Font Size
15px

Chapter 57

On the popular streaming site SharkTV, there were initially only a few strears trying their hand at ‘Outlast’. These were people who were familiar with Chen Xu and his previous works.

However, the staff at SharkTV began noticing sothing strange. The ga’s popularity was growing at an incredible rate. Viewer engagent trics for channels featuring the ga soared to record highs, and chat boxes were experiencing lag due to overload.

By all trics, the ga was a hit with audiences.

Perhaps noticing the amount of engagent happening with other strears, many more were prompted to join in the frenzy. For them, streaming was a full ti job, and ‘Outlast’ was an incredible piece of content.

For a ti, whenever you looked into the ‘Outlast’ section and randomly entered channels, you’d hear the wails of the damned.

“I’m done! I’m out! Fuck this ga, man! Whoever recomnded this ga, ban him!!”

“The closet just moved!! Why did it move?!”

“No! Please! Lem go!”

“How is this fat guy running so fast?! How do I get out of here?!”

“Chat! Help! I’m out of batteries, just tell

the way, chat!”

“I need a gun! Just give

a gun! Chat, where’s the gun?”

“I swear if this asshole in the wheelchair jumps at

I swear to god, chat…”

The channels beca a cacophony of horror, wonderfully showcasing the thrill and dread of ‘Outlast’. Every clip was worthy of a highlight reel, the captured monts feeling as if they were straight out of the best horror movie no one had ever seen.

This growing craze naturally piqued the interest of viewers who had previously never heard of the ga. Like the snowball effect in the forums before, they were driven by the sa curiosity: Is this ga really that scary?

Those poor souls quickly succumbed to the truth—this ga was likely the most terrifying piece of dia they had ever co across so far.

If a classic jumpscare could be described as shocking by bearable after repetition, ‘Outlast’ went far and above what was necessary to strike fear in the hearts of those that played it.

The ga combined visuals, atmosphere, and psychological pressure into a seamless nightmare.

The jumpscares were universal horror elents, but used in just the right amount to keep the player from being desensitized.

The visuals, reminiscent of western dia, showcased grotesque and disturbing imagery, such as the enemy design or the notorious finger removal mont.

The psychological elents preyed on the fear of the unknown, creating lingering self-doubt and unease. For example, the basent segnt, the won’s ward, and the sewer segnt were all highly stressful due to the near complete darkness and unseen enemies.

These were just so examples of the techniques used in ‘Outlast’ to amplify the terror of its premise. The player, being a journalist, could only run and hide, unable to fight back against his horrific foes.

The sense of helplessness hits its peak whenever players find themselves hunted by monsters in the darkness, out of batteries and scrambling to survive. The resulting despair and desperation was truly indescribable for a lot of people.

The shadow of Mt. Massive Asylum would loom large over countless players for so ti.

——————-

‘Outlast’ gained significant traction as more strears and players tried the ga out, spreading quickly out of the niche horror forums to major gaming communities and boards.

Player discussion filled the sites:

[ I am cutting ties with my friend. He told

it was just a little bit spooky. ]

[ Ashad to admit, but I quit the ga the mont I saw the entrance. ]

[ Sa bro, I walked around the gate, peeked inside and saw the bodies, then quit. I went to watch other people play it instead XD. ]

[ Hmph! Cowards, I’ve already beaten the ga. ]

[ Yea, what’s so scary about it? The ga is simple. ]

[ I just checked both your profiles. 7 minutes and 5 minutes of play ti. Shut the fuck up lmao. ]

[ Well… I bought the ga, didn’t refund it, and watched a ton of videos and streams, so now I know the full story and saw the ending. Isn’t that basically beating the ga? ]

[ Can’t argue with that logic. ]

While refunds were common, ‘Outlast’ continued to surge in popularity and sales, experiencing a breakout period and gaining many new players and watchers.

A sizable player base were unwilling to part with their purchase despite not playing the ga, indirectly supporting the developers.

As the numbers grew, the comrcial success of ‘Outlast’ was soon guaranteed.

————————————–

During this period, a new

was born when soone posted a prior interview featuring Chen Xu. It was captured during the ti he won the Sci-Fi adventure award.

“After all, I consider myself a warrior of love.”

The statent went viral among ‘Outlast’ fans.

[ How the hell did he say that with a straight face? ]

[ Genuinely can’t believe this is the sa guy who made ‘To the Moon’ ]

[ This guy really went out of his way to tug at our heartstrings, then turn around and maul us with a monster. ]

[ Where’s the love? I might have felt it if I wasn’t stuck in the dark all the ti! ]

[ Do you think he dares to play this ga himself? ]

[ Fat Bastard: Aw yea you gon’ feel that love tonight, video boi ]

Players flooded Chen Xu’s social dia accounts, posting s and joking around.

The stark contrast between his “warrior of love” statent and the pants shitting horror of ‘Outlast’ was palpable.

While everyone was having fun, nobody expected Chen Xu to actually respond.

But, he did…

You are reading Game Making: Start B Chapter 57 on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading
No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.