Everyone started working on their tasks after learning about Diablos new update and the design concept for Dont starve.
Chen Mo was quite busy as he had to focus on Diablo as he had to go through resources for new areas, new classes and the new story.
Most of the work for Diablo was managed by Zheng Hongxi and Qian Kun, whereas Su Jinyu led another group of employees to work on Dont Starve.
Diablo 3 didnt do well when it was just released and lost a lot of its players in a short amount of ti. Especially with huge shoes left behind by Diablo 2 to fill, many players of Diablo 2 didnt recognise Diablo 3 as a sequel.
This situation was only anded on the release of Reaper of Souls.
Before this update, Diablo 3 had a 41% rating on tacritic, rising up to 72% after the update.
After the update, the reviews of Diablo 3 increased dramatically, it could even be said that they were completely different gas before and after the update.
And the way they saved the ga were points Chen Mo pointed out previously.
Including a ranked ladder, removing limits for Paragon Levels, removal of Auction House, adding new maps, new playstyles, better differentiation between various difficulties, adding a competitive season
These changes allowed players to find fun in Diablo 3, dragging it from the edge of death.
Although Chen Mo made many changes to Diablo 3 allowing it to be artistically closer to Diablo 3, this ga still possessed a risk of a shortened lifespan.
The key factor was the change in the players tastes. Diablo 2 had a classic design that paved the way for many other gas, but the fact that there wasnt much competition then and and the nostalgia factor should also be taken into consideration.
Even if a remastered version of Diablo 2 that was completely faithful to the original was released, it probably wouldnt be successful as the market was now completely different.
After the team for Diablo 2 left Blizzard, they made Torchlight, and gas like Grim Dawn were also seen on steam.
However, no matter if it was a ga made by the original team Torchlight, or a very Diablo Grim Dawn, they never ca close to Diablo 3s success.
The reasons were complicated, but the changing tis certainly played a big role. You cant do the sa thing over and over again as tis changed.
Reaper of Souls was the most successful third person RPG that stemd for the harsh lesson Blizzard learnt. Therefore, Chen Mo wanted to take so elents from Reaper of Souls to extend Diablos lifespan.
As for Dont Starve.
This was similar to Lifeline, Chen Mo hoped that Su Jinyu and the others will get so enjoynt in the process of making dont starve and learn a few lessons from it.
Which was why Chen Mo didnt provide too many ideas, instead challenging them by having them think about the settings that should be in the ga.
In Chen Mos previous life, Dont Starve was an indie ga, but definitely wasnt niche.
The multiplayer version of Dont Starve sold nearly five million copies on steam. And when it was included on Tencent Gaming Platform, it broke one hundred thousand sales in the first two weeks, selling five million copies in the first month.
There was no question for Dont Starve Charm as a high quality single player ga. Chen Mo also wanted to use this opportunity to test the acceptance of the players of this world towards open world and sandbox gas, as well as providing his employees sothing to do.
Chen Mo was also working on releasing Diablo overseas while he worked on the update for Diablo and Dont Starve.
Having worked together for Warcraft, the representative from teorite Technology didnt try to make any changes to the pricing, reaching an agreent to release Diablo overseas in no ti.
With a success story like Warcraft in the past and an incredible result of Diablo in China, teorite Technology didnt have much to worry about.
The strategy was the sa as before, releasing it worldwide at the sa ti.
Everything went smoothly with Warcraft paving the way. Chen Mo was quite hands off this ti too, only asking a few questions here and there to ensure that the english version best conveys the atmosphere of Diablo.
Chen Mo wasnt going to care too much about Diablos performance overseas as even if it wasnt explosively popular, it wouldnt do half bad, focusing instead on completing Reaper of Souls.
Chen Mo received a call while he was working.
It was from Xu Xiaojun, a representative from Emperor Dynasty Entertainnts advertising departnt.
Chen Mo was shocked, Why was he calling?
They have previously communicated for the bet related to I Am MT, where Lin Chaoxu got Xu Xiaojun to communicate with Chen Mo directly for the promotional spot.
But the two of them have never communicated since as everyone knew that Chen Mo had strong ambitions and would naturally be an enemy of Emperor Dynasty Entertainnt.
Chen Mo answered the call, Hello?
Hi Mr Chen Mo, greeted Xu Xiaojun, Ive called today to discuss a potential collaboration.
Collaboration?
Yes, Diablos sales were surprising to say the least, have you thought about turning it into a VR ga?
Not currently, if theres nothing else
Xu Xiaojun quickly interjected, Hold on, please listen to our proposal. Diablo has a relatively dark and hopeless world which helps with player imrsion. And when considering that the players play the role of a hero saving the world, it makes for very satisfying gaplay, which is why the ga is suited for VR.
Us at Emperor Dynasty Entertainnt hope that we can collaborate to make a VR Diablo. of course, as youre the developer of the ga, well respect your decision.
Youre probably not well equipped enough to make VR gas and are probably lacking in money. We hope to arrange an S-grade videoga designer to collaborate with you to make a VR version of Diablo, how does that sound?
Chen Mo remained silent for a few monts before replying, I dont think its a good idea. Ill make a VR version myself, thanks for your concern.
Please dont be so quick in dismissing this opportunity, hello?
Chen Mo terminated the call before Xu Xiaojun could finish his sentence.
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