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And… done! As soon as the first room had been made and I declared it done, plants and trees started to grow all around the room. Soon the room floor was completely covered in grass, moss, ferns, small bushes, and the like in between the now fully grown trees. Climbing plants had even covered the walls and ceiling!

Heh… I didn't realize the environnt appeared automatically… What if I wanted a route through the forest? A dirt route appeared going from the opening to the core room straight through the new room to the wall on the other side. Nice! I can still customize it! Let's test how far this goes!

After so testing I discovered that as long as it fits in a forest environnt and isn't in itself dangerous, I can be as detailed as I want. I can even do so crazy things like making the trees form words, give their bark a green-reddish rainbow color or create a blood red pond by raising the iron level in it! The environnt also includes insects as long as they're harmless or only annoying. Ordinary mosquitoes are okay, while mosquitoes with malaria are not. While testing I realized that it didn't cost mana to change the environnt or spawn insects. Can I fill the entire room with mosquitoes and kill people with mosquito bites? Not that I actually wanted to do that, but it could be a useful plan B.

The answer was no, though. I couldn't even get the number of mosquitoes up to the level of a proper swamp. And as I couldn't control the insects - I tried - I couldn't just make them attack soone anyway.

At this point my mana was almost full again, so I decided to turn the room back to default - as I didn't yet know what I needed from it - and finally spawn a dragonet. Hmm… How do I do this? Maybe I just think "Spawn level 1 dragonet"?

Indicate a location for the creature. A creature cannot leave a designated area.

Spawn it in this ro… Floor. The dragonet successfully spawned but as it appeared in the newly created room, I couldn't really know if it was locked to the forest room or the 1st Floor.

Hello there! I aid the thought at the dragonet, but it sadly didn't react. Its long ears didn't even twist. I had only been a Dungeon Core for a day, so I didn't yet feel lonely, but I knew it would eventually co. Maybe it will react to a command?Go to the Core Room. The dragonet had been exploring the forest floor but imdiately changed direction. It worked! But when it arrived in the short corridor between the two rooms it sat down instead of walking into the Core Room. Why won't it enter?

No creature can enter the Core Room to ensure they don't accidentally shatter the Core.

I suppose that makes sense. And it's not like I really need one in there anyway. Go do what you want. The dragonet turned around and found a tree to climb. I watched it for a bit. It explored the tree before jumping into the air and flying around. It seed to like the room but it couldn't actually tell if it did. I tried. What did the description of dragonets say again?

Dragonets are small green dragons with an average wingspan of 40 cm. They can breathe fire only once per day or respawn, so they only use it as a last defense. Their main attack is their long sharp claws. They are social creatures which live in burrows in forests and mainly eat fruits.

Right! They burrow and eat fruit! I imdiately made a couple of different sized burrows in different places and changed the trees and bushes to fruit trees and berry bushes. While I was at it, I decided to add a little pond in one corner. The dragonet landed in a plum tree and slled a plum but didn't seem interested in eating it.

As I looked more closely at the dragonet a status window showed up.

Creature Status Species: Dragonet Level: 1 Strength: 8 Dexterity: 15 Toughness: 9 Intelligence: 8 Awareness: 13 Charisma: 11 Achievents: Abilities:

Uh~! While I'm sure I could guess it, please inform what these new categories an and what would be considered a high score.

No reaction.

Hmm… Let try again. What do these new categories an and what would be considered a high score?

Strength: asures a being's physical power.

Dexterity: asures a being's agility, hand-eye coordination, and speed.

Toughness: asures a being's ability to withstand physical wear, pressure, or damage.

Intelligence: asures a being's reasoning, mory and ability to learn quickly.

Awareness: asures a being's awareness of surroundings, other beings and one self.

Charisma: asures a being's ability to make other beings like them despite possible differences.

All adult beings have a total of 60 across the 6 main Ability Scores at level 1.

Sapient species generally start out with the 6 Ability Scores being roughly equal. This usually ans they start with one Score of 12-14 and the rest being 9 or 10.

For every level up a being will gain 2 points to their Ability Scores. Where the 2 points end up reflects what the being had previously done or had need of.

