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Na: Aliandra Amariel

Race: Fae

Titles: [Ancient], Rift Warden, Savior of Aman Rak, Dungeon Ally, Defiance of the ek

Active Buffs: Empowered Summoner, Well-fed

Class: Dungeon of Knowledge – level 162

- Arcane Insight – level 97 ( 4)

You can see mana.

Domain: Your domain is always in range.

Mana: Dismantle or dispel an existing magical construct, formation, or effect, provided you understand it.

Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell, it gains an additional recharge proportional to your skill level and intelligence. Recharge: 30 seconds.

Arcane, Knowledge, Perception, Intelligence

- Arcane Recall – level 49

You are proficient with Arcane magic. You gain 245% [skill x 5] to spell power, spell haste, and mana control whenever you are using Arcane magic. Your mana has affinity with all realms.

Mana or Health: Ignore the recharge for any Magic skill, spell, or triggered ability. Your magic is cast instantly. Recharge: 24 hours.

Maximum Health: You may channel your maximum health to empower your magic. The effects on spell power are multiplicative.

Arcane, tamagic, Bloodline, Mastery, Intelligence

- Barrier – level 88

Mana: Summon an arcane barrier shield. The barrier is a freeform arcane magic surface that resists Physical and Magic damage. You can move your barriers freely.

Domain: Barriers created within your domain may be supported by domain mana, making them permanent.

Gain 8.8% [skill / 10] of the magical damage blocked by your barrier as mana over 30 seconds.

Arcane, Defense, Movent, Domain, Intelligence

- Grimoire of Summoning – level 64 ( 4)

Domain: Your domain is always in range for Deconstruction.

Mana: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining so in your own mana pool. Requires continuous, uninterrupted focus, and the target is destroyed. Range: Touch, Domain.

Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level.

[Summons cannot exceed your class level. Reserve cost is reduced by 3% per class level higher than the summon.]

Arcane, Nature, Minion, Channeled, Knowledge, Intelligence

- Runic Script – level 71

You are proficient with runic magic.

Languages: All.

Mana: Inscribe a runic circle with your mana. Reserve: by level.

Mana: Imbue compatible materials with your runic magic, adding permanence, durability, power, and other properties drawn from the chosen material, allowing limited crafting of magical items and constructs.

Mana, Experience: Create runic tattoos in the affinity of the recipient, using appropriate tools and ink.

Domain: Runic magic written within your domain may be supported by domain mana and will not decay.

Arcane, Domain, Knowledge, Intelligence

- Sage of Learning – level 74 ( 4)

Your ability to learn languages, magical systems, combat techniques, history, and similar academic knowledge is significantly enhanced. You have enhanced mory for the content you have studied.

You can understand all languages spoken or written by sentient beings.

Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, mory, and reading are enhanced in speed and clarity.

Mana: Channel mana while teaching to share your Sage of Learning’s passive ability with your student.

Domain: Experience earned towards Knowledge and Mastery traits is increased for everyone within your domain. A portion of this knowledge and experience is Tithed to you.

Arcane, Knowledge, Domain, Tithe, Channeled, Perception, Intelligence

- Martial Insight – level 104 ( 8)

Your mana, empowering summoned creatures, now carries your accumulated experience. Your creatures gain 319.2% [40 skill perception / 10] to combat abilities. Martial Insight only gains experience when you observe your minions’ combat.

Your minions gain experience in combat.

Mana: You can use the perception skills of your minions. Higher intelligence allows you to use more sources of perception simultaneously.

Nature, Minion, Mastery, Perception, Intelligence

- Empowered Summoner – level 80 ( 4)

Mana: Your minions gain added Nature and Arcane damage on hit.

Choose up to three Minions. You gain 218.4% [40 skill base intelligence x 0.15] of their highest base attribute. Range: 51 ters. Reserve: 10%

0: Replace a minion target for your attribute enhancent. Minions with at least Boss Domain Enhancent may be used as a target regardless of range. Recharge: 1 hour.

