Chen Mo releasing Diablo and Don’t Starve one after another caused a decent reaction in the videoga community, although not one as big as the copying craze from mobile card gas.
This was expected as the main characteristics of the ga were really unique and hard to replicate.
Diablo did allow industry professionals to realise the market gap in satisfying hack and slash gas, but how to fill that gap was a very difficult question.
If they followed Diablo and made a third person ga with a dark art style, setting aside if they were capable of spending money to reach the quality of Diablo, even if they did, would the players buy a ga that was such a blatant Diablo copy?
Therefore, the only way out was to make a similar VR ga, which was exactly what Emperor Dynasty Entertainnt was doing.
But for the other companies? There was too much risk involved with making VR gas. Moreover, many changes had to be made to it, so companies who could take such a big risk were few and far between.
Don’t Starve was also a similar unreplicatable ga in the eyes of many video ga designers.
Because nobody understood how it managed to sell this many copies.
Story? Art style? Music and audio effects?
Items? Playstyle? Sandbox mode?
One thing’s for sure, this was a relatively successful sandbox ga. This was because of its excellent quality and rich playstyle which replicates the physiological needs of humans, which triggers a desire to create in players.
But how could one create a sandbox ga similar to Don’t Starve?
Nobody knows.
Sandbox gas may seem nice to make, but they are actually incredibly difficult to develop. The successful sandbox gas always seem easy to recreate during analysis, just that they didn’t think of it.
Therefore, although the reviews were good for Diablo and Don’t Starve, it didn’t create a copying craze like mobile card gas did.
Moreover, as Diablo looked better and better, it also gained more and more haters.
“There are players complaining about how Diablo sucks in the later stages on the official forums again.”
“Yeah, I saw that coming. I’ve tried the ga out too, it felt great at the start, but it beca incredibly monotonous at the later stages of the ga. If it wasn’t for the desire to grind for equipnt, I doubt many would continue playing.”
“They’ll get sick of grinding great eventually. The better the gear, the rarer it is. You might not even see one piece of usable equipnt the more you play, and that just feels terrible.”
“That only ans that Chen Mo isn’t invincible. Sure he could make gas that are playing long into the future, this ga isn’t one of them.”
It can’t be helped. I think Chen Mo thought of this at the start. It’s like a one ti thing that’s packaged really well with incredible cinematics. It feels good when you’re killing mobs too. That’s how they get you to buy the ga as they neglect everything after they secure your money.”
“That’s quite normal. It’s a single player ga, you need to stop comparing it to the standards of online gas.”
“Chen Mo imdiately pivoted to developing Don’t Starve right after releasing Diablo. Obviously he doesn’t expect Diablo to make him money in the long term.”
“YEah, I think so too. Maybe Chen Mo is planning for the future by dipping his toes in all the different genres. If Diablo doesn’t work out, he can continue with Don’t Starve.”
“I was shocked when Chen Mo released Diablo, but obviously it was just for show. Sure the sales were amazing, but the players are already sick of it. It’s not going to last into the future.”
“Yeah, I think the show’s over.”
“I heard that Emperor Dynasty Emperor is making a Diablo style VR ga. Wonder how that’s going.”
“I think Yan Zhenyuan is working on it. There’s no questions with the abilities of the video ga designer, nor is there any with the distribution and funding of the ga. I think the ga will more than likely be popular.”
“Yeah, maybe even more popular than Diablo as it’s more imrsive in VR.”
“It’s hard to say, there’s a lot of risk in porting a PC ga into VR. It’s like making a whole new ga.”
“Yan Zhenyuan is an S-grade designer after all, there isn’t a single ga he released that failed. Moreover, there’s plenty of theory to support this ga’s success too. Think about it, killing enemies left and right in VR, it’ll really be covering the market gap when that is released.”
“That’s true. Sigh, looks like Chen Mo failed a little bit here. He should have brought this ga out later. He should probably be on his way to making VR gas soon, if he brought it out in a year or so, he’d probably develop his own VR Diablo. He’s just giving Emperor Dynasty ideas by releasing it now!”
—
Yan Zhenyuan was also playing Diablo.
He had a clear idea of the controls of this ga so far. The high quality story and cinematics and the thoughtful detailed creepy atmosphere was just the packaging. The real core of the ga is hacking and slashing and the balancing of the ga.
Of course, the packaging of the ga was so good the players felt like they got more than they paid for.
In reality, the later stages of Diablo completely depended on nurical simulation.
At the sa ti the players continue grinding, they are getting better equipnt, increasing their strength, and moving to the next difficulties. aning the balancing of the ga becos the main driving force for players to continue playing.
This may seem like a model that worked at first glance, but so far Diablo didn’t seem to be able to achieve this.
Yan Zhenyuan was also thinking about how to solve this problem as he was making a VR version of Diablo which was on PC. The profits of the ga would be dramatically impacted if the players were sick of it after a month or two.
As VR gas required much more financially than PC gas, they could only wish they’d lose a bit less money if they sold the ga by copies. The thought of making money like that was a fool’s dream.
“I need to think of sothing soon.”
Yan Zhenyuan’s project was now in its first steps as all parts of developnt were moving along steadily, but he’d have to quickly think of sothing to ensure the longevity of the ga.
It was almost November, and according to the roadplan, it should be in its test phase the coming June, and be released the coming August.
“Whatever, I’ll move with the online ga idea for now, have as much socialization and trading in the ga as possible. Then I’ll need to drag out the playti and slow down how quickly new players level up.
Yan Zhenyuan decided that since the problem was really difficult to solve, he may as well take a page out of the book of online gas and retain players through various online activities.
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