Okay. So, for a level 1 its Dexterity and Awareness are high, while its Toughness must have started out kinda pathetic. Its Toughness supposedly gets first 2 and then an additional 120%, so it would have started with a Toughness of only 5. My Dungeon Core mind made quick work of the math. That would an dragonets are hard to hit or hide from but will normally go down quickly if actually hit.

Oh well! While I love watching my dragonet, I still have work to do! Digging a corridor in the right wall and starting on a new room, I soon realized that, as I could always see everything in my Dungeon, I was still observing the dragonet!

Neat!

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Two days later I had 3 rooms done and needed a change of pace. Let's make this room a puzzle room!

Puzzles

Puzzles earn you EXP when attempted.

The mana cost depends on the Floor level and the difficulty level.

Kindness Levers in right order Math Pictured knob door Politeness Rainbow color Sacrifice Simon says Triple key door Trivia door

Hmm… Not only had I needed to design the puzzles and traps, I had to na them too… And puzzles, which killed or seriously hard if you failed them, were locked until later Floors. Kindness. The 3rd forest room from my Core Room was now separated from the other rooms by a thin stone covering covered in climbing plants. The only other difference was the appearance of a scared dragonet with its tail caught in a tiny bear trap. The dragonet wasn't actually real. It was a part of the puzzle and would disappear when it was solved. At which point the thin stone covering would slide to the side. Ha! Let's see any bad people figure this one out! The puzzle cost 40 mana and while I didn't know if it gave enough EXP to be worth the cost, I loved the idea that no bad people could get to my Core.

Actually… What does happen if soone gets to my Core? Do they want to kill… shatter… ?

The first ti a sapient enters a Core Room after each added Floor they will be rewarded with EXP depending on the number of Floors.

Each ti a sapient enters a Core Room they will be offered a piece of loot better than in the rest of the Dungeon and specifically chosen to be as useful as possible to them in return for not shattering the Core. Should they accept, they will receive their item and be teleported just outside the Dungeon.

Most sapients don't want to shatter Dungeon Cores as they are a source of loot and power. So may want to shatter a Core to keep it from a competitor. The sapients have additionally invented a device which can force a Dungeon Core to ask for permission every ti it wants to do sothing. Only if permission is granted can the Core do it.

Uh… That's got to be hard to make or expensive or sothing, right? I started panicking. No answer ca. Maybe I just didn't ask it right. Uhm… How rare is this Dungeon Core taming device?

The Dungeon Core Cage is an enchanted cage designed to control Dungeon Cores. It is made of celenegil and is covered in various runes. Dungeon Core Cages are commonly made by Enchanting Runesmiths.

… That didn't help much… What's celenegil?

Celenegil is an alloy created by combining orichalcum and platinum. It has the highest enchantability of 100.

And what's orichalcum?

Orichalcum is a tal commonly only found in tier 8 or higher Floors of Dungeons. It has an enchantability of 80.

Relief rushed through . It's got to be super hard to get to then. That's from Floor 36 and higher!

… What are enchanting runesmiths by the way?

Enchanting Runesmiths are tier 8 sapients, who had the previous Classes of: Commoner, Intelligence, moir, Runescribe, Apprentice Runesmith, Runesmith and Apprentice Enchanting Runesmith. The Class specializes in carving runes in stone and tal and enchanting it with magic.

… That sounds even harder to get a hold of! Not only do you have to be a high tier, you also have to have had the right Classes beforehand! Happy with my continued freedom I went back to digging for a bit before a thought hit . You said they were commonly made by Enchanting Runesmiths. That ans other Classes can make them too! So, tell : which Classes can enchant a Dungeon Core Cage?

Enchanting Runesmith is the only 8 tier Class able to properly enchant a Dungeon Core Cage. Should a 7th tier Apprentice Enchanting Runesmith try to do so the Cage will work for about a week before breaking. So tier 9 Classes or higher can make a more or less functioning Dungeon Core Cage if the Class is Intelligence based.

Do you want to have the different possible 9th tier Classes listed in order of their likelihood for enchanting a functioning Dungeon Core Cage?

Yes/No

No, thank you. It still seems like Dungeon Core Cages are rather rare, so it’s fine.

