1st place Guild's D-class Guild Leader Episode 75
Why are you doing this, I.
When I first started the first round, I was full of ambition to get to the top of the ga and uncover the true nature of the ga.
Even when I first t Erkata and realized my powerlessness as a ga character, I finally remade my resolve.
Not anymore.
"If I have to sacrifice my guild mbers to reveal the secrets of the ga, then I ....... just let it go."
He bit his lip to restrain himself from wavering, and motioned to Cannell.
"Canel, co here."
I couldn't keep an eye on her for a long ti, so I asked Cannell to supervise the training for . At the sa ti, I told him firmly.
"Don't overdo it, just adjust your physical condition and take it easy."
Canel is a good man, and if she tries too far, she will knock her out in the neck or give her dicine to force her to sleep.
Wait, isn't it dangerous to hit your neck?
…… I didn't feel at ease and went straight to Liritt.
It's too late, but I'm going to start researching her unique abilities from now on.
Soul
[Trait] Warmth
[Ratings] D
“…….”
Warmth.
It's a good match for Lilit, who has a warm personality, but it's an ability that doesn't have much use for anything other than blowing hot air.
First of all, we let Lilit demonstrate his abilities and analyzed and examined the "warmth ability" from various angles.
And I found an unexpected effect.
"Lou, Rudel. What was that......? Did I do it?"
Frightened, Lilit shivered and muttered.
I patted her arm to calm down, but I was surprised too.
At the sa ti, I felt resentful.
What kind of guy gave our Lilit's ability the flimsy na of "warmth"?
Who is the developer who designed the Lirit Trait? Did you drink alcohol? Kill ?
I didn't think I'd be so lucky.
I never thought I'd have a guild mber with this kind of ability. I didn't know it was our lyrit and no one else's.
Lirt, your power is right.......
* * *
Round 3: Commander Fight
< Participation in the Army: X>
-Escape a damp cave with hundreds of paths. There are only 5 correct routes to the way out.
-If the last 2 guild mbers in the guild move to the exit, they will receive a maximum of 2 points.
- Guild Leaders or Commanders are not classified as participants within the round and therefore cannot influence the score. Instead, he leads two guild mbers to the exit with the map he was given.
-The escape is guarded by a giant tentacle monster. Participants who manage to escape safely have 1 chance to attack the monster. Depending on the damage you inflict on the monster, your guild will receive additional points.
Looking ahead, when the third round ended, there were a lot of different evaluations.
The third round was a rather ambiguous round that was divided into likes and dislikes by users.
First of all, the one who criticizes.
'The third round was a little disappointing. This is the second round of the first-generation rankings, and I was disappointed because of the small scale."
'There were fewer popping scenes.'
'It's frustrating because we don't have any popular main characters.'
"With the exception of a few, I didn't know many of the lower characters, so my expectations dropped before the round even started."
Others were heaping praise.
"The ga company showed the overwhelming power of graphics through the implentation of [Crystal Character] in the third round."
'There were no battles with the main characters, the guild leaders, but instead we saw their new selves as supporting characters.'
'There were a lot of attractive characters among the sub-characters. The chemistry between them and the main characters made
even more excited for the upcoming coverage of the fortress.'
"If the second round of the death run was literally an exhilarating ga, the third round of the commander fight was more about humanity and drama, so there were so users who enjoyed it more, although not the majority."
'Lyrith of the Agatha Guild, Erkata. It was an opportunity for characters who had been neglected, such as Zaet from the Red Monac Guild, to erge in a wonderful way.
* * *
The waiting room before joining the round.
Li Rirt, who didn't know that she would be participating in the second Guild War, squeezed her nervous eyes shut and opened.
'You said you had to find a way out of the dark, damp cave in the third round.......
Her abilities weren't as great as those of other guild mbers, and she was still overwheld by the sheer pressure.
But for once, I wanted to overco my fears and depression and do my best.
Just as she was trembling and steeling her will, she heard the sound of the announcent announcing the beginning of the battle of commanders.
[Round 3 begins.]
In an instant, his vision turned dark and black.
The key to this map was whether or not players could overco the fear that was created in this dark cave.
It could already be heard from a distance of players yelling.
"Hey! Looks like the spawn is wrong! This is really the starting point for round three, right? Administrator!"
"Suffocating! Let
out!"
Before the round starts, viewers are warned of "claustrophobia
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