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Chapter 369: Chapter 234: Cultivation Fantasy, Initiate!

These second test players are all masters; they definitely know a lot more insider information than the newbie players. The fact that they’re emphasizing the importance of rit ans rit is indeed crucial.

The ga has a three-tier currency system.

The first tier is ordinary currency like Copper Coins and taels of silver. The things you can buy with them are quite limited, and they’re not very useful.

The second tier is Spirit Stones and Immortal Jade, currency specially for cultivators, and the most commonly used and universal currency in the ga.

Spirit Stones and Immortal Jade can be converted into each other. These two currencies can practically buy everything in the ga. Considering the ga allows free trading, the importance of these two currencies is indescribable.

The third tier is rit and Karmic Force. By rights, these don’t belong to "currency" since they can’t be used for player transactions.

But the guide post said, although rit and Karmic Force can’t be used for transactions, their function is much greater than Spirit Stones and Immortal Jade. The highest level items in the ga almost all require rit or Karmic Force.

rit is the most universal.

But if you can’t obtain rit, or aren’t afraid of the tribulation, and don’t care about item drop rates from dungeons, then you can focus on Karmic Force.

Accumulating a lot of Karmic Force can also be used to refine various Magical Treasures, even redeem so superbly mystical cultivation techniques and divine techniques with extraordinarily exaggerated combat power!

A cultivator with one million rit might have a relatively high level and powerful Magical Treasures, but their combat power is definitely inferior to a player with one million Karmic Force.

"rit focuses on balanced and comprehensive developnt, and it greatly helps with level advancent. The use of Karmic Force is relatively single, it can only enhance combat power, with fierce divine techniques and cultivation techniques for the body..."

After finishing the guide post, Dr. Qin roughly understood.

rit and Karmic Force are two opposing systems. Most players find pursuing the rit route more reasonable, especially since instance drops and level advancent are really necessary.

As for so extre players, either they’re superb in PK skills and go around hacking people, or they spend lavishly missing nothing from instance drops, they go the Karmic Force route and turn into evil demons with the strongest combat power, crushing players of the sa level!

Dr. Qin thinks he doesn’t have super PK skills nor can he crazily spend in the ga to fill the gap of instance drops, so the Karmic Force route is not for him.

rit is still more suitable for him.

After determining the developnt direction, Dr. Qin took a look at the early key strategies regarding the Beast Taming Sect.

Actually, there’s not much to say.

During the second test, there were relatively fewer players who played the Beast Taming Sect, so there weren’t many guide and teaching posts.

In the few guide and teaching posts available, most ntion one point: the Beast Taming Sect is very weak early on, generally not taken in instances as a burdenso class.

The combat power of the Beast Taming Sect relies entirely on Spirit Pets, but where can you find powerful Spirit Pets early on? Even if you fortunately catch a Spirit Pet with high potential, it’s useless if it’s not raised properly.

So the core thought in the Beast Taming Sect guide and teaching posts is: suck up!

Suck up to friends, suck up to the leader, suck up to the party leader... Anyway, everywhere you go, act cute, sell cuteness, hug big thighs, mix in so instance materials.

Once the Spirit Pet is fully raised, the combat power is slightly assured. The Beast Taming Sect is still quite fun because it’s one of the few classes that allows automatic play during instances.

"Is it so enjoyable?"

Upon knowing that once the Spirit Pet is fully raised, the Beast Taming Sect allows auto-playing during monster hunting quests, letting the Spirit Pet fight by itself, Dr. Qin increasingly feels this class is practically tailor-made for him.

Isn’t it exhilarating?

Other players are exhausted and can’t rest for a mont, while the Beast Taming players prepare their beer, sunflower seeds, and snacks, watch the play while auto-playing.

Why need to make a move?

I’ve already summoned Spirit Pets; don’t you know they are better than

as the owner? Why demand a summoner to make a move personally?

"Being weak at the start doesn’t matter..."

After reading the posts, Dr. Qin is resolute in playing the Beast Taming Sect; as for being weak early on and being easily targeted in PK, it’s no big deal in his view.

Just as it’s ti, he finally queued into the "Daluo Illusion Realm" and can create a new character.

Let’s go!

Character selection: short girl, twin ponytails, green hair representing health, round face, raising her as a daughter for ultimate cuteness.

