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Su Jinyu thought for a mont and said,manager, this is a good idea. However, did he really have a chance to compete for ga of the year? As far as I know, this years Ga Awards are usually given to open world gas with more content.

Dont worry about that, Chen Mo said,there arent any competitive VR gas this year. There might be one or two that are good, but Im confident in Overwatch. Besides, didnt Emperor dynasty Entertainnts Wolf Soul also win ga of the year before? Its also an FPS.

Seeing that no one had any more questions, Chen Mo continued explaining the other parts of the concept draft, including the ga modes, hero settings, world backgrounds, map designs, additional playstyles, profit models, and so on.

The more they listened, the more excited they beca. This concept draft was Chen Mos style, and it was extrely complete. Everyone was especially interested in the heroes and their backstory.

However, there was still quite a bit of controversy regarding the profit model.

Completely free of charge? Like League of Legends, they only rely on value-added services to charge?

Isnt it a little risky? Its a VR ga, after all, so the investnt is much higher than a PC ga!

Yeah, and manager, there arent many VR players in the first place. If we only sell value-added services, will we be able to cover our costs?

Theres no VR ga on the market that has no barriers to entry, right?

Obviously, everyone knew the aning of no threshold for competitive gas, but the problem was that VR and PC platforms were different.

...

So far, the cheapest VR ga in the country cost tens of Yuan, and no one had ever heard of a free ga.

Chen Mo seed to have expected everyones reaction and smiled,I understand everyones aning. Lets put it this way, even in the worst case scenario, the ga would completely lose money, and it would be fine. This is because our goal is ga of the year.

Do I have to make money? Our company isnt short of money right now, so it doesnt matter even if this ga loses money and earns sales. Moreover, as long as there are enough players, its impossible not to make money.

What do you guys think? Chen Mo looked at everyone.Whats the most suitable price for Overwatch?

Everyone looked at each other.

Qian Kun said,based on the price of Wolf Soul, it could be as low as 488 Yuan, and as high as 1288 or 1688 Yuan. Minecraft sold for 128 RMB, thats already a very low price. To many VR players, its like giving it away for free.

If Overwatch is sold at 128 RMB, itll only be 100 million RMB for a million copies. Do we lack 100 million RMB? Chen Mo said.

Everyone was speechless.

It was true, Onmyojis monthly revenue was already in the hundreds of millions, and Chen Mo didnt see any point in relying on Overwatchs sales.

Chen Mo continued,even if the price is ten tis higher, 1288, one million copies would be one billion. However, you have to consider how many players the Overwatch will lose at the 1288 threshold.

In other words, its aningless to set a low price. It doesnt matter if its worth a few dollars, so its better to give it for free. If we set it too high, well lose a lot of players. For us, the number of players is more important than the money we earn from sales. For a competitive ga, I dont need to go into the importance of the depth of the fish pond, do I?

What if the Overwatch is completely free? Most of the VR gaming pods in the country or even overseas would probably be installed with Overwatch. Even those who dont play FPS gas would be attracted to play it. As long as half, no, one-tenth of these people stay and beco core players, itll be a profit for us.

Everyone looked at each other and did not speak.

Indeed, Chen Mos words were a little shocking. If it was any other videoga designer, they wouldnt have the confidence to make a high-quality VR ga for free and only make a profit by selling skins. What a great insight!

But Chen Mo was different. He had a lot of money now, and he had the final say. He could spend it however he wanted, and he could do whatever he wanted with it. No shareholder or investor would co out and tell him what to do.

Everyone could only sigh with emotion. Being rich was really willful!

However, Chen Mos words made sense, since there werent many VR players to begin with. If they were to add in a buyout, the depth of the ga wouldnt be guaranteed, and the ga wouldnt be very friendly to new players.

It was obvious that Chen Mo had great ambitions for Overwatchs performance in VR. He wanted to make it the ga with the most players, and also make it the first top quality VR ga with zero requirents.

In the end, everyone accepted Chen Mos shocking decision to make a completely free VR ga, and use it to compete for the Ga of the Year award.

After all, he was the boss, and he had the final say.

In November, when Chen Mo was preparing for Overwatch, sothing happened in the gaming industry.

War of Souls, a first-person MOBA ga developed by a small company, had quietly gone online and then disappeared.

This ga was a PC ga with a simple design idea. It was to take advantage of the MOBA trend brought by League of Legends and change the third person Gods perspective to the first person perspective to explore another possibility.

But the result was unsurprisingly a failure, and many players had never even heard of this ga.

In fact, when League of Legends first appeared, many designers had considered this problem: Can you change MOBA gas to first person?

Many videoga designers gave up on such changes after careful consideration. This was also the main reason why big companies like Emperor dynasty entertainnt and ZEN Entertainnt didnt make a first person MOBA.

The small company that produced War of Souls obviously wanted to try their luck, but they failed without a doubt.

This was because a very important factor in MOBA gas was that players had to have a clear view of the entire battle. They had to be very clear about where their teammates were, what they were doing, and the position of the enemy heroes in order to make the right judgnt.

Changing the third-person Gods perspective to the first-person perspective directly limited the players vision and caused them to misjudge the battle situation.

Moreover, when using a wide-range skill, it was difficult to judge the actual range of the skill filter in the first-person perspective. So full-map skills were very difficult to do, and the players judgnt of the sense of distance often deviated.

All of these problems severely damaged the core fun of MOBA gas. In addition, the level of the ga was very average, so it didnt cause much of a splash.

This ga also reinforced the mainstream belief that MOBA gas couldnt be made in first person, much less in VR.

You are reading Almighty Game Designer Chapter 420: The first free VR game? on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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