.]
'Old rules, Tinkers' Construct mod, let's go.'
After tasting the sweetness last ti, Fang Mo caught hold of the versatile Tinkers' Construct mod and confird directly.
[System Prompt: GregTech Technological Renaissance mod will soon be linked with Tinkers' Construct mod, this action will consu one of your mod linkage rights... confird.]
[System Prompt: GregTech Technological Renaissance mod has been linked with Tinkers' Construct mod, ga content has been updated, please explore the specific changes on your own.]
After hearing the system prompt.
Fang Mo imdiately controlled Steve to flip through the Tinkers' Compendium.
Compared to the last bamboo and cherry full package, this ti the GregTech Technological Renaissance mod made even more changes to Tinkers', Fang Mo glanced through it, and his eyes almost blurred.
Just the materials.
It added countless kinds of strange materials.
Like tungsten steel, chromium, plutonium, lanthanum, silicon, vanadium, manganese, antimony, thulium, neptunium, lutetium, osmium, nichro alloy, beryllium alloy, stainless steel, wrought iron, solder, Hastelloy, solid UU matter, adamantium alloy, elent zero ingots, and a whole bunch of other ssy things.
Of course.
It's not to say that these materials all have new properties.
Common materials like nickel-chromium alloys, stainless steel, wrought iron, osmium, and chromium have ordinary properties like increased durability, lightness, and extended usage ti. Other materials used in crafting also have these properties.
However, materials like plutonium, adamantium alloys, solid UU-matter, lambdium, and elent zero are quite impressive.
Plutonium inherently has two properties, one called 'radioactive toxicity' and the other 'chain reaction'.
Radioactive toxicity can cause effects similar to withering or poisoning, and it can also be combined with other negative effects. For instance, when used in darts, it can cause withering, radiation, poisoning, and bleeding, essentially poisoning the target to death.
The chain reaction property is even more outrageous. In the ga, by pressing a special button and using it, it can instantly deplete all durability and cause a massive outbreak, instantly mining a large number of blocks or causing extrely high area damage.
Beyond these crafting materials, there are also various bizarre enhancent thods added after collaboration.
For example, using an industrial blast furnace in conjunction with a vacuum condenser to process crafting tools can complete an enhancent called 'vacuum deep cold heat treatnt', which can increase most of the properties of the crafting tools by 15% to 200%.
Of course, these are just the tip of the iceberg of these bizarre enhancents.
There are even stranger things to co.
For example, by integrating a LESU controller into crafting weapons, it then becos a battery, providing power to other electrical devices. The durability consud during its use also becos the consumption of electricity. The most bizarre part is that you can continuously enhance it with sothing called a LESU storage unit. The more tis it is enhanced, the higher the total electricity.
Then there's sothing called a zero-point module, which after enhancent, has unlimited electricity.
There are also enhancents involving stuffing a nuclear fusion control computer and nuclear bombs into weapons, allowing the weapon to harness the power of nuclear energy, creating nuclear explosions with a right-click, perfectly complenting the chain reaction of plutonium tal.
In addition to this, there are enhancents like mixed iridium-tungsten blocks, quantum boxes and barrels, magical energy, magical materials, and dragon egg energy absorbers, ultimate cheat armor, and even DOGE coin enhancents...
It's no exaggeration to say that each of these enhancents is challenging the limits of one's /Bleam
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