Nickna: "Qingbao is not a cat."

No questions asked, this is what the second test masters taught him. It’s the precious advice passed down from masters: Beast Taming players must play this way to smoothly hug big thighs and get through the early phase.

Without this face creation and nickna, how can you, as a Beast Taming player, join instances?

Quickly get out of the way!

"Good thing I looked at the guides in advance; otherwise, I would have cried, as no one would be willing to take

through instances..."

Dr. Qin is glad he had foresight, he browsed the guide posts during queueing and learned how the Beast Taming Sect should be played.

Otherwise, with his personality, his face creation would definitely resemble the dignity of an Ancient God, followed by an out-of-mainstream, goth-styled nickna.

Such appearance, such ID... combined with the Beast Taming Sect, a class that relies on hugging big thighs early on, really would be tragic, likely only teaming up with a few fellow disciples to tackle instances.

That would be disastrous!

When an instance team is composed entirely of Beast Taming Sect players, it doesn’t take much thought to realize this team will fail.

But this has nothing to do with Dr. Qin.

With this face and such an ID, he can post a few emojis in the public chat and won’t have to worry about no one bringing him through instances, right?

It’s a joke; there are plenty of players from other sects willing to take him through instances. He could even try using an AI voice changer and engage in online romance if possible.

After entering the ga, first descend the mountain to join the sect, then learn the basic Qi Cultivation technique, level up, swipe monsters, and find Spirit Pets useful for early gaplay.

The process is still quite interesting.

Especially when killing monsters, so players seem to like gathering around "Qingbao is not a cat," attacking monsters until they’re on low health and then signaled Dr. Qin to make the finishing blow.

"There are still a lot of kind-hearted people!"

Dr. Qin was moved to tears. Surely the second test masters did not deceive him; the Beast Taming Sect players must create such a face and such a nickna.

Look, the Cultivation Realm isn’t so cruel; isn’t it full of kind-hearted people everywhere?

"Thank you! QAQ"

Dr. Qin giggles happily in front of the computer, comfortably enjoying the care and love from other players.

Very quickly, he advanced to the middle Qi Cultivation stage.

At this level, players can cultivate many new cultivation techniques and attempt to challenge dungeon realms.

But don’t rush dungeons; Dr. Qin read the guides and knows it’s difficult to complete dungeons at this stage, and the output isn’t high, so there’s no need to hurry to use the attempts.

This isn’t the point!

The point is he suddenly rembered he hasn’t logged into his other ga to check in.

Put "Cultivation Fantasy" on hold.

Now it’s "Hunting Mont," first log in to claim the daily rewards, then complete the daily tasks.

"Hunting Mont" is a ga with a zombie apocalypse the, the mode is sowhat like CF’s zombie mode fighting zombies, only the gaplay is sowhat different.

Dr. Qin loves playing this ga, particularly enjoying ravaging those Neon players in it.

No doubt!

"Hunting Mont" is a foreign ga with plenty of foreign players in it, among them lots of Neon players with rather foul mouths.

One of Dr. Qin’s motivations for playing this ga is to transform into a terrifying tyrant and harshly teach those foul-mouthed, disgusting Neon players a lesson.

Let’s do this!

As a seasoned player of the ga, Dr. Qin’s skills are decent; he stared at those foreigners and played fiercely this ga, achieving a record of 14/3/7.

"Aweso!"

All 14 kills in this ga were contributed by the few Neon players; Dr. Qin holds grudges and only targets those Neon players.

Unfortunately, he got killed three tis...

No choice!

Among this ga’s Neon players, one was a spending big shot, with quite powerful weapons. Although Dr. Qin’s operation was on point, he was killed three tis.

But this is no major issue; even deducting those three deaths, his net KD in this ga was 11, feeling thoroughly satisfied.

"Cultivation Fantasy, start!"

After claiming check-in rewards and completing the daily tasks, Dr. Qin quickly exits the ga and switches back to "Cultivation Fantasy" to team up for dungeons.

He heard that this instance requires 1 rit to unlock all outputs? Was it 10 during the second test?

Just as Dr. Qin was calculating whether his 0 rit output would at least guarantee 20%, a new prompt ssage suddenly appeared in the system information bar at the bottom left.

[Your action gained Heavenly Dao approval, rit

11!]

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