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Chapter 1121 Can you still struggle in a movie-like ga

Translator 549690339

“While World of Warcraft was popular around the world, it also had a wide influence on the ga industry.”

“In fact, before World of Warcraft was released, many VR gas from other companies had already launched Matrix’s gaming pods, and they sold well.”

“However, after World of Warcraft was released, the sales of the gas that were released in the sa period didn’t do well.”

“As a ti-pay ga, World of Warcraft had a fixed monthly investnt. In addition to the monthly card, many players had to spend money on various expenses in the ga, such as buying purple equipnt, horses, materials ... They needed money everywhere.”

“More importantly, World of Warcraft took up a lot of the players ‘ti.”

“Although the ga officials recomnded players to play in sleep mode at night, so hardcore players would still play World of Warcraft in the day.”

“After all, the ga’s content was too rich. Even if you were online for 24 hours a day, you would always have sothing to do.”

“Therefore, after being occupied by both ti and money, many players couldn’t spare the energy to play other gas, so it was not surprising that the gas released at the sa ti were unpopular.”

This was also different from the gas that Chen Mo had made before.

“Although the previous gas such as “”doomsday of United States””,””Legend of Zelda”” and GTA were also excellent, they were still single-player gas after all. Everyone’s popularity was basically maintained for two or three months. After this period passed, the players would have completed the plot once and then turn to pay attention to other gas.”

“As long as the other companies release their gas at a different ti, releasing them during the players ‘free ti, they’ll be able to get good sales.”

“However, the popularity of World of Warcraft wouldn’t last for just two or three months, but could even last for two or three years.”

“This left the other ga companies in a dilemma. The MMORPG that no one thought highly of before had not only beco popular, but it was also extrely popular.”

“Most importantly, this subverted the ideas of many designers.”

“Although Chen Mo’s previous Triple-A gas had revolutionary improvents to the concept of “”movie-like gas”” and “”open world””, they were still within a certain frawork. However, the impact of World of Warcraft on the VR industry was more like League of Legends and PlayerUnknown’s Battleground.”

This even led to a huge discussion among many video ga designers. What would be the mainstream future of the next generation of VR?

“””From the matrix shopping center to World of Warcraft, Chen Mo’s thoughts are obviously focused on the virtual world.”””

“””I have to admit that the players ‘need for social interaction has always occupied a very important position. Previously, Triple-A masterpieces dominated the market, but it was probably because our technical level was not up to par, so they presented a special state in a special period of history. However, with the ergence of sleep mode, players ‘gaming ti will be greatly extended, and the concept of next generation VR virtual world will beco more and more mainstream. “””

“””Moreover, there’s a very fatal flaw in the current single-player gas. The ga content is limited, and it’s difficult to generate continuous benefits for a period of ti. Most players won’t consider experiencing it a second ti after experiencing the plot once. The popularity of World of Warcraft might an the return of mmorpgs. “””

“””This kind of return is by no ans a simple terminal lucidity. It’s more like the Renaissance. It’s the old content that glowed with vitality after obtaining a new platform.”””

“However, there were also many designers who were against it.”

“””World of Warcraft is as popular as League of Legends and PlayerUnknown’s Battleground. When League of Legends first appeared, how many video ga designers mistook MOBA gas for the future?”””

“””However, until now, there’s only one successful MOBA ga in the world, and that’s League of Legends. The MOBA gas that followed the trend didn’t even make a splash. Gas like PlayerUnknown’s Battleground are in a slightly better situation, but not by much. “””

“””It turns out that the appearance of such popular gas is the result of a combination of many factors. Let’s not talk about other things. Who has the confidence to make the next world of Warcraft? You don’t have the confidence, do you? But I believe that with your hard work, you can make the next mysterious Sea area or Dark Souls. Of course, even if the quality is not up to par, it’s still possible to make similar works. “””

“””That’s why it’s aningless to be too concerned about the glory that World of Warcraft has achieved. Even if the future belongs to mmorpgs, most of our designers can’t beco the trend-makers.”

The debate was intense.

“In fact, this debate wasn’t entirely focused on the direction of the ga’s developnt. It was more about the disappointnt and loss of the traditional single-player ga mode.”

“Although many people felt that this kind of debate was aningless,’how the future of gas would develop’ was always a topic that people would talk about with relish.”

“When the video ga designers saw that the popularity of the Triple-A gas released at the sa ti was completely crushed by World of Warcraft, it was hard for them not to feel dejected. So video ga designers even felt that their years of hard work and accumulation had been in vain, which was unacceptable to many people.”

“Many video ga designers were struggling to decide whether the once popular “”movie-based ga”” would be able to continue its glory on the next generation VR platform.”

“After all, the matrix gaming pods had been around for a long ti, and even Chen Mo had no plans to make a movie-like ga.”

......

......

“The figures of World of Warcraft kept rising, and the number of active players and registered players kept breaking new records.”

“However, the research and developnt of World of Warcraft had co to an end. Although there was still so follow-up work to be done, there was less work to be done.”

Chen Mo was thinking about making a new ga during the break period of World of Warcraft.

“Actually, Chen Mo had been thinking about many things that designers were thinking about.”

“Chen Mo had always had a preference for movie-based gas. Just like “”doomsday of the United States””, a movie-based ga had a core advantage that other ga genres didn’t have, which was the unparalleled sense of imrsion and imrsion.”

“However, on the next generation VR platform, movie-based gas encountered a problem.”

It was that its core advantage had beco a disadvantage.

“The next generation of VR allowed the player’s soul to transmigrate into the character’s body. Whether it was their actions, actions, or feelings, they could obtain the feeling of “”transmigration””.”

“On the other hand, movie-based gas often had strict restrictions on the players ‘actions. The players’ fighting movents and actions were planned out, giving the players an unparalleled visual experience at the cost of a lower degree of freedom. Most importantly, the third-person perspective allowed the players to always see the handso back and movents of the characters.”

“However, the soul travel experience of the next generation of VR gas had many contradictions with the classic way of playing movie gas.”

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