Chapter 9: Chapter 9: The Choice
It’s a lateral career transition!
Looking at the options displayed on the panel, Shen Hex wasn’t much surprised, because this is the norm for advancent.
The Empire has conducted statistics in this regard. For ordinary professionals, the probability of several advancent outcos is that lateral transition is greater than failure, failure is greater than advancent, and advancent is greater than fusion advancent, particularly at higher levels.
Shen Hex checked the data; for so professions with low intensity, lateral transition several tis or even a dozen tis is common. So with poor aptitude and bad luck have even set records for dozens of lateral transitions.
The profession of the Beggar, within Tier One, is extrely low in intensity, and during this ti, he hasn’t done anything earth-shattering, rely killed a few beggars and burned down a dilapidated house. A lateral transition was expected.
But no matter what, a lateral transition is stronger than advancent failure. It can further enhance a professional’s strength, which is extrely important to him now, having just escaped and with nowhere to turn to.
So, which of the three professions to choose?
Shen Hex has long researched this aspect; generally speaking, career choice should first consider the difficulty of gaining experience, followed by the intensity of the profession.
This is easy to understand because experience is the foundation of career enhancent. If the difficulty of gaining experience is too high or even impossible, activating a profession with explosive intensity is of little significance.
Take, for example, the Dragon Slayer Warrior. Is the intensity of this profession high?
Definitely high, if you’re slaying dragons, how could it not be high?
But what if dragons are scarce or nonexistent in this world, and this profession can only gain experience by slaying dragons, then it would almost never be chosen.
Because its advancent difficulty is too high, potentially impossible to advance, nor can it transform skills and items, its prospects are grim, and even with strong combat power, it is only significant among peers, almost having no future.
Therefore, in general, the priority of experience difficulty should be higher than professional intensity.
Beggar’s Gang Disciple.
Martial Artist.
Hero.
Among these three professions, which has the lowest experience difficulty?
Without a doubt, it’s the Martial Artist!
Beggar’s Gang Disciple needs to beg, or participate in gang disputes, Jianghu vendettas to gain experience. This involves entanglents with the Beggar Gang and skirmishes with other Jianghu factions and martial artists. It appears you could upgrade by fighting monsters, growing like a snowball, but the reality is not so rosy because the risks are equally imnse, especially for Shen Hex now.
Given his current strength, can he participate in such Jianghu vendettas?
Clearly not, whether in this life or the previous, he lacks significant combat experience. Relying on ambushes and professional abilities, he can deal with beggar lords like Zhou San, but facing true martial artists and Jianghu experts, he would be purely serving himself on a platter.
The Hero is similar, although it can gain a lot of experience by slaying evildoers and performing heroic deeds, its risk is equally imnse as it involves both the Jianghu and the governnt office.
Reality is not a novel, there is no dictum that everything serves the story. If a world possesses martial arts, the court and governnt office’s force must be greater than Jianghu factions; otherwise, it wouldn’t be a court or governnt office.
Breaking the prohibition with martial force, the Hero’s experience difficulty and risk are above that of the Beggar’s Gang Disciple. Shen Hex is too weak now, lacking enough capital to develop these two professions.
The Martial Artist, however, is different. He can be self-sufficient through "martial arts cultivation
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