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It took Lorvan and Fabrisse another three tries to get the correct invocation to access [Skills], which turned out to be a mimicry of the old mnemonic for self-knowledge rites.

As the motion ended with his fingers touching the center of his palm, a tone rang out, softer than before.

Invocation matched with Query Type — [Competency].

[Skills Interface Accessed]

[SYSTEM NOTE: Skill terminology is regionally adjusted. Refer to ‘Notes’ for local equivalents.]

[Only reliably repeatable skills registered. Incomplete or unstable forms excluded.]

Core Competencies:

Competence Level: Low-Basic

Certifiable Casting Rank: I (practical) / III (theoretical)

Emotion-channeling: Unreliable

Aetheric Sensitivity: Inconsistent

Mnemonic Retention: Above Average

Those look horrible already . . .

Below were more sub-sections. He carefully checked each of them and read them out loud to Lorvan.

Skillset:

[Earth-Based Thaumaturgy]

[Fire-Based Thaumaturgy]

[Water-Based Thaumaturgy]

[Air-Based Thaumaturgy]

[Concordance / ta-Category]

[Earth-Based Thaumaturgy]

Skill Na

Type

Sub-Affinity

Tag

Description

Stonesway (Rank I)

Active

Earth (Stone)

[Utility]

[Combat]

[Flavor]

Animates and levitates a small number of rocks (up to 3 pebbles) for light manipulation or distraction. Pebbles respond better to tactile familiarity.

Terralift Minor (Rank I)

Active

Earth (Earth)

[Utility]

[Combat]

[Flavor]

Animates and levitates a small patch of dirt for light manipulation or distraction.

Sedintary Recall (Rank II)

Active

Earth (Mud)

Concordance (Emotion)

[Sensing]

[Narrative]

By holding an earthen object that has remained in place for a long ti, you can tap into lingering aetheric ‘impressions’ of significant emotional events that occurred nearby.

Gravelkin (Rank I)

Active

Earth (Stone)

[Summon]

[Flavor]

[Utility]

One particular stone from your collection becos semi-sentient after repeated handling. It can lightly glow on command.

Path Synergy: Celestial Hoarding. For as long as this particular stone, Gravelkin, stays in your inventory, up to (1) Rock can grant attribute gains even as it stays in your inventory, unequipped.

Burden of Stones (Rank II)

Active

Earth (Stone)

Concordance (Emotion)

[Combat]

[Narrative]

Temporarily imbues an object with weight based on emotional burden.

[Fire-Based Thaumaturgy]

Skill Na

Type

Sub-Affinity

Tag

Description

Faultspark Ignition (Rank I)

Active

Fire (Fire)

Concordance (Emotion [Fluster])

[Combat]

[Disruptive]

[Flavor]

Generates unstable ignition via ambient focus error. Has a 70% chance of lighting small dry material; 30% chance of misfiring onto a random flammable nearby. Strength increases with emotional fluster.

Misguided Fla Anchor (Rank I)

Active

Fire (Fire)

Concordance (Emotion)

[Combat]

[Disruptive]

[Narrative]

Anchors fla to the nearest organic material not protected by warding. Typically triggers with flawed intent. Often burns unintended targets.

[Air-Based Thaumaturgy]

Skill Na

Type

Sub-Affinity

Tag

Description

Joy-Sprint (Rank I)

Active

Air (Wind)

Concordance (Emotion [Joy])

[Utility]

[Flavor]

[Narrative]

No verbal invocation required. Initiated through spontaneous bodily motion combined with emotional uplift. May manifest through running, leaping, or spinning.

Stillbrace (Rank I)

Active

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Air (Air)

Concordance (Emotion)

[Utility]

[Defense]

[Support]

Stills the air in a fixed area (up to a circular surface 1 ter across) for up to 2 seconds, forming a suspended pressure plane.

Designed to absorb or redirect low- to moderate-velocity projectiles or gust spells.

Has limited effect against chaotic or fire-aspected air magic.

At lower Ranks, needs a glyphplate to form.

[Concordance / ta-Category]

Stealth-Based Concordance Skills

Skill Na

Type

Sub-Affinity

Tag

Description

Liminal Presence Drift (Rank III)

Active

Concordance (Stealth)

Air (Veil)

[Utility]

[Disruptive]

[Stealth]

Softens body presence and reduces cognitive footprint in a localized radius. Lowers likelihood of being noticed unless directly observed. Stronger in quiet environnts.

Auditory Dissipation Field (Rank II)

Passive

Concordance (Stealth)

[Passive]

[Utility]

[Stealth]

Dampens minor sound emissions from the user’s movents, including footsteps, rustling fabric, and clinks from spiritually important rock collections. Slight emotional sync required to maintain.

Aetheric Veil: Echofold (Rank II)

Active

Concordance (Stealth)

Air (Veil)

[Disruptive]

[Utility]

[Stealth]

Briefly ‘echoes’ the caster’s presence a few steps behind them—delaying auditory, magical, or scent-based tracking. Especially effective against detection wards or scent-based familiars.

Shadowed Reposition Protocol (Rank II)

Active

Concordance (Stealth)

[Utility]

[Stealth]

[Combat]

Allows the caster to make a short, low-profile displacent into a zone of lower attention density.

Veil of Sha (Rank I)

Active

Concordance (Stealth)

Concordance (Emotion [Sha])

[Disruptive]

[Stealth]

[Narrative]

Montarily warps attention away from the user. Dampens visual, auditory, and scrying detection by 10–20%. Duration and strength scale with intensity of sha-based mory.

Emotion-Affinity Skills

Skill Na

Type

Sub-Affinity

Tag

Description

Shaflare (Rank I)

Active

Concordance (Emotion [Sha])

[Disruptive]

[Combat]

[Narrative]

Aetheric burst triggered by embarrassnt, disrupts weak magics. Breaks light concentration spells, soft charms, or ambient glamours in a short radius. Most effective in formal settings where mortification is high.

