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Chapter 153: Chapter 122: Pseudo Open World_2

So characters, if she’s not into handso guys but likes the Ancient God face, then what can you do?

Plus...

Appearance only decides the first impression, it’s not like being handso guarantees a 100% success in attracting a female character who’s into looks.

Nor does being ugly an you’ll definitely fail at winning over a female character who likes handso guys!

If it were designed like that, wouldn’t the ga turn into "Everyone is Yan Zu"? Everyone would customize their faces to be handso, making customization pointless, wouldn’t it?

"In a word, choose your difficulty."

"If you choose an ’unbearable to look at’ face, conquering regular characters can be quite challenging, but doesn’t that make it more thrilling?" Chen Ba said with a smile.

So players, like Wang Laoju, just love to create an Ancient God face, so let them have it!

After all, it’s the face you created yourself. If you find the challenge too difficult later on and get rejected, you can’t really bla the ga developers.

Moreover, clearing the ga with such difficulty is truly gold-concentrated, and it shows how impressive the player is. After all, if this appearance could still win over beauties, how impressive must they be?

...

While filling in the ga content, Chen Ba didn’t forget to test the ga’s multiplayer mode over the LAN.

It’s quite quirky, honestly.

The multiplayer mode in "Love Advisor Departnt" really boils down to two choices: seek help from others or help others!

The player requesting help can enable permissions to pull players offering help into their team and ga world.

The player offering help, upon entering another’s ga world, can see the dialogue options faced by the player and the task lists.

Then, there’s a small voice and text communication channel for the team.

[GaBugs: ?]

[Dong: Everything’s normal!]

Chen Ba initiated a help request, and Yang Dong, Lu, and Zhong Shengwei joined.

Then he shared his screen, and a voting selection bar appeared on everyone’s screen.

Chen Ba started a dialogue where the female character nad Lulu had a broken computer and needed a replacent. She heard the protagonist knew a lot about this and wanted him to give her a purchase suggestion.

A. Of course!

B. No advice!

C. Do I know you well?

Lu spoke first, "Do we even need to think? Of course, choose A!"

Yang Dong thought for a mont and said, "C is too aggressive, might offend. I think A has issues, I vote B."

Zhong Shengwei voted for A.

2:1:0, the voting result of the Love Advisor Departnt ca out. Chen Ba could choose to adopt it or use his "veto power" to choose the answer he thought was correct.

Then, he chose C.

"Do I know you well? Aren’t you afraid I’ll intentionally ss it up?"

Unexpectedly, this seemingly wrong answer turned out to elicit the response, "You’re really interesting," and "It’s not too late to get to know each other now."

The affection curve in the background surprisingly showed an upturn!

"Truly an advisor..."

Chen Ba was quite disappointed with everyone. He thought that since they all had girlfriends, it shouldn’t be hard to rule out one wrong answer, even if they couldn’t pick the right one, right?

Instead, they managed to rule out the correct answer right off. Indeed, the Advisor isn’t very reliable.

"It’s not our fault."

"Indeed, this question was too misleading. Plus, the information provided isn’t comprehensive. Who knew she would say that?"

Lu and Zhong Shengwei kept complaining, saying it was an accident. They focused on analyzing the question but forgot to check Lulu’s character profile.

Let’s try again!

The group was unconvinced and insisted that Ba retest and promised that once they understood the patterns and character traits, they wouldn’t fail this ti.

"Alright! Let’s try again then."

Since it was a test of the multiplayer function, testing again was a good thing, and Chen Ba didn’t make it hard for them, continuing to target Lulu.

This ti, it wasn’t a dialogue.

The precondition was seeing Lulu looking down after receiving a call after work.

The player has the freedom to act, either asking what happened, ignoring it, or telling another female colleague to help comfort her...

There’s a lot of room to pick.

At this point, the Love Advisor Departnt enabled free discussion mode, and Lu and the others brainstord, offering various suggestions.

After discussion, they finally decided on a plan, which was to tell another female colleague to find out and comfort the upset Lulu.

Approaching directly and ignoring were already ruled out by Lu and Zhong Shengwei.

They both unanimously believed that based on Lulu’s character traits, these two thods were unreliable, possibly counterproductive.

"Okay, I’ll take your advice."

Chen Ba rarely trusted the Advisor’s analysis, so he followed their plan.

As a result, Lulu ended up arguing with the female colleague, seemingly unwilling to share the matter with others, and the female colleague was angry too, the protagonist’s good intentions backfired.

"There’s a twist like this?"

Since the NPC’s character traits and identities, other than the main design, are randomly generated, they truly didn’t expect this outco.

Especially Lu and Zhong Shengwei, who were taken aback.

How could this go wrong?

They really beca the Advisor!

Both had girlfriends and thought they should have more experience and theoretical knowledge than the single guys like Dong and Ba.

Unexpectedly, they failed twice.

"Let’s wrap up the test here."

Seeing that Lu and Zhong Shengwei seed a bit down, Chen Ba shook his head: "Don’t be so disheartened; actually, these thods were all correct."

There’s no pitfall here.

While they could be seen as wrong answers, they’re also correct answers. Without exact affection values, there’s no absolute right or wrong option.

Lu and Zhong Shengwei were still thinking traditionally.

Even Dong realized that due to the large randomness, "Love Advisor Departnt" has quite varied branching choices and paths.

The real role of the Advisor is not to help players choose the correct answer or eliminate the wrong ones but to find the most suitable route branch for that player.

In short, there are countless paths.

Why insist on finding a shortcut among these countless paths? Can’t you reach the endpoint by taking other routes?

"Unless you’re a total genius with extraordinary luck, you have to take so detours."

Honestly, if soone breezes through these random route branches as if they’re cheating, it’s probably harder than winning the lottery.

The main point is roguelike elents.

If "Love Advisor Departnt" didn’t have roguelike elents and had fixed character strategy templates, there wouldn’t be so-called choice difficulties.

"The aning of the Advisor is that the rich experience you think you have is only useful for you; for another player, it may be useless..."

Yang Dong saw through the chanics: "Just because you successfully cleared doesn’t an your experience can be useful for helping other players."

"Exactly!"

Chen Ba affird: "That’s the misleading aspect of multiplayer mode. You think a pro’s guidance assures success..."

But is it possible that this pro’s experience isn’t useful for you? Or may even have the opposite effect?

The departnt’s purpose is to provide thinking approaches, not for you to copy answers and beco a formula person!

Formula people have no future.

Copying others’ successful experiences, copying others’ work, is largely ineffective in "Love Advisor Departnt," this roguelike ga.

The randomness is too strong.

Preconditions, character traits and backgrounds, career paths differ, and each player faces different challenges...

To give an example.

Player A is on the courier route, while Player B is on the civil servant path. Even if they both try to woo the sa character, can the difficulty and process be the sa?

"Got it."

Lu thoughtfully said: "Creating different strategy plans based on different situations, finding the most suitable branch route, that’s the true significance of multiplayer."

It’s not about copying others’ answers.

Copying answers is not aningful; mainly, it’s about heeding others’ suggestions, but ultimately, the player makes the decisions themselves.

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