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Chapter 232: Chapter 162: Knockoff Version of "Divine Grace Continent"?

"Don’t Leave After School: Marble Storm" is an online party ga. While the ga’s background isn’t very grand, it covers various aspects.

The ga has multiple modes!

There are classic battle modes that everyone knows how to play, as well as unique entertainnt modes that blend multiple elents, akin to an ultimate stitching monster.

Overall, the entertainnt mode is sowhat more enjoyable than the classic mode...

The classic mode focuses on childhood nostalgia; it might be quite intriguing when you first start, but after playing it for a while, you’ll feel that it’s not as interesting as "Marble Soul."

"Marble Soul" is the ga’s main gaplay chanism, which Chen Ba and Lu decided to focus on designing after discussions.

In this mode, players enter a ga session that triggers the awakening task of "Marble Soul."

Once the Marble Soul is awakened, the marbles possess growing capabilities and powerful attributes.

The showdown between marbles becos even more flashy, with a full-on vibe overload once each player’s Marble Soul is activated!

players spawn randomly across various corners of an island. They elevate their Marble Soul by defeating monsters or other players.

As ga ti progresses, the sea will gradually inundate the island, forcing players into the final showdown to determine the last survivor.

"Isn’t 30 players too few?"

"The map is quite large; when 30 players are scattered over it, you basically won’t encounter anyone in the early stages." Lu hesitated.

"It’s enough!"

"Having 30 players per ga is a relatively reasonable distribution. If there are too many or too few, it becos difficult for the Marble Soul to reach the desired level."

Chen Ba had his reasoning.

Too many players would make the competition intense, but it would also speed up the growth of Marble Souls rapidly.

While so are trying to upgrade their Marble Soul, others have already elevated theirs to a high level by defeating players; who can hold them accountable later?

Too few is also not feasible.

With too few players in a ga, it’s not about the Marble Soul not rising quickly, but rather not being able to elevate at all.

The Marble Soul is formidable!

This is why Chen Ba wants to strictly limit player numbers to avoid the too-fast or too-slow developnt of Marble Souls.

Let’s put it this way...

With the blessing of Marble Souls, these seemingly ordinary marbles all transform into terrifying destructive weapons.

Especially when the Marble Soul’s level is higher and the player has defeated many others, it becos even more terrifying because the growth is essentially unlimited!

A Level 5 Marble Soul, that is, after defeating four players, already shows terrifying power and performance.

If it’s a Level 10 Marble Soul...

No doubt about it, at this level, once the Marble Soul is activated, it’s basically victory. It’s akin to Teamfight Tactics’ three-star five-cost card; once on stage, it’s a win, with a victory rate approaching 100%!

Higher levels?

They’ve been designed as well, but Chen Ba and Lu both agree that, even with this hidden chanism, players are unlikely to trigger it.

After all, a ga has a maximum of 30 players, excluding oneself, leaving only 29 opposing players.

That ans!

In the most ideal case, the Marble Soul can be elevated to Level 30, which is the anticipated max level by Chen Ba and Lu.

However, this condition is too stringent.

The "Marble Soul" entertainnt mode sowhat resembles battle royale gas like PlayerUnknown’s Battlegrounds and Apex Legends.

Can you kill all the players in a battle royale ga?

It’s unrealistic!

It doesn’t relate to skill or strength one bit, and even cheating one can’t achieve it; it’s nearly impossible.

Unless, right when you’re still on the plane, you blow up the plane, taking out all opponents directly; otherwise, defeating so many players is very hard.

But the point is...

PlayerUnknown’s Battlegrounds and Apex Legends, these battle royale gas involve plane travel and parachuting. But in the "Marble Soul" special mode, players all randomly appear in corners of the map.

Random appearance, no parachuting needed!

Based on this premise, theoretically leveling up to full Marble Soul is feasible but practically nearly impossible in the ga.

After all, theory is theory; in actual ga sessions, remaining players aren’t fools waiting around for you to defeat them one by one.

Level 10 basically equals a sure win!

For pros or elite players, perhaps reaching Level 15 or even Level 20 to witness the most terrifying Marble Soul.

"A Level 20 Marble Soul would be like cheating, eliminating anyone in sight, that unreasonable type..."

Thinking about it, Chen Ba couldn’t help but laugh: "When the ga releases, we can set a bounty; whoever reaches Level 30 Marble Soul will receive a mystery prize."

The prize is unknown!

The main reason it’s unknown is that Chen Ba knows this prize is likely to go unclaid. Since it’s a prize no one can win, keeping a degree of mystery seems best.

"Got it!"

After noting this instruction, Lu then asked: "Oh, Ba, should ’Don’t Leave After School’ participate in an expo this year?"

"Kolong Gascom?"

"Yes!"

"No, too far..."

Although Kolong Gascom is renowned worldwide, and even casual players have sowhat heard of this expo.

Honestly, attending such expos isn’t of much significance to Tianba Studio.

The Neon Gaming Expo, at least, falls within the Asian culture circle; wandering there might attract a batch of Japan and South Korea players to check it out.

But Kolong Gascom, the exhibitors are too prestigious, with quality gas frequently erging. European and Arican players, unless they have nothing better to do, might not pay attention to Tianba Studio.

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