How To Train Your Dungeoneers
by D. N. Newyn
All Severa Montreal ever wanted was to beco the greatest dungeoneer alive. Instead, she got to manage dungeoneers.
Severa of House Montreal was a bit of a spoiled brat. How dare she demand respect when she was only the youngest prodigy in the history of the Synod of Thaumaturgic Studies and the youngest ever to solo a Tier II dungeon?
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Yet her relentless pursuit of recognition had led to her most catastrophic failure yet: failing to bind with a legendary artifact in front of an entire congregation of Magus-Students (and her own father). Instead of letting her simr in humiliation, Headmaster Draeth made her an offer she could hardly refuse: to beco the youngest Dungeon Archivist in history. After all, she had an uncanny talent for cataloguing artifacts.
She took it. What could be so hard about docunting relics and classifying magical implents?
Until she realized in horror that she would have to manage other dungeoneers as well. Complete, moronic beginners. She would have to face her worst enemy: socializing. But if tolerating, instructing, and coordinating with other people was what it would take to beco the best dungeoneer manager, so be it.
Just don’t drop a random LitRPG system on while I’m at it . . .
Nope. Her second-ever legendary artifact binding would co in the form of The Celestial Drip Core Supre Soul-Juicer Mk IV, or DeShawn for short. It would be extrely helpful with people managent if it could stop telling her how she sucked so much at it for a hot minute.
And so it began: the strongest prodigy in history stepping into the field of bureaucratic managent.
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