Improvised Ritual (Rank I)

Active

Concordance (Emotion)

???

Combines ritual fragnts to create unpredictable effects.

Passive / Pattern Recognition

Skill Na

Type

Sub-Affinity

Tag

Description

Pattern Intuition (Rank I)

Passive

Concordance (Veil)

[Passive]

[Sensing]

[Utility]

Detects flawed or unstable magical patterns subconsciously.

Fragnted Affinity Trace (Rank I)

Passive

Concordance (ta)

[Passive]

[Sensing]

[Narrative]

Indicates latent alignnt with non-classical affinity. Enables early activation of spellforms not yet tied to a fully registered elent. Allows the user to unknowingly pre-register complex affinities (like Emotion or Sound) before formal recognition.

Self-Directed Query Invocation (Rank I)

Active

Concordance (ta)

[Sensing]

[Utility]

Examine the invisible residue left behind after you cast a spell—your aetheric fingerprint. It helps diagnose minor flaws in your technique by mapping areas where your personal resonance weakened or faltered.

At Rank I, the spell reveals:

Faded resonance zones (areas where your intent or focus dropped)

Surface-level fatigue marks (light strain left by effortful casting)

Minor emotional interference (where unstable feelings nudged your shaping)

Resonance Sense (Rank I)

Active

Concordance (ta)

[Active]

[Sensing]

[Narrative]

Reveals traces of recent aetheric imprint left on physical objects within a small radius. Objects recently moved or emotionally charged resonate subtly with the caster’s awareness, appearing with varying degrees of clarity depending on the strength of the interaction.

At Rank I, the spell highlights:

Disturbed objects (light shimr effect)

Phase 1 of 4: Access your Aetheric Self-Registry—Completed. Please await further instructions.

“Why don’t you have a single skill that deals damage?” Lorvan finally asked, in that low, dangerous tone he usually reserved for disciplinary hearings. Fabrisse had just finished relaying the important information he had seen on the apparitions to his ntor.

You’re my ntor, you should know, Fabrisse thought, but decided not to vocalize it.

“I an, I could throw the pebbles from Stonesway really hard,” instead, he offered. “That is, if I can achieve a better rank for that skill.”

“And all this slinking around and being slightly quieter than usual actually counts as a skill set now?”

“I didn’t ask for stealth,” Fabrisse said. “It’s just what my resonance is tuned to. Emotional echo, intent-manifestation symtry—basic thaumaturgic theory. Apparently, sha has a strong aetheric imprint.”

To be honest, he was more than pleased those skills were recognized by the glyph. Many of the unofficial spells were labelled Wild spells by the Synod, as opposed to Formal Spells, the supposed optimal thod of spellcasting. This showed that Thaumaturgy might be overlooking plenty of possible optimal spell combinations.

“Your primary affinity path is hoarding—and yet your skills are built around not being noticed. That sounds counterintuitive to .” Lorvan pinched his nose. “But we could make it work.”

Fabrisse replied. “Think about it. If I’m collecting emotionally resonant objects, building magical charges based on history and mory, then stealth helps increase my carry load without alerting anyone.” He stopped as he caught Lorvan’s face. That tone wasn’t curiosity. It was sarcasm—another one of those indirect social angles that always ca half a second too late.

“I think you need to beco so kind of intelligence-type mage with this skill set,” Lorvan mused as Fabrisse scrolled through the different sub-sections. “Or a professional carry mule.”

“Aetheric logistics specialist,” Fabrisse corrected, lifting a finger. “There’s probably a prestigious na for it in the archives.”

Then sothing showed up before him. “Hold on,” he said.

[NEW QUEST AVAILABLE: “Weight of the Words Left Unsaid”]

Type: Spell Unlock — Foundation Alignnt

Target Object: Last Known Stupenstone — Status: Unretrieved

Last Known Location: The Sanctum of Emberrest (Crescent Hall) — Fifth Cathedral of the Twelvefold Fla

Objective: Return to the Sanctum of Emberrest, where the Trial of the Will of the Flamus Arcane took place.

Locate and recover the Stupenstone lost during the Vothiculum.

Reclaim it and channel resonance through it at the site of its abandonnt.

Optional: Evade detection by current faculty. Bonus reward for stealth-based retrieval.

Reward:

Spell Unlocked: Stupenstone Fling (Rank I)

Launches a stored Stupenstone at high velocity with aetheric force.

Damage scales with Rank, emotional weight and historical attunent.

Bonus: Stuns or destabilizes wards if cast using items steeped in failure, sha, or regret.

[SYSTEM TIP: What was dropped can still be reclaid. Especially if it’s a rock.]

Fabrisse blinked at the glyph hovering in front of him, then turned to Lorvan with growing urgency. “We need to get back to the Sanctum of Emberrest.”

Lorvan’s brow furrowed. “Students can’t enter the Sanctum without permission, Kestovar.”

“You don’t understand,” Fabrisse interrupted, half-standing from the bench.

“No, you don’t understand,” Lorvan shot back, voice suddenly sharp. “The Headmaster is asking for you to return to the Synod. You’re ant to report to the Departnt of Aetheric Irregularities by next week. If they catch you sneaking into the Sanctum, they’ll reassign you to Theory. You’ll spend the next five years diagramming invocation drift curves in a basent office without windows.” He was threatening Fabrisse with a good ti.

“I will be the first person to weaponize a Stupenstone!” Fabrisse shouted.

There was a long pause.

From the hedgerow, Liene’s voice catapulted over. “Yeah, go magic rock boy! Make history with your weird pebbles!”

There was an even longer pause.

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