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Chen Mo wrote down the title of his new design docunt.

Wulin Legend design concept docunt.

There were many classic Wuxia gas in Chen Mos previous life. Although Wulin Legend wasnt the best, it was the most creative, starkly different from the Wuxia gas that were based on Western RPG gas.

Although Wulin Legend wasnt extrely popular, its predecessor Heroes of Jin Yong was.

In Heroes of Jin Yong, the main character was transmigrated into a world ford from fourteen of Jin Yongs novels. The main character was constantly interacting with the characters from Jin Yongs novels, collecting items, learning Wugong, and recruiting swordsn before completing the fourteen main quests lines, gathering fourteen holy books and returning to his world.

This ga was shocking at the ti of release, as players could train Wugong from Jin Yongs novels, recruit warrios such as Duan Yu and Yang Guo to fight alongside them, and even complete quests that were relevant to the original novel.

Moreover, Heroes of Jin Yong had a good/evil system, which would increase or decrease depending on the choices of the player.

When the player finally was about to leave the world after gathering all fourteen holy books, if they were nice, the ten evil masters would attack the player, if they were evil, the ten good masters would attack the player.

The player would need to beat the ten masters before beating the ga, giving the player an imnse amount of satisfaction.

Jin Yongs novels werent in this world, and Heroes of Jin Yong wasnt as rich in content as Wu Lin Legend. The art wasnt good enough to satisfy the needs of players nowadays either.

After considerations, Wulin Legend would better fit what Chen Mo was looking for.

There wasnt much content from Jin Yongs novels in Wulin Legend. Although it descended from Heroes of Jin Yong, the different factions, characters, and styles of Wugong were basically all made from scratch, making it easy for the people of this world to understand.

In terms of artwork, although Wulin Legend was an old ga, it was remade in 2015 (as Tale of Wuxia). The artwork, character models were all remastered. Moreover, as Chen Mos art skills were relatively high, it should satisfy the demands of the players.

Chen Mo felt that Wulin Legend would match the content in this ga better as opposed to Tale of Wuxia.

Of course the most important part was that the playstyle and the story fit Chen Mos needs very well. The innovative playstyle of the ga was unique among Wuxia gas.

There was also a story regarding the remake of the ga.

Wulin Legend was released in 2001, although it was well received, it didnt beco a classic like Chinese Paladin or Xuan-Yuan Sword.

Other than the fact that it had a small audience, its difficulty, unbalanced combat system, and incomplete story contributed to its downfall.

Of course, these were due to limits in funding.

In the end, in an environnt plagued with piracy, Heluo Studio disbanded. The new studio Oriental Calculations werent able to make anything noteworthy either, disappearing like fireworks in the night sky.

In 2006, soone posted a question on the Wulin Legend forums :Is Oriental Calculations still a thing?

The players replied, Havent seen them in a long ti. Itll be too bad if they disbanded.

In 2009, the post was received with a reply by Heluo Studios founder and Wulin Legends producer Xu Changlong.

Oriental Calculations ceased all operations three years ago, but everyone on that team is still in the videoga industry. All the key players are also in a certain videoga company. As long as we are still here, there is a chance of us making better products.

Xu Changlong was shocked.

As ti went by, he along with many others in the videoga industry gave up on making standalone gas, turning into online gas instead, doing things they didnt want to do and questioning their future.

Until discovering that post on the Wulin Legend forums, seeing there were so many people discussing the ga.

He didnt know there were so many people in 2009 talking and reminiscing about a ga from 2001.

And it was because of this reason, with support of the fans, Xu Changlong wanted to remake Wulin Legend, releasing Tale of Wuxia in 2015, and selling a respectable four hundred thousand copies in January 2016.

Just like when he made Warcraft, Chen Mo did a concept draft, giving an overview of the ga, before distributing the workload among Su Jinyu and the others.

Chen Mo didnt need to raise his skills this ti as the ga was pretty simple. After making a ga like Warcraft, a ga like Wulin Legend was a piece of cake.

He only needed to figure out so of the complicated settings and the stories, then recreating the content as close to the original as possible.

It didnt take long for the concept draft to be complete.

This ga can be split into two categories, exploration and training.

And the character arc could be split into three sections, entering the world (exploration), learning from the masters(training), and entering the field to save the martial arts world (exploration).

The reason Wulin Legend got good reviews was because of how it lded both.

Of course, Chen Mo needed the help of mory Playback Potions to recreate all the details. It was still largely the sa as before, Chen Mo would write down so of the more important features of the foundations. The story, numbers, and artwork would be done by his three assistants.

After the draft was done, Chen Mo held a eting with Su Jinyu, Zheng Hongxi and Qian Kun.

I planned for morerest, but there are changes made to the plan. This is the concept docunt for the next ga, take a look, said Chen Mo as he handed out the docunt to the three of them,

Qian Kun was disappointed, Not a scummy ga

Zheng Hongxi was quite interested in it, Hmm? From the looks of it the story is quite rich. And this a Wuxia the too, Chinese style.

Su Jinyu was confused, Manager, I thought you said Wuxia thes were difficult? There are so many innovations in this ga, isnt that a bit risky?

Dont worry about that, familiarise yourselves with the content of the ga. Ill provide concept art for the characters and the locations. Goldfish, youll be taking on all the artwork this ti.

Hongxi, youre mainly working on the story which is Wuxia thed. There is a lot of cultural knowledge in this, including artworks, books, chess, and music. Youll need to do so research on that. Of course, make it suitable, dont go too easy or too deep on it.

Qian Kun, youll be working on the combat system and balancing as per before. Balancing this ti isnt as important as Warcraft. Theres a few abilities that need to be especially strong and difficult to achieve, Ill tell you more about it later.

Alright, thats about it. Take a good look at the docunt and have an idea of what the ga will look like at the end. Make suitable preparations.

After receiving their work, the three of them started working.

As for Chen Mo, he started recalling so key scenes and settings from the ga using mory Playback Potions.

You are reading Almighty Game Designer Chapter 139: Wuxia Game Design Document on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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