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Manager’s Hall.

Shawn’s figure slowly seated itself on the Iron Throne at the front. As his imnse magic power infused into it, the previously rusted Iron Throne transford into a series of black iron-forged tal chairs. The dirty marks on its surface gradually dissipated, and arcane runes began to manifest on the back of the long chair. The marking of the runes extended down to the floor, followed by clusters of ghostly blue flas erging in the central area of the Manager’s Hall. The dust-covered carpet burned into ashes, revealing a hexagram array with a diater of around fifteen ters.

"Activate Divine Format Law!"

"Take over Maze Lock [Stellar Light] permissions!"

A majestic three-dinsional projection appeared in the center of the Manager’s Hall, depicting Candlefort’s entire three-dinsional pattern as if it were a holographic image, encompassing everything around it. The intense battles on Candlefort’s high walls could be clearly observed.

——Maze Lock [Stellar Light] (Challenge Level 45 ) (Severely Damaged)!

——Permanent Spells:

Dislike Technique (targeting Lawful Evil, Neutral Evil, Chaotic Evil faction creatures, affecting Evil Demon, Undead, and Aberrations) [Inactive]

Detection and Awareness [Active]

Remove Invisibility [Active]

Life-Saving Barrier [Active]

Protection from Evil [Inactive]

Flying Skill [Partially Active]

Thought Detection [Active] (Manager permission)

Others omitted.

(In total, there are 27 permanent spell effects, roughly only one-third functioning normally, one-third partially active, and the remaining one-third completely damaged.)

——Activated Spells:

teor Technique (Manager permission) (Using Maze Lock Energy Pool)

Group Bull’s Strength, Group Fox’s Cunning, Group Owl’s Wisdom, Group Cat’s Grace, etc. (Level 1 permission) (Using Maze Lock Energy Pool)

Group Aid Technique, Group Rejuvenation Technique, Group Healing Aura (Level 2 permission)

Extra Large Area Banshee’s Wail [Inactive]

Regional Ti Freeze [Inactive] (effect similar to Clockwork Nirvana Twelve Realms’ area Ti Freeze)

Regional Rainbow Light Magic Ball [Active]

Activated Great Dissociation Technique [Active] (Manager permission)

Constant Warning Skill [Active] (Only affects Great Reader permission units, effective only within Candlefort)

Constant True Wisdom Technique [Active] (Level 1 permission, effective only within Candlefort)

Triggered Maze Skill [Active] (Level 1 permission.)

(A total of 21 activated spells, most of them can operate normally, but require corresponding Maze Lock permissions.)

[The highest permission is the Manager, followed by the Great Reader, then Level 1, Level 2, Level 3 permissions, which are the Chanting, Secretary, Scholar ntor, etc.]

——Constant Domain: Forbidden Magic Domain [Not Activated] (Mildly Damaged).

Candlefort envelops a regional Forbidden Magic Domain with a diater of fifteen kiloters, restricting the casting ability of targets within the range.

——Sealing Spell: Teleportation Series, Prophetic Series, Invisibility, Spiritual Body, etc.

(Can be activated or closed, effective on spells within specific domains.)

——Maze Lock Legion Construct: Plantation Guard Legion (Challenge Level 23) [Partially Out of Control], Curse-Bound Spirit Subordinate Legion (Challenge Level 25) [Severely Damaged], Statue Construct Subordinate (Challenge Level 28) [Out of Control] (Devours Great Reader’s Soul), Binding Spirit Legion (Challenge Level 32) [Severely Polluted] (Earth-bound Spirit), Giant Golem Legion (Challenge Level 40) [Damaged].

——Other Maze Lock Constructs: Invisible Servant, Subordinate Butler, Activation Tool, Spirit Realm Shadow, Shell of the Soul Attachnt, etc.

——Maze Lock Integrity: 62%.

——Energy Pool: Traditional Elental Pool (Elental Channel) (Operating Power 36%).

——Marvel: None.

——Divine Artifact: None.

——Control Hub: Manager’s Hall (Mildly Damaged).

——Anti-Gravity Rune Matrix [Severely Damaged].

.........

The sky above Candlefort.

As Shawn took over Candlefort’s Maze Lock permissions, soon all the activated Plantation Guards, Statue Legions, Construct Subordinates, etc., stopped operating, but so Spiritual Bodies already polluted by Evil Object still attacked others.

"Activate regional permanent spells!"

"Activate triggered enhancent spells!"

At this mont, Shawn’s consciousness has already linked to the elental channel underground in Candlefort. As the energy pool continuously draws Earth Vein Energy and Elental Energy, each spell seed to refresh, flashing over all friendly units within the regional scope.

The spells enhanced by Maze Lock are different from those cast by others. They have effects close to constant and are basically hard to break, directly ignoring the conventional dispel magic effects.

Essentially, once you enter this area, you enjoy the enhancent of Maze Lock, and if enemies want to eliminate it, they can only directly attack the Maze Lock itself.

Maze Lock similarly has a Casting Level.

The effect is roughly equivalent to a number close to the average value between the creator of the Maze Lock and the present Manager. Normally, any spell activated by Maze Lock enhancent triggers is equivalent to Casting Level 30 or above.

Candlefort’s Maze Lock is already severely damaged because it hasn’t been maintained for too long.

Under normal circumstances.

Maze Lock generally can only run independently for one hundred years. After one hundred years, if no one maintains it properly, it will trigger automatic decay and barrier stability basic judgnts once a year. Many Maze Locks not maintained often disappear completely after two hundred years, eventually causing an energy explosion, forming a ’Chaos Magic District’ or ’Death Magic District’.

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