Watching the Dice Ghost adopting an inviting posture for gambling, Dunn uttered no reply but instead spoke calmly to the audience in the livestream:
"Just as everyone can see, unlike those ghosts without rules, so powerful ghosts abide by rules for killing, not because soone set these rules, but because their own existence logic is strong enough to form a set of rules.
"For instance, a ghost ford from intense Killing Intent simply wants to kill. Although it’s not very strong, it will try to kill any human it encounters, or rather, due to its own low level of Cognition without the ability to discriminate, it results in killing anyone it cos across.
"On the other hand, if the Cognition is extrely high, possessing complete logic, this cognition will spontaneously form certain rules, confining the ghost. For example, a ghost ford from the obsession ’I want to kill the person who caused my death,’ since it’s clear enough, thus it becos targeted killing, and satisfying this target becos its rule for killing.
"According to legend, ghosts beco stronger after killing soone, which, in fact, doesn’t an they absorb any Yang energy or other mystical matters, but simply because when humans are killed by ghosts, they hold a fixed cognition about the ghost. They might even ponder ’why did I die,’ eventually leaving behind a relatively reasonable cognition.
"For example, ’I wandered into the ghost’s territory so I got killed by the ghost,’ or ’I gambled with the ghost and lost so I got killed,’ and when these cognitions integrate with the information that constitutes the ghost, they beco part of the ghost. Thus, the ghost truly begins to follow these set rules, becoming stronger while also accumulating many limitations."
Watching the dice-clawing ghost that refrained from attacking and instead waited for the gambling dice to roll, everyone suddenly felt that Dunn’s explanation seed quite reasonable because, before Bert, this ghost had killed without needing to gamble.
However, imdiately after, so confusions erged again, and various comnts floated up—
[Then why can the ghost gamble with lifespans?]
[How do you explain Bert getting younger?]
[And the Ghost Hand on Bert...]
Watching the comnts focus on Bert, Dunn opened his briefcase, took out so odds and ends, and continued to explain neutrally:
"For ghosts, lifespan is aningless; it’s just that humans believe it can absorb, so it does. Take this Dice Ghost, for instance, its initial thod of killing was turning its victims into mummies, which obviously isn’t related to aging or lifespan loss. I boldly guess it’s probably the strong desire of so desperate gamblers being ’drained’ by the casino which ultimately produced this ’draining’ of bodily fluids effect. Later, so victims associated this draining with absorbing Life, so its thod of killing also changed to directly absorbing life."
At this point, Dunn’s face showed a touch of sentint—
"Although I always say that that strear nad Bert is stupid, in fact, that is arguably the most suitable state for confronting ghosts. This thing about ghosts is that the more you fear, the stronger they beco.
"Exactly because Bert is not afraid of ghosts and doesn’t believe in their existence, all ghosts lose the cognitive advantage when facing him.
"However, this situation is also very unstable because once he truly sees a ghost, all his previous confidence would collapse, and it might even give rise to the most terrifying ghost in the world."
Saying so, Dunn suddenly stood up, took out so coffee powder, and threw it at the Dice Ghost. With his back to the cara and in a very Handso pose, he made his statent—
"The best way to combat ghosts is not to be afraid. As long as you believe ghosts fear chocolate and coffee, then they will be scared. If you believe that plastic wrap can catch ghosts, then ghosts will be caught. A strong mind is the key to defeating ghosts! True courage is about facing Fear and considering it sothing within your grasp!"
After speaking, he took a step forward in a pose reminiscent of Jotaro approaching Dio, his resolute expression even making the Dice Ghost step back a few paces.
But his words did not end there, they beca even more impassioned:
"The anthem of humanity is the anthem of courage, the greatness of humanity is the greatness of courage!"
Having said that, Dunn suddenly sprinted forward, the Gambling God, as if stimulated, began frantically waving its tentacles.
Tentacles streaked from all directions towards the rapidly approaching Dunn, but with the ease of an antelope dodging branches, he brushed aside each and every tentacle and in the blink of an eye, he arrived in front of the dice.
Shouting words that inspired morale, Dunn suddenly pulled out a piece of cling film and wrapped the Dice Ghost in it, and as the cling film ball grew larger, the ghostly shadow that had originally stood behind the Dice Ghost completely dissipated.
"Is that it?"
Incredulous voices appeared in the chat and quickly swelled, as the viewers who had hoped to see a battle between the Gambling God and the Gambling God did not care how many corpses lay on the ground; they felt that the Gambling God had lost too easily, completely disappointing their expectations.
But Dunn was not moved by the comnts in the chat such as "RNM refunds," only calmly stuffing the cling film ball into a carry-on suitcase and said placidly:
"The ghosts filled with recognition are powerful, but at the sa ti, they are also bound by rules. As long as you bypass the rules, do not gamble with the Gambling Ghost, do not board ships with the Shy Ghost, then defeating them would not be much harder than overcoming ordinary ghosts. In the end, in dealing with ghosts, one must not fear, and secondly, must not be greedy."
Dunn’s words instilled a kind of "recognition" for combating ghosts, essentially for dealing with Kaidan, and he anticipated hatching an "anti-Kaidan" Kaidan that could target recognition-based creatures.
However, just as he was spreading his values to countless viewers, bursts of noise suddenly ca from the door, and sixteen soldiers in fully enclosed ch suits poured in from the safe passage, each armor bearing a purple logo encircled by two curved lines.
Purple Light Consortium!
"Mr. Dunn, you have completed your mission very well; we are the Purple Light Special Task Force. Please hand over the Gambling Ghost to us, and this commission will be completed."
A slightly chanical female voice ca from inside the ch; Dunn did not hesitate, retrieving the cling film ball from the suitcase, but just as the ch moved forward to receive it, the ch behind him simultaneously turned around, and then hundreds of individual rockets shot out like torrential rain, with an explosion sounds, chs of various appearances erged into the space.
"This is the Constantin Consortium, Mr. Dunn, hand over the Gambling Ghost in your possession, and we are willing to offer double the chips."
"We from Rhein Life offer triple!"
"We from Loken..."
"Sorry." Dunn’s voice was clear and loud, directly interrupting the voice that hadn’t yet shouted its offer, instead casually tossing the cling film ball to the nearest Purple Light ch and said calmly:
"Business is business, the goods have been delivered, rember to transfer the salary to the Black Thorn account."
"A wise choice, Mr. Dunn." The Purple Light ch caught the cling film ball and directly stuffed it into the valuable items storage, the next mont, the entire live streaming room was already filled with endless gunfire...
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