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It was the middle of the 7th day and I was done with the 6th room. To change the repetitiveness of my life I had made a curved tunnel between the 5th and 6th room instead of the standard short corridor. It didn't help the boredom much though. It might be a good place to put so traps though. But I didn't want to put down traps without making sure it wouldn't hit good people. Or at least make it less likely. And I didn't yet know how to do that.

I had just designed yet another trap while waiting for my mana to regenerate. I'm running out of ideas for traps and puzzles… And it's gotten really repetitive by now… Hoping a break from the digging-designing cycle would help my mood, I decided to do nothing but watch my dragonet for a while. Unfortunately, as I'm always seeing everything at once I already knew everything it might do. Maybe making it a friend will change its behavior? I need to make more eventually anyway. So, I made it a friend and they imdiately started playing aerial catch--if-you-can.

Wait a minute… The way I had made the puzzle a couple of days ago and the way I had spawned the dragonets had many similarities. Mainly that I had a design and used mana to make it appear where I wanted it to appear. Can I design my own creatures?

A Dungeon Core can gain creature patterns by leveling up, absorbing a dead creature, or designing one themselves. If the designed creature is close enough in design to an already existing creature, the Core will receive said creature's creature pattern. Any creature not of the Core's Creature The will cost an additional 50% in its base and level up cost.

The question had been aid at myself, but I was very happy with the response I had gotten. Aweso! I've always wanted a mimic! So, I imdiately began designing a mimic. However, when I was done making the perfect mimic, disaster struck. Much like how my puzzles weren't allowed to harm anyone on the 1st Floor, the mimic too was simply too powerful and mana expensive for now. As in way too expensive. My "true mimic" as I nad it had a base cost of 11,000 mana! On top of that I had to pay an additional 50% bringing the actual price up to 16,500! I only had a max. of 50 mana right now!

So, a new routine began: Digging and designing increasingly weaker mimics until I had made one I could use. Every ti I tried to design a weaker mimic, I first attempted to make the mimic draconic in the hopes that the extra 50% mana price would disappear, but then the design didn't result in a creature pattern.

I didn't want to compromise the mimics' ability to perfectly mimic other things so I mostly played around with their Strength and putting limits on what they could turn into.

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I have successfully made 9 different mimics and I still don't have one weak enough to use! The 8th room was now done, and the 9th mimic had a base cost of 50 mana and an actual cost of 75. Leaving just shy of the goal.

Isn't there so way to make this mimic draconic? Wait… That's the wrong question! I should instead have my dragonet learn to mimic! I then imdiately designed a dragonet with the abilities of the 9th mimic - as it was the weakest one.

Mimicking dragonets are dragonets with the abilities of the mini dumb mimic. They live with a dragonet flock and have a bigger taste for at than ordinary dragonets. When they notice sapients they mimic sothing harmless in an attempt to ambush. All mimicking dragonets have the Achievent 'Ambush Predator' giving them the Ability to deal 120% damage when ambushing.

Yes! And the price?

Creatures

Creatures give you a little EXP when killed and can kill sapients which earns you much more EXP.

Dragonet: 20 mana 10 mana Mimicking dragonet: 50 mana 20 mana

Wasting no ti, I tried to spawn one in the 1st room with the other dragonets. But nothing happened. Right, I need to have max. mana. The waiting was torture as I couldn't concentrate on making new designs. But finally, my mana was full and I spawned a mimicking dragonet.

New Achievent: Creature Designer (I): All Dungeon Cores design traps and puzzles. So design their own creatures as well. You are now one of them. Condition: Design a creature and spawn it. It does not matter if the designed creature already existed or if it's a completely new design. Reward: Creatures have a 5% discount on their base cost. Creatures earn you 110% EXP.

Nice! A new creature and an Achievent! And this Achievent is in a series! Aweso! Now mimic a bush! The mimicking dragonet turned into a small bush as ordered but imdiately turned back to a dragonet, clearly not wanting to be a bush right now. It still made happy to see and so I continued my earlier break and simply observed my three dragonets.

After several hours of simply watching, I concluded that the mimicking dragonet would act like an ordinary dragonet until it saw a sapient. The three dragonets loved playing together. Aerial tag, water gas and hide-and-seek, while mostly using their sense of sll, seed to be their favorites.

Back to work, I guess.

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Finally! I'm done with the boring part! The 10 rooms stood completed at last.

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