Mana: Your minions gain increased nature and arcane spell power proportional to mana spent. Channeled.

Nature, Arcane, Minion, Buff, Intelligence

- Domain Mastery – level 54

All your magic within your domain is empowered by the domain itself. The mana reserved for domain-enhanced monsters is reduced by 80.69% [3% reduction per skill level].

You are the architect of your domain, wielding and shaping it in any way you can imagine.

Mana: Adjust the shape and composition of any non-living material that is part of your domain. Range: Domain.

Mana: Permanently attach anything you have made to your domain. Its mana signature is imprinted onto the domain, allowing it to be automatically respawned when killed or destroyed. Domain-attached minions may not leave the area of attachnt and may be further enhanced with Domain Magic. Range: Touch.

Enhancents: Domain, Elite, Boss, Raid, Champion.

Nature, Arcane, Mastery, Domain, Intelligence

- Minion Teleport – level 51 ( 4)

Mana: Instantly swap location with any minion. Range: 37.95 ters. Recharge: 10 seconds.

Mana: Teleport beyond your range. Mana cost depends on distance. Recharge: 4 hours.

Domain: While within your domain, Minion Teleport has no range limits.

Mana: Whenever you use Minion Teleport, you may optionally bring up to 5 [skill / 10] nearby minions with you.

Arcane, Movent, Domain, Minion, Intelligence

General Skills

- Reading – level 19

- Identify – level 35 ( 4)

- Sculpting – level 9

- Inspiration – level 29

- Calligraphy – level 14

Aptitudes

- Languages: All

- Arcane (Affinity): 50% spell power to Arcane magic

- Nature (Affinity): 40% spell power to Nature magic

- Tiny (Racial): The effects of Strength and Vitality are reduced by 50%

- Bloodline (Magical, Fae): Arcane Infusion. The effects of Wisdom and Intelligence are increased by 50%

- Flying (Race): You can fly

- Arcanist (Class): 25% to Arcane spell power, haste, mana control, and ntal reaction speed

- Rune Sage (Class): 50% spell power to Knowledge skills

- Minion Ego (Class): 15% to Minion damage, movent speed, and regeneration

- Mana Sage (Class): 25% to mana regeneration

- Dungeon of Knowledge (Class): 124 to Intelligence [ 2 per level above 100]

- Domain (Class): Your maximum mana increases with the size of your domain, up to 200%

- Domain: -10% maximum health per day domain withdrawal. You have Domain Sense

Patrons & Tithes

- ntor: Clarence

- ntor: Azryet

- Protégé: Seth Weston

- Protégé: Naia

Attributes

- Vitality: 148 ( 12)

- Strength: 6

- Endurance: 47

- Dexterity: 63

- Perception: 1655 ( 1297)

- Intelligence: 1658 ( 1126)

- Wisdom: 1572 ( 1024)

Equipnt

- Main Hand: Winter's Desolate Celerity – level 85

- Off Hand: Glacial Orb of Defense – level 80

- Head: Frosted Sapphire Drop – level 75

- Body: Frozen Sanctuary of the Summoner – level 157

- Hands: Grasp of the Perceptive – level 160

- Feet: Spell-Rend Magus Slippers – level 112

- Ring: Platinum Guild Ring – level 100

- Ring: Sacred Band of the Void Summoner – level 150

Resistance: 6239

Magical Damage Reduction: 57.9%

32% Spell damage to Ice skills.

23% Spell Power to Defense skills.

15% to Spell Haste.

56% to Ice resistance.

950% to mana regeneration.

54% Spell power to Arcane skills.

25% to Spell Haste.

20% to Minion Spell Haste.

120% to Minion health regeneration.

27% to Minion Movent speed.

Minions gain additional Holy damage on hit.

Minions gain additional Void damage on hit.

