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"The Land of Rest is the legendary dwelling place of souls in the Crystal Bone Realm. It is said to be an island independent of the world, where ti does not flow. Whether a year or a millennium passes, it cannot be perceived there. It is a place both blessed and cursed.

Two hundred years later, signs of turmoil are once again appearing in the Lansit Kingdom. The independent Thirteen People's Council is on the verge of collapse, existing in na only. For the sake of the Kingdom and for their families, the descendants of the heroic followers who once supported Anlon Lie Feng in establishing the Lansit Kingdom have overco countless obstacles to find the Land of Rest.

According to legend, Anlon Lie Feng left a secret in the Land of Rest and made a prophecy.

'When the Kingdom and the world once again fall into turmoil, a true king will descend upon the Crystal Bone Realm.'

However, the descendants of these heroic followers are faced with conflicts among themselves and the many mysteries of the forbidden land.

And you will uncover Anlon Lie Feng's secrets in the Land of Rest."

"Generating key information for this instance:

Crystal Bone: A unique product native to the Crystal Bone Realm. In the Crystal Bone Realm, all living things—be they human, beast, fish, insect, or even plant—can potentially develop a special bodily tissue called a 'Crystal Bone' within them.

A Crystal Bone is sotis an actual bone, and other tis a peculiar organ.

Creatures that possess a Crystal Bone resonate with the power of the world, evolving strange abilities and gaining the capacity to wield mysterious, Magic-like powers.

Crystal Bones are the source of all Extraordinary Power in this world, as well as its most valuable physical substance.

Not all humans and creatures have a Crystal Bone, and even among the sa species, the type of Crystal Bone can differ.

Crystal Bone Master: A practitioner of Extraordinary Abilities in the Crystal Bone Realm who can use Crystal Bones and is specialized in various professions. All who have mastered the power of Crystal Bones can be collectively called Crystal Bone Masters.

Crystal Bone Masters are also the upper class and rulers of this world.

The Independent Thirteen People's Council:

The thirteen followers of the Legendary King Anlon Lie Feng were all powerful Crystal Bone Masters who helped him unify the Lansit Kingdom.

After the Kingdom was founded, the thirteen followers beca the independent Thirteen People's Council. In the original council, every mber held a status equal to that of the King. The King was only superior in position, holding a double vote, but did not rule over the council mbers. Due to their political and economic independence, the thirteen mbers each expressed their own unique views and philosophies rather than being vassals, sycophants, or subordinates to others. Hence, they were known as the 'independent thirteen'.

However, two hundred years later, the system of the independent Thirteen People's Council has changed drastically. New power dynamics have erged within it, and the families of the original thirteen followers of Anlon Lie Feng have also undergone major shifts in power.

Land of Rest: A special island, said to be situated between the Netherworld and the mortal realm, where souls go to rest. Mortals cannot stay here for long, or they will lose their sense of ti and wander the island until they truly grow old and die.

"

"Generating threat units for this instance:

Bone Beast: A beast that possesses a Crystal Bone. They are relatively rare, with only one in a hundred, or even one in a thousand, found in the wild. All Bone Beasts naturally comprehend the power of their Crystal Bone and possess their own unique skills.

Behavior 1: Most Bone Beasts are highly territorial and will violently attack any other creature that intrudes on their territory, especially other Bone Beasts.

Behavior 2: So Bone Beasts have gained partial sentience due to the power of their Crystal Bone. So high-level Bone Beasts even possess intelligence comparable to a human child between the ages of seven and ten.

Forbidden Boundary Guard: A guard of unknown life form that appears at specific tis, wandering the Land of Rest. Forbidden Boundary Guards possess imnse power, surpassing that of an average Crystal Bone Master, but they do not seem to be very flexible or adaptable.

Behavior 1: Territorial Patrol. Forbidden Boundary Guards have their own designated patrol areas. If they move beyond this range, they will stop attacking, even if in combat, and return to their guarded zone.

