Soon, reviews of Don’t Starve started popping up.
“I noticed that the ga is actually really rich. Although I was a bit lost at the start, but you can’t stop once you get into it.”
“I was wondering how this could be a sandbox ga with such a small ga? Turns out Chen Mo actually managed to make a really rich sandbox ga!”
“Am I the only one who died in the first night to darkness...”
“ 1, first death was because of darkness, dying to unknown mobs. Second death was after ten days to hunger, third death was on day 11 killed by hounds during the night. For my fourth death, I caught a bird, found a pig village, fed spider flesh to one of them and started an alliance, started planning my future ho, before becoming insane from too much spider flesh.”
“To be honest, this ga is terrible for new players. There are so many dangers you could die any ti!”
“There’s one thing you have to rember when playing this ga: No zuo no die...[1]”
“The ga is surprisingly good and addictive. But I have one question, how co there’s nothing coming out of when I’m eating so much? Why do I have to pick up after other animals? I want it to be self sustaining!”
“It looks like a small ga, but there’s a lot of good gaplay! You’d spend tens of hours just trying to learn the ga, and you’ll experience many exciting things during that process! I think the best part of this ga is that there’s no rule that the world has to follow, on the contrary, this allows them to create many different mobs, increasing the difficulty in the process!”
“To be honest, I’ve never starved to death. I don’t know why the ga is called Don’t Starve, I think a better na for this ga would be, ‘100 ways for Wilson to die’.
“I love this art style. Although it has a cartoony 2D art style, it’s quite refreshing when every other ga is in 3D.
“Although it’s a small ga, it’s a sincere one!”
“I realised Chen Mo allowed mods like he did for previous gas. I’m thinking about making a mod, how does a character mod sound? I’ll import Arthas and his special ability will be eating corpses! Haha!”
“This ga has a co-op mode too. It’s an incredible feeling to play with friends all as different characters, helping one another survive!”
—
Although Don’t Starve didn’t have a lot of downloads initially, it’s reviews were as high as 9.5!
It was because most players who bought Don’t Starve were Chen Mo’s fans, who usually liked sandbox survival gas like these, naturally, these players gave Don’t Starve good reviews.
In the monts right after its release, Don’t Starve was still a niche ga without large scale promotion. As it had a niche art style and gaplay, it wasn’t surprising that it didn’t receive explosive growth.
However, with Thunderbolt Gaming Platform and Chen Mo’s na on the line, Don’t Starve received a decent amount of sales at twenty-four thousand copies.
Moreover, this number was still increasing, estimated to sell two million copies in the first month.
Don’t Starve was a long-lasting ga after all, and because of its distinct style and great reputation, it had huge potential for growth.
This number wasn’t comparable to Lifeline as it was twenty tis more expensive, it was normal to have less sales.
In his previous life, Don’t Starve sold five million copies after making its debut in China. Of course Tencent Gaming Platform’s great distribution played a part, as well as its good review on Steam.
Chen Mo’s Don’t Starve was considered a completely new type of ga in the parallel world, so it was normal that its first steps started off slow. Once the players go up, the ga would finally reach its full potential.
There were various different reactions as the players noticed the sales and ratings.
“Hooray! I hoped to see the Chen Mo who made Plants vs Zombies, incredibly creative, rich play style, a small ga like this can be a classic ga too! In my mind, this is the real Chen Mo!”
“Yeah, Chen Mo was wasting his potential making pay to win gas!”
“I asked why Chen Mo wasn’t updating Diablo, but I have my answer. You don’t have to if you don’t want to, Chen Mo, I’ll forgive you for making a ga like Don’t Starve!”
“But it’s still kind of sad, you can’t replace the old with the new this soon, Diablo is still waiting for you!”
“Yeah, you have to think about the feelings of us Nephalem!”
“Warcraft players are shaking. It’s sad that there’s only one Chen Mo, how good would it be if there were more of him to make gas!”
—
The players who liked Don’t Starve gave it a lot of praise.
The players who didn’t like it hoped Chen Mo would make other gas.
Diablo players were still waiting for a DLC.
This was why Chen Mo hoped Chen Mo could create copies of himself to provide for all different types of player.
Chen Mo’s player base was now huge after developing so many gas.
There were casual gars who liked Plants vs Zombies and Lifeline.
Western Fantasy fans who liked Warcraft and Diablo.
Fans of Chinese thed gas who like Wulin Legend.
And players who liked pay to win gas like I am MT and Onmyoji.
It was hard to provide for everyone because of how different their tastes were. There was no way Chen Mo could make a ga that covered all the bases either.
All these players could do was wait for Chen Mo’s next move.
—
Industry professionals paid more attention to Don’t Starve than the average player.
After Chen Mo developed Diablo to teach the ones who dismissed third person RPGs a lesson, nobody dared to underestimate Chen Mo again.
Every ga Chen Mo released was sothing that was weird and completely different.
Such as the card ga I am MT that was ‘completely free’.
Or the third person single player ga Diablo.
But he was t with success every ti, proving everything the industry professionals knew wrong.
Nobody could deny the fact that Chen Mo hadn’t made any mistakes so far, and anyone who uses layman’s logic to explain his moves would inevitably fail.
TL note[1]: It’s a Chinese saying ‘No zuo no die, why you try?” basically aning, you don’t have to do it, so why bother?
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