Health: 740/740

Stamina: 470/470

Mana: 38012/73800 (35788 Reserved)

Grimoire Imprints

1,2- tal

3- Stone

4- Wood

5,6- Armor (Body)

7- Arrow

8- Axe

9- Book

10- Bow

11- Charm (Hands)

12- Dagger

13- Greaves

14,15- Polearm

16- Potion

17- Ring

18- Shield

19- Sword

20- Creeper

21- Fungus

22- Grass

23- Herb

24- Moss

25-27- Tree

28- Wildflower

29- Bat

30- Beetle

31,32- Demon

33,34- Dragon

35,36- Elental

37,38- Greater Undead

39,40- Human

41,42- Kobold

43,44- Ooze

45,46- Plant Aberration

47- Spider

48- Spirit Beast

49,50- Sylvan

51-53- Troll

54- Wolf

55-60

Winter’s Desolate Celerity – level 85 (Ice)

A delicately carved wand of quartz with a deep core of glowing blue energy.

52 Intelligence.

Charge: Cast Winter’s Desolate Celerity. Your target gains 85% [skill] to spell haste. The bonus is doubled if the target is chilled or frozen. Duration: 10 seconds. Charges: 9/9.

Requirents: Intelligence 596.

Created by Aliandra Amariel.

Main Hand – Wand

Glacial Orb of Defense – level 80

A perfect, polished translucent sphere of cerulean crystal, icy to the touch.

Resistance: 576

50 Intelligence.

20% Spell damage to Ice skills.

23% Spell power to Defense skills.

15% Spell haste.

Requirents: Intelligence 280

Off Hand – Orb

Frosted Sapphire Drop – level 75

A sapphire and silver earring imbued with the power of frost.

47 Intelligence

21% to Ice resistance.

12% to Ice damage.

25% to mana regeneration.

Requirents: Intelligence 263

Head – Earring

Frozen Sanctuary of the Summoner – level 157

A long, elegant, flowing mage robe, expertly crafted from frostweave fabric, with runic embroidery in arcanite thread. It is cold to the touch and trails snow and ice crystals.

Resistance: 2260

120% to Resistance

88 Intelligence

70 Perception

35 Wisdom

330% mana regeneration

4 skill level to Minion skills

Requirents: Intelligence 550

Created by Lydia Avery.

Body – Frostweave / Arcanite Thread

Grasp of the Perceptive – level 160

Elegant gloves crafted from an ethereal and insubstantial cloth that shimrs with golden sparkling thread woven through it in runic patterns.

90 Perception

72 Wisdom

42% spell power to Arcane skills

4 skill level to Perception skills

25% spell haste

20% Minion spell haste

Requirents: Intelligence 560

Created by Lydia Avery.

Hands – Soulweave / Arcanite Thread

Spell-Rend Magus Slippers – level 112

Power and enchantnt for the discerning mage. Beautifully crafted slippers that will be right at ho in a royal ball or the deepest dungeon and will also keep your feet cool and fresh.

35% to resistance against Ice damage.

66 Intelligence

53 Wisdom

26 Perception

250% to mana regeneration

12% spell power to Arcane skills.

Requirents: Intelligence 392

Created by Lydia Avery.

Feet – Frostweave / Arcanite Thread

Platinum Guild Ring – level 100

A ring signifying platinum-level mbership with the Adventurers Guild. It serves as a key granting access to private areas in the guild hall.

Owner: Aliandra Amariel

60 Intelligence

48 Wisdom

24 Perception

345% to mana regeneration

120% to minion health regeneration

12% to minion movent speed

Requirents: Intelligence 350

Quests: None.

Mana: Store or retrieve an item. Capacity: 0 / 2400 kg.

Created by Giddy Clicksprocket.

Ring – Platinum

Sacred Band of the Void Summoner – level 150

A plain gold band, delicately inlaid with void-infused runework that circles the entire ring.

85 Wisdom

68 Intelligence

49 Perception

Minions gain additional Holy damage on hit

Minions gain additional Void damage on hit

15% to Minion movent speed

Requirents: Intelligence 525, Wisdom 375

Created by Giddy Clicksprocket.

Ring – Gold / Voidstone

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