I reached level 19 later the sa day the rchants had been by. Now I needed to have killed 50 bad people to tier up. While it seed like a lot to , I also found it alright that I wouldn't level up again for a while. I still had plenty of Floors to complete after all. And while 50 people seed like a lot to , to other Dungeons this was likely a small number.
During that sa night I finally got the next Creature Designer tier up. I had made sure to design and spawn new kinds of creatures to my Dungeon. Just a single one here and there. And now it had paid off!
Achievent tier up: Creature Designer (III): All Dungeon Cores design traps and puzzles. So design their own creatures as well. You are now one of them. Condition: Design 20 creatures and spawn them. It does not matter if the designed creatures already existed or if it's completely new designs. Reward: Creatures have a 10% discount on their base cost. Creatures earn you 115% EXP.
You have gotten an Achievent tier up while having 2 passive Achievents. Do you wish to change which Achievents are passive?
No. I like it as it is.
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4 days had passed since the rchants had left. Now knowing they would be regularly visited by rchants, the Parties had started to collect 1st tier BO’s - but as a tertiary priority as food was more important and tal more imdiately useful - so they could use them to sell or trade with. ‘Parties’ in plural. The bidaily visits had doubled as the Tribe's 3 level 19 's - this including the Chief himself - had begun going through the Dungeon bidaily as well, often accompanied by so of the oldest of the Tribe.
While all the other creatures of a Dungeon had a chance to drop BO's of the Floor's tier, all Bosses had a chance to drop BO's of the tier of the next Floor. This had made it attractive for the 3 beastkin who had been stuck at level 19 most of their lives, as they had been used to grind for 2nd tier BO's by the elves.
The Chief always stopped to greet and pet the kirin Boss. Probably hoping to befriend it. Not a bad idea. It will warn you of bad guys by attacking them and likely makes for a good steed. Not normally super powerful, though.
Speaking of people trying to befriend my creatures, I had finally solved the mystery!
During one of Vanek's visits the small dumb mimic had complained that most people didn't seem to like it much due to it's child-like speech pattern. The three exceptions being the Chief, Vanek and . The mimic added that, whenever it entered an unfinished Floor - as it could only enter Floors with enough available creature levels - it would be looked down on by any kobolds and even the smarter mimic.
Just as I was about to discipline the culprits for making my precious treasure feel bad, Vanek spoke up:
"I know how you feel. I might not be looked down on for my speech pattern but…" The mouseboy gave a slow, deep sigh. "I'm a really shy person… and when… when I try to befriend soone… or just gain soone's attention… they… they overlook …"
Vanek started sniffing and his eyes slowly filled with tears. The treasure chest mimic skittered toward him and gave him a short-ard hug which the mouseboy returned with his slightly longer arms.
"I don't think they an to!" Vanek howled. "I'm just… I'm just so… so small and shy… and ek… and… and… mouse-like!"
The mouseboy had been sobbing and sniffing throughout the sentence, only to end it in a loud cry. The last word had been spoken like it was a curse. Like everything wrong in his life ca from him being a muskin. Probably a thought originating from his ti as a slave. It's clearly giving him a very low self esteem.
As I was watching the two lonely beings bond I found the answer to my query.
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Nerok’s Party’s last visit on the day before had resulted in a pair - as all the loot was doubled - of 2nd tier BO's. One was given to Nerok - as he's the Chief - giving him the new Class of 'Bard'. Not really what I was expecting… The other was given to Molgroor, the older rhinoman who had ventured out to see if the elves were gone. Molgroor was given the ssenger Class. That's a thing? Okay…
If it makes him happy, I guess… And it had.
In Erald's Party Morghar, Taozcec and Erald herself had reached level 19 as well, with the rest of the Party close behind. Just like the Chief's Party they had also gotten a pair of 2nd tier BO's, which was given to Morghar and Taozcec. Morghar beca a Fighter, while Taozcec got the Leader Class I had expected the Chief to get.
System? Why did Taozcec get the Leader Class when Nerok didn't?
The sapients get 3rd tier Classes based on their previous Class and whether their personality and actions depict them as best suited for a peaceful or adventurous lifestyle.
