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Chapter 177: Chapter 162 Three People Squatting by the Spirit_3

In the second before his consciousness plunged into darkness, he saw several invasion alerts, indicating that a new batch of invaders had arrived.

Run, this is a trap!

Trap!

Although Ma wanted to shout out loud, he was about to die.

His death was grueso; although it was a fatal stab through the heart, his expression was horribly distorted, as if he had seen great horror.

It’s likely that Ma never wanted to invade again in his life.

Every ti he picked up the Blood-red Eye Orb, he would recall the grimy hood and the figure running gracefully under the setting sun.

In October of the year 2174 of the New Calendar, the group known as "Head Cover Three" officially debuted.

For so reason, invaders always encountered these three, and the cost was being ruthlessly slaughtered.

Head Cover One’s swordsmanship could cancel the follow-through, extrely formidable.

Head Cover Two’s arrows were shot with divine skill, killing people invisibly.

No one could match Head Cover Three’s combination of Invisibility and thrusting sword, and if his invisibility was broken, he could still use magic.

The strength of the trio was not overwhelmingly powerful; they excelled because they knew how to cooperate.

Each had taken the Sun Warrior vow, drawn summoning marks in pre-designed locations, and set passwords within the marks, invisible to those not in the know.

When the number of invaders reached their limit to handle, Head Cover Three would start parkour and summon their companions to fight together.

Their coordination was seamless; so far, the invaders who enjoyed invading had no way to counter them, and if they encountered them during an invasion, they might as well commit suicide.

Before long, pushed by an invisible hand, the trio’s reputation soared, and they were regarded as the guardian deities of adventurers.

Though their fashion sense was a bit strange, what the powerful do is always right.

Soul-sucking Ghosts developed a phobia of head covers; re sight of soone wearing a head cover filled them with fear.

anwhile, in Bed City, these head covers started being sold in bulk and were officially nad [Slave Headscarf].

Every Sun Warrior wore this headscarf as a warning to invaders, and so adventurers would also wear the headscarf when encountering invaders.

For a ti, the Slave Headscarf beca a new trend in Bed City.

With the circulation of an Image Stone that recorded the battle scenes of Head Cover Three, people began to learn their fighting style, and both innocent PvE adventurers and wicked PvP adventurers worked hard to train, improving their skills and sparking an arms race.

The quality of Bed City’s adventurers gradually improved, and the spiritual power harvested from the Dungeon was on the rise.

Starfire Church introduced a service to help ambitious individuals beco Sun Warriors, which involved guiding Sun Warrior reserves through the Forest Area to the Sun Altar and giving basic training in combat techniques.

Both the adventurer’s guild and the Bed Family strongly condemned the malicious act of invasion, with the latter also issuing a ban.

Under the nationwide anti-invasion movent, those Soul-sucking Ghosts who had blindly followed the trend to seek thrills canceled their vows and no longer participated in invasions.

Those who remained were those who had thought it through and believed that the chanism of invasion could bring them benefits; they seriously refined their combat skills against others, perhaps eventually mastering every nook and cranny of the map and becoming PvP experts.

The wave of invasion ca quickly, but under the control of the invisible hand, it receded just as fast.

Upon reflection, its greatest impact was to deeply engrave the chanism of assistants and invaders into the minds of every adventurer in Bed City; exploring the Dungeon was no longer just about fighting monsters, and it had to take into account more external factors, increasing its playability.

The benefits to the Dungeon were straightforward—the spiritual power Sain could gain was increasing.

Invasion and counter-invasion, this activity brought emotional stimulation sotis even more than encountering monsters or traps, and the spiritual power dispersed was naturally absorbed by the Dungeon.

And so people who heard about this unprecedented chanism were also drawn to it.

Such a huge change occurred within just a few days, but the people of Bed City adapted quickly; after all, they had even experienced rampages, let alone re invaders.

But so people reacted strongly.

As initial instigators, Luluwo and the strong man didn’t understand.

What happened?

How had it been just a few days, and everyone acted as if invaders and assistants had existed for centuries?

The effect she had hoped for did not appear; instead of more people helping her obstruct the Strategy Group, the mbers of the Strategy Group had grown stronger due to the relentless harassnt by invaders.

The New Strategy Group, by reducing team numbers, had slowed down their exploration progress, and there was a chance that Leon’s group would catch up; the advantage that had initially been significant was about to vanish.

Luluwo’s choice of shortcut proved to be wrong again, and the consequences were severe this ti—

[Invaded by the Sun Warrior "Mysterious Hooded Man!"]

Standing in the graveyard area, Luluwo faced the mysterious figure in front of her, at a loss.

Could Sun Warriors also invade others!?

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