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As Thunderbolt gaming platform continued to expand, more and more independent video ga designers joined Thunderbolt entertainnt.

These independent ga designers were able to create their own gas independently, so Chen Mo wasnt going to impose any restrictions on them. Thunderbolt gaming platform had a perfect recomndation and selection system, as well as a low commission rate. As long as these independent video ga designers could make good gas, they would stand out on Thunderbolt gaming platform and earn a lot of money.

Chen Mo had already selected a group of designers from the long-term partnership to work with.

The so-called deep cooperation wasnt as simple as they can co to Thunderbolt Entertainnts headquarters to work.

At this mont, all the 219 independent video ga designers working in Thunderbolt Entertainnts headquarters were looking at the screen in front of them.

There were A-grade, B-grade, and C-grade designers among them, but all of them were well-rounded and had good potential.

The entire office was silent, because Chen Mo was about to make an important announcent.

On the screen, Chen Mos face was filled with a faint smile, partly from confidence, and partly from his vision for the future.

First of all, congratulations to all of you for becoming the first independent designers of the Oasis plan.

Everyone here has made great work on Thunderbolt gaming platform, and are all well-rounded designers. To be honest, I didnt expect to be able to gather so many good designers together and work towards the sa goal.

Next, I will explain the details of the Oasis plan.

So far,oasis has beco the bridge between the main gas under Thunderbolt entertainnt and the hub of the entire Thunderbolt gaming world. The reason its called an oasis is because its like an oasis in the desert, a transit station for all travelers to rest. It can also be seen as the main city or node of the entire ga world.

In the past few years, Thunderbolt entertainnt has already created many different gaming worlds with different styles, as well as many world-class IP addresses. For example, the world of Azeroth, the world of Diablo, the universe of League of Legends, the watchman, dark soul, Slayers prototype, mysterious sea, doomsday of the United States, Assassins Creed, Silent Hill, Legend of Zelda, Monster Hunter, and so on.

As for the Oasis plan, its to continue developing more IP and to combine all the IP for joint developnt.

Independent ga designers, from now on, you are free to use any ga IP under Thunderbolt entertainnt for a second creation. The results of the second creation will still belong to Thunderbolt entertainnt, but you will receive a maximum of 70% of the revenue. You will also receive additional rewards for good works. You can understand it as the concept of parallel universe. You can use these IPS to create completely different stories.

For example, you can create a world in Dark Souls that is different from the past. In this world, the first Fla is extinguished, and the world falls into eternal night. The King of Darkness will rule the world, and the players must return to the past to stop the King of Darkness from extinguishing the fire. Or kill the king of Darkness and take his place.

In other words, you can use any IP under Thunderbolt entertainnt to create your own gas and stories.

In addition, outstanding independent gas that have been reviewed can also be included in the Oasis plan. If you dont like Thunderbolt Entertainnts IP, you can create your own world as long as the players like it.

During the creation process, I prepared three great tools for everyone.

The first one is Thunderbolt Entertainnts art resource library. Here, you can find almost all the necessary art resources and can use them at will.

The second is the physical system created by Pangu Yin, which has a large number of ready-made model paraters.

The third is the latest artificial intelligence system. It even allows the NPCs in the ga world to set their own missions, so that every ti the players enter, the plot will be different.

This isnt just to increase the efficiency of ga production. Its also to make every ga no longer follow a single script, so there are more possibilities.

In other words, the ultimate goal of the Oasis plan is to create a huge, complicated, and closely connected parallel universe, which is made up of countless small ga units.

The most important point is that players are no longer just spectators in oasis. They are real players. The gains gained from each small ga unit of the Oasis plan will improve the strength of the players ga characters in the Oasis.

For example, after a player clears Dark Souls, they can bring out a certain weapon or item from the ga according to certain rules. They can even receive help from an NPC later on.

The more units the players complete, the more powerful the characters in oasis will be. Oasis will beco the hub of countless parallel universes. Here, all the children of the plane, which is the players, will compete and cooperate with each other. Under the unified rules of the ga, they will climb to more dangerous peaks.

After we have enough small ga units, the Oasis plan will be officially launched. Im giving everyone a years ti, which is next November. Everyone must develop an independent ga unit for the Oasis plan. By then, players would be able to freely enter more than 200 ga units to experience different gas. After it is officially launched, the Oasis plan will also be continuously updated. It will beco a huge ga system that is all-encompassing.

That is the main content of the Oasis plan. If you have any questions, you can ask at any ti. Then, I wish everyone good luck in your work!

Chen Mo had finished, but the entire office was still silent. All the designers were in a state of extre shock, thinking back to what Chen Mo had just said, unable to react.

A mont later, the entire office area exploded!

All the designers were discussing the significance of the Oasis plan.

Was it difficult to develop an independent ga?

Of course it was.

It was a very difficult thing to create a ga world from scratch and make most players like it.

Many independent video ga designers took two to three years to improve, and a large part of their ti was spent on World Architecture and core playstyle design.

But now, Chen Mo was basically giving everyone a World Maker.

All of Thunderbolt Entertainnts successful IPS were free to use.

The art resource library, the most perfect physics engine, and the most cutting-edge artificial intelligence products were all available!

This ant that the designers didnt have to rack their brains to create a new world from scratch. With what Chen Mo had given them, even if they only had to modify an IP, they could guarantee that the ga would be better than many other gas!

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