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Chen Mo was mainly considering downloaded gas and mobile gas, ignoring browser gas.

Browser gas did have their ti in the spotlight and seed like the next best thing. But browser gas were special circumstances and were popular in specific groups. Moreover, the tifra of their success was usually quite short ,and browser gas were difficult to replicate.

In Chen Mos previous life, browser gas only lasted for three to five years and were left behind soon after, with mobile gas taking their place. On the other hand, mobile gas also went from crude to highly refined within a few years, and their speed was continually increasing.

Browser gas did have a high monetization value, and anything would be garbage without players.

-What are the gars like in this world?-

There were many full-fledged VR gas, and the quality of those virtual reality gas were much higher than AAA titles in Chen Mos previous world. Serving up browser gas to these people?

Are we gonna pull a Click Now and receive a legendary sword?

-Thatll probably fail miserably-

In Chen Mos view, mobile gas evolved from browser gas, putting pressure on browser gas in all aspects.

In terms of ease of use, you still needed to take care when playing browser gas at work. You could play mobile gas anyti; just leave the phone face down on the table when the manager ca by.

In terms of graphics, browser gas were limited by the ways they were produced, requiring constant resource downloads. More often than not, the graphics wouldnt be fully downloaded, affecting the gaming experience.

In terms of playstyle, the playstyle of classic browser gas was improved upon by mobile gas. Furthermore, mobile gas developed new playstyles during their developnt.

Therefore, browser gas had been completely replaced by mobile gas. If Chen Mo developed a browser ga, it was probably due to brain damage.

Chen Mo gave it so thought, his first actual ga must be a classic casual ga from his previous life: Plants vs Zombies!

It wasnt the most profitable choice, but a stable and sustainable one!

What did Chen Mo need the most now?

Money? He needed it, but it wasnt what he needed the most!

What he needed now was fa!

There were three main reasons Chen Mo picked Plants vs Zombies.

First, the resources required for this ga werent high. The installer might be around 100 MB. The other resources could be kept within 300 MB. Video ga installers were compressed, which were not representative of their actual resource usage.

Moreover, the code for this ga was quite accessible, and the level designs were also quite clear. It could be handled easily with Chen Mos current coding and level design abilities.

The more difficult parts would be music and art. But Chen Mo was basically copying, so it wasnt a big problem.

Therefore, this was a ga that Chen Mo could easily handle!

Second, Chen Mo needed fa and acknowledgent. Making pay-to-win gas did rake in a lot of money, but it was very difficult to make them popular, and there was a high chance of receiving negative comnts.

Chen Mo wanted to make his first ga accessible to everyone, showing more players the logo of Thunderbolt Gaming and its designer, Chen Mo!

Having everyone recognize him was a long-term goal, but it had to be planned from the first ga.

Third, Plants vs Zombies might seem simple, but it was an all-around ga. In particular was the strategy side of the ga, making it a long-lasting ga that allowed its player to play for a long ti.

If a ga required three months in developnt, Chen Mo wanted the ga to be playable for a month. According to this tric, Plants vs Zombies steamrolled a bunch of casual gas.

Moreover, the ga could be released on PC ga mobile at the sa ti; adding cross-platform wasnt a problem!

In the end, Chen Mo made the decision: the first ga released by Thunderbolt Entertainnt would be Plants vs Zombies!

Chen Mo stood up and walked around the experience store, taking a ten-minute break before starting the developnt process.

Chen Mo wasnt in a hurry to use the mory Playback Potion, as the potion only lasted for four hours. He should use his current mory of the ga, build the main frawork of the ga, then use the Potion for the details that he couldnt rember.

He had to first write the design docunts, followed by entering the basics of the ga into the video ga engine.

Chen Mo excelled at writing design docunts in his previous life, essentially up to twice as fast as normal designers. A system design draw including concepts, original art, logic checks, until completed within five to seven days.

This included ti for thinking over and changing things!

Of course, depending on the fundantals of the ga, the design docunt would differ. Even an average mobile ga would normally require twenty to thirty design docunts of varying sizes, which would include different areas.

The demands for ti and resource allocation would be even greater than that, and a large majority of them would not make it into the final ga.

The main ti sink in writing a design docunt would be brainstorming, choosing between different design directions. However, Plants vs Zombies was quite well-rounded. Chen Mo didnt want to make any modifications, making the writing process go by pretty quickly.

Interface, combat system, level design, plants, zombies, chanics in no ti at all, the design docunt was filled with the basic ideas of each of the items.

Afterwards, Chen Mo started looking around in the ga engine for free resources and downloaded them using his allocated quota.

As for the art, in order to best preserve the integrity of the original ga, Chen Mo decided to hand-draw to his standards.

The free resources were only used as placeholders to make sure the developnt went smoothly. The placeholders would be replaced only when the ga was almost finished.

Resources for the lawns, plants, and zombies were plentiful, but a small portion of them were barely passable, as they were presented in weird thes. As they were only used as placeholders, hell just have to deal with it.

Chen Mo spent three days writing the fundantals into the design docunt and finding material for the graphics.

During that ti, the company passed its review. Thunderbolt Entertainnt was now proper. Chen Mo now had the title Founder of Thunderbolt Entertainnt on his Weibo and the ga engine.

Of course, the title didnt an anything, as the company hadnt achieved anything yet.

According to Chen Mos plans, Thunderbolt Entertainnt might have a few subsidiaries, such as Thunderbolt Gaming, Thunderbolt Literature, Thunderbolt Animations, Thunderbolt Movies, and so forth

However, that was just so strategic planning if the opportunity ca, otherwise Chen Mo wasnt going to worry about it. Chen Mo planned to go deep into video gaming territory. Although literature and animations would be beneficial to video gas, it wasnt his main plan of attack.

After the company na and logo had been confird, Chen Mo rang up the competition staffers to ask them about the signage for the experience store.

Very efficiently, the sign arrived in two days, along with professionals who ca along to install them.

The sign had Thunderbolt Gaming Experience Store in wordart, along with the Thunderbolt Entertainnt logo. Chen Mo was quite happy with how it ca out.

After finishing with the distractions, Chen Mo went back into his office space to clean up the frawork of the design docunt and the placeholding artwork.

With another day behind him, the main frawork of the design docunt was now finished, and sixty to seventy percent of the artwork had also been found.

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