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Chapter 43: Chapter 43: Keyboard, Arcade Stick, and Gapad

Chen Ba did not play dead.

Or rather, he wasn’t ready to bail yet. A real man should take responsibility for the mistakes he’s made.

The reason he hadn’t replied was mainly that he went online to check how real estate developers usually appease hoowners’ emotions before they run off with unfinished projects.

He actually found sothing!

Following a real-life real estate company’s apology statent, Chen Ba copied it like a parrot and wrote a heartfelt little essay.

[To all hoowners:

We greatly appreciate your concern and support for the progress of "Tianba Manor." As you are about to move into your new ho, we would like to announce the delay in house handover, hoping for your understanding and forgiveness. We apologize deeply for any inconvenience caused...

—— Tianba Real Estate]

See, this is what’s called professional!

Whether or not this little essay can calm the players’ anger, just bow to the cara and shout "Even my mom says so," and that’s it.

Deeply understanding the spirit of craftsmanship, Chen Ba took the initiative to apologize to the players, swearing on his life’s happiness that he would never run away!

"Rest assured, the houses will definitely be delivered..."

Using the GaBugs administrator account, Chen Ba declared in the player community, "Once the new ga is done, I’ll co back to work on the update for ’Living Under Soone’s Roof Simulator.’"

"Alright, alright, I took a screenshot."

"For the sake of the new ga, I’ll trust you this once, Ba, don’t let

down!"

"When will the new ga be released?"

"We’ve had middle school and high school protagonists, so is the protagonist of the new ga a college student?"

The players were just making a fuss.

After Chen Ba apologized and swore, everyone’s focus shifted from the "unfinished building" to the "new ga" he ntioned.

What kind of ga is the new one?

Is it a university life simulator this ti?

Many players are curious about Tianba Studio’s new ga. Especially the core players who played the previous two gas, they want to know if the new ga is also a simulation?

"Nope!"

Chen Ba, who rarely bubbled up in the player community, picked a few questions to reply to: "The new ga is called ’Star Emperor,’ and you can tell from the na that it’s different from the previous two gas."

"It’s a 3D fighting competition ga that supports multiplayer online action. More ga details will be unveiled in a preview video released later, please stay tuned!"

Fighting? Multiplayer online?

Upon hearing these two words, many players were stunned.

First, there’s the fighting ga. It’s nothing new. Since the early arcade ga halls, everyone has co across many similar works.

But many people didn’t expect Tianba Studio, which built its reputation with simulation and managent gas, to choose to develop a fighting ga.

Secondly, there’s multiplayer online!

If the news that Tianba Studio is launching a fighting ga made everyone hesitate, the multiplayer online mode revealed by Ba earned unanimous praise.

They should have introduced multiplayer online long ago.

When "Cold Window Study Simulator" was gaining popularity, players had already proposed the idea of multiplayer online.

Yet, Tianba Studio remained unmoved.

While everyone thought that Tianba Studio might not be familiar with multiplayer mode or reluctant to venture into that field, only wanting to make single-player gas, they now release a multiplayer online ga?

Bravo!

Finally, you can play with your good friends! Although Tianba Studio hasn’t made a fighting ga before, the final quality remains to be seen, but the multiplayer online mode alone makes it worth looking forward to.

Single-player gas are fun, sure.

But many players have social needs. When they find a ga they like that doesn’t support multiplayer online, they can’t battle it out with friends, which feels like a missed opportunity.

The new ga supporting multiplayer online surprises the players.

However, so express concerns.

From Ba’s remarks, it’s not hard to see that Tianba Studio’s new ga still focuses on the PC platform rather than the console, which is also their usual practice.

But fighting gas...

Honestly, fighting gas are obviously more popular on consoles. The number of PC mouse and keyboard players isn’t as large as imagined.

So, this ti, will the fighting ga developed by Tianba Studio have extra optimization and support for joysticks and controllers?

"Compatibility is paramount."

Even an average player can predict this problem, and Chen Ba, of course, considered it.

So they say, no joystick, no fighting!

In the fighting ga arena, joysticks provide the best experience, controllers are second, and then keyboards.

The difference between controllers and keyboards isn’t as big as imagined. It’s just one can be played while lying on a couch, and the other requires sitting.

But joysticks are different. Among mainstream fighting gas, top players mostly use joysticks. In many international fighting ga competitions, the successful contestants are primarily joystick players, followed by controller players.

As for keyboard players?

There are so who have achieved fair results, but their numbers are far less compared to joystick and controller players.

Why is this?

Regarding hardware, Chen Ba doesn’t know much, he only knows that using a joystick that rivals the arcade experience to play fighting gas feels fantastic.

No matter how good you are with controllers and keyboards, they rarely bring such joy.

Of course!

This is also related to the prevalence of arcade fighting gas, the large console fanbase, and the fact that developers generally make varying degrees of optimization for joysticks and controllers.

What players worry about now is that for Tianba Studio’s first fighting ga, with their focus evidently on the PC platform, they might not optimize for joysticks and controllers.

This could lead to a situation where joysticks or controllers, which should offer the top experience, don’t feel as satisfying as keyboard controls.

Your Majesty, such recklessness must be avoided!

Joysticks and controllers are the foundation of the Fighting Empire. Shaking this foundation in favor of keyboards will cause unrest and turmoil. Please, reconsider...

"Equal treatnt should be given to all."

Lu expressed his opinion: "Whether it’s keyboard, controller, or joystick, we should provide equal treatnt and give players the most freedom."

Use whatever you like.

The studio’s goal is rely to optimize based on different hardware configurations to ensure every player has a good gaming experience.

As for the platform’s advantages and which operation the ga emphasizes more, that’s not within their consideration range.

Prioritizing joysticks and controllers while neglecting keyboard players?

Impossible!

The foundation of Tianba Studio is the PC platform, where there are many mouse and keyboard players. To abandon them would be suicide, wouldn’t it?

One has to know that Tianba Studio still has so loyal fans on PC. Moving to the console would indeed make them invisible.

If we have to rate the level of attention, keyboard definitely takes precedence over joystick or controller, at least that’s how Tianba Studio thinks.

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