Behavior 2: chanical Behavior. Although Forbidden Boundary Guards are powerful, they do not seem to possess true biological intelligence. Their actions follow a chanical pattern, which becos a weakness once figured out.

Serene Specters: Special Spirit Bodies lingering in the Land of Rest. Their nature is unknown. They seem to require attachnt to certain special environnts or substances to survive. So have already lost their sense of self, while others still possess human consciousness and mories.

Behavior 1: The longer they exist as a specter, the weaker their energy becos, and the closer they are to dissipating.

Behavior 2: A considerable number of Serene Specters have a desire to speak to the living.

Behavior 3: Under special circumstances, so Serene Specters can beco aggressive and will attack the living. These aggressive specters often possess a strong, lingering obsession.

BOSS: The Forbidden Realm Gatekeeper: The Gatekeeper between the Land of Rest and the Forbidden Realm Netherworld. It prevents all living creatures from entering the Netherworld.

Behavior 1: It prefers quiet and has a great aversion to all irritating noises.

Behavior 2: It will patiently answer a few questions, even from an enemy.

Trait 1: It possesses intelligence, but its values and beliefs are different from those of humans.

Trait 2: It can traverse between the Land of Rest and the Netherworld. Its combat skills are different from those of mortals and Crystal Bone Masters.

Instance Objectives:

Objective 1: More than one faction has entered the Land of Rest. Choose a faction to support, obtain the relevant information, and enter the Netherworld.

Objective 2: Defeat or kill the Forbidden Realm Gatekeeper.

Objective 3: Uncover the mystery of Anlon Lie Feng's origin from two hundred years ago and the truth behind his seclusion."

Fang Zhen read through all the unlocked instance information without blinking, then reflexively stroked his chin.

'That's a lot of information to unlock.'

'So it's an instance with selectable factions.'

'It's hard to say how many factions are actually in the Land of Rest. I'm guessing it's either external forces plus the descendants of the Thirteen People's Council families, or it could be several factions that have split off from within the Thirteen People's Council itself.'

'The unlocked info didn't specify. I'll have to go in and investigate slowly.'

'Besides that, the boss, the Forbidden Realm Gatekeeper... from the looks of it, it probably has so strange abilities.'

'Being able to travel between the Netherworld and the Land of Rest... does that an it can summon so ghosts?'

However, he wasn't particularly worried.

When he was searching for this instance, he had filtered out ones with "bizarre" abilities, so he wasn't worried about being cursed to death by so Magical Artifact like the Nail-Head Seven-Inch Book.

'And since this world has things like Serene Specters, there are probably ways to deal with them.'

The third instance objective, the mystery of Anlon Lie Feng's origin and his seclusion, was also quite intriguing.

'Judging by the instance info, is there so hidden story here?'

Fang Zhen didn't dwell on it.

'There are too many points to understand. Thinking about it now is useless. I'll just have to enter the instance and figure things out as I go.'

Fang Zhen clicked to activate his peripherals, and a Light Gate instantly materialized in his living room.

He stood up and began to arm himself.

「Ten minutes later.」

Fang Zhen had finished putting on his full plate armor.

There's a saying that it takes twenty to thirty minutes to don a full suit of armor, and that dieval European Knights needed a wooden crane to be hoisted onto their horses.

The crane is a myth, and it doesn't take that long to put on full armor, especially since his "Feathered Iron Wall" was a suit of Alchemy Armor.

Once you're used to it, you can get it on in five minutes.

Fang Zhen was in full plate armor, carrying a longspear. He packed his other supplies, including a paraglider and other gear, into the Holy Garnt Box. After closing it, the Feather of the Light Spirit reduced the box's weight by eighty percent.

He was fully geared up, his longspear slung over his shoulder, and the Holy Garnt Box on his back.

Fully ard, Fang Zhen pushed his Jue Ying motorcycle into the Light Gate.

He stepped into the Light Gate.

Fang Zhen was eager to see for himself just what these Crystal Bones in the Crystal Bone Realm truly were.

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