A sapient with the Charisma Class will at the 3rd tier get the Bard Class, if deed best suited for a peaceful lifestyle, or the Leader Class, if deed best suited for an adventurous lifestyle.
Oh! So, Taozcec wants adventure while Nerok wants peace and quiet! Yeah, I can see that!
The day ended and I took a look at my stats. Status, please!
Personal Status Level: 19 Needed number of killed sapients with karma levels of 25% or lower: 13/50 EXP: 41,125 Next mana paynt for level up: 0/5,250 Mana: 391.25/1,500 Mana regeneration: 525 per hour Floors: 5/10 Allowed number of sapients in each Floor: 6 Floor Details Achievents Mission Dungeon Rules
And the 6th Floor Details too, please!
Floor Details for the 6th Floor
600/828 levels worth of creatures
0/4 puzzles
0/40 traps
Creatures Puzzles Traps
Looking good!
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The Rule ‘Lifelong Friends’ has gone into effect. Kirin level 10 is now your friend and will soon no longer be a Dungeon creature.
Due to both beings having similar Achievents, kirin level 10's 'Boss' Achievent will beco 'Chief's Steed' rather than being completely lost.
Kirin level 10 is unable to pick a na or gender for themself. As their next of kin it falls to you to pick a na and gender for them.
Nerok gave his steed a soft smile. "Your na is Lionheart."
The kirin grew a bit in size in response to his new gender and his lion's mane grew thicker.
Lionheart is no longer a Dungeon creature.
Lionheart Kirin Level 10
"Welco to Chiefdom, my noble steed." Nerok added with a grin.
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The selected karmic kobold has gotten the Achievent 'Small Clan Leader'.
Small Clan Leader: You are the leader of a Small Clan. Condition: Be the leader of a Clan with 8 to 14 mbers. Reward: 1 to your Charisma. Your Clan has a tendency to follow your command.
Huh… I had inford the kobolds of my new puzzle room of their duties and - as I wanted them to feel more like a real group - told them to pick a leader amongst them. The room had 12 level 12 kobolds in it. There was at least one kobold of each 2nd tier Class with the Charisma and Intelligence Classes being represented only once each. As such, I had expected the Charisma Class kobold to be chosen as the leader, only for an Awareness Class to be selected! The kobolds had discussed what a leader would have to do in a fight and who would be able to do that best. The conclusion was that a leader should direct their n and to do that well one needed a high awareness of the battlefield, opponents, and allies. High Intelligence would be useful in making the right decisions, but without first having the right information, which a high Awareness would give, it couldn't be properly used.
As the 12 kobolds saw no reason why they shouldn't follow the chosen leader they saw no reason why high Charisma would be needed for the leader. The Charisma Class instead beca the… social front? of the group, with orders to foster good relations with others.
Why didn't I assign a leader to The Kobold Fortress when it gives the kobold an Achievent?
… Right. Back then I didn't know it was an option.
I then told the Kobold's of The Kobold Fortress and The Kobold Training Camp to choose a leader each. The 4 kobolds in The 2nd mory Lane were too few to get an Achievent for their leader and didn't have any need for one.
The 10 kobolds of The Kobold Training Camp quickly picked a spear-bearing kobold amongst them.
The selected karmic kobold has gotten the Achievent 'Small Clan Leader'.
Small Clan Leader: You are the leader of a Small Clan. Condition: Be the leader of a Clan with 8 to 14 mbers. Reward: 1 to your Charisma. Your Clan has a tendency to follow your command.
The Kobold Fortress group included the kobolds of The Watchtower Crossroad and The Yak Pasture and thus it took them so ti before they decided on a leader. As the majority of the 28 kobolds carried a crossbow, it ca as a bit of a surprise when a sword-bearer was selected as the leader.
The selected karmic kobold has gotten the Achievent 'Large Clan Leader'.
Large Clan Leader: You are the leader of a Big Clan. Condition: Be the leader of a Clan with 25 to 49 mbers. Reward: 3 to your Charisma. Your Clan has a tendency to follow your command.
On second thought… I do believe this was the kobold who always took charge when the Tribe ca to visit. I guess my kobold took the natural choice after all!
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