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I guess I’ll start today off by returning to the adventuring tournant qualifiers. I haven’t ntioned them in a bit, as they’ve been running just fine. But they are coming towards the end, so the best adventurers are getting in so of their final runs in hopes of getting further.

Also, the strategy guide for the qualifiers, which a dedicated adventurer has been making, is quite the book by now. He has managed to write most of the potential opponents and strategies against them up to level 7. He also has noted down things such as no harming or sacrificing innocent people unless you want to face Gorz.

Level 8 and onwards he was missing info, but that is because of how few people actually get there. And those who do, likely don’t want to share the information.

Sadly the person who wrote all of that info wasn’t the strongest, so he never beat level 7 himself. But I’ll see if we can give him a special award at the competition, as this sort of information gathering really should be complinted.

Also, thus far only one person has beaten level 10. Can’t really bla them, but it does make question things. I can do level 11 myself, as can Alice, Lua and Unika. And naturally Janina can clear level 12. Did we really break the world so badly that we are stronger than every adventurer in three different Kingdoms? And the handful of adventurers who are from the Empire and co to the Kingdoms for the tournant.

Well, I suppose unlimited Level Ups do end up making you powerful. Just makes question things.

Also also, the organizers actually hired HoBase to act as transport for all of the adventurers who made it to the finals. We have … not unlimited numbers, but many, many airships we can use, so we are really the only ones that can do sothing like that. In fact, the problem for us wouldn’t be the number of ships, as I have over a hundred copies of each of the B.E.S. ships, but instead the pilots to drive those ships. Yes the ships can fly themselves, but it is better to have soone there monitoring the ship.

But still, we have over 20 people with Card Summoner, and each of them have been taught how to fly a B.E.S. ship. And as I said, that is the most any single individual, or even organization, has. Even the Crystalline family only has six airships, one of which is too old for any actual use.

And yes, they did lease one of mine. They are the best on the market at the mont, even if you can’t permanently own them.

Now, with that info dump, let’s get back to Pack Opener stuff. I still have three open sets that I haven’t fully completed, which is at least 1 too many. So I’m completing Primal Origin today.

That should hopefully also unlock the next feature of the Nuron Code, even if it won’t be all that useful.

So let’s just get to the 200 packs part, and see what that gets .

Spoiler

200 PRIO packs 1

Spoiler

And the Band Played On (Common) x38

Ghostrick Night (Common) x20

Sylvan Waterslide (Common) x32

Last Counter (Common) x29

Artifact Beagalltach (Common) x31

Artifact Failnaught (Common) x48

Starduston (Common) x32

Hazy Fla Hydra (Common) x26

ZS - Vanish Sage (Common) x34

Ghostrick Warwolf (Common) x43

Artifact Labrys (Common) x30

Artifact Achilleshield (Common) x28

Shogi Knight (Common) x39

Sylvan Lotuswain (Common) x37

Gazer Shark (Common) x26

Gimmick Puppet Des Troy (Common) x35

Galaxy Dragon (Common) x30

Condemned Maiden (Common) x27

Ancient Gear Box (Common) x26

Battlin' Boxer Veil (Common) x31

Hundred-Footed Horror (Common) x34

Artifact Aegis (Common) x31

Umbral Horror Ghost (Common) x32

Sylvan Cherubsprout (Common) x39

Ghostrick Doll (Common) x33

Battlin' Boxer Big Bandage (Common) x38

Heliosphere Dragon (Common) x34

ZW - Sleipnir Mail (Common) x16

Nopenguin (Common) x25

Blizzard Thunderbird (Common) x29

Reverse Breaker (Common) x31

Scrap Factory (Common) x46

Ghostrick Parade (Common) x33

Galaxy Mirror Sage (Common) x40

Bolt Penguin (Common) x24

Diamond Core of Koa'ki iru (Common) x23

Jackpot 7 (Common) x33

Bujintervention (Common) x30

Galactic Charity (Common) x36

Bujincident (Common) x35

Evo-Singularity (Common) x27

Double Dragon Descent (Common) x33

Tri-and-Guess (Common) x26

Artifacts Unleashed (Common) x29

Phantom King Hydride (Common) x40

Number 43: Manipulator of Souls (Common) x36

Number 42: Galaxy Tomahawk (Common) x36

Number 48: Shadow Lich (Common) x32

Bujinki Amaterasu (Ghost Rare) x4

Don Thousand's Throne (Rare) x12

Beautunaful Princess (Rare) x13

Galaxy Tyranno (Rare) x8

Sylvan Snapdrassinagon (Rare) x5

Traptrix Dionaea (Rare) x12

rmaid Shark (Rare) x9

Artifact Caduceus (Rare) x9

Dawn Knight (Rare) x14

Gladiator Beast Augustus (Rare) x6

Rose Archer (Rare) x8

Xyz Universe (Rare) x12

Phonon Pulse Dragon (Rare) x9

cha Phantom Beast O-Lion (Rare) x10

Phantom Fortress Enterblathnir (Rare) x8

Number 80: Rhapsody in Berserk (Rare) x11

Ghostrick Socuteboss (Rare) x10

Number C43: High Manipulator of Chaos (Rare) x12

Number C80: Requiem in Berserk (Rare) x12

Number C103: Ragnafinity (Rare) x8

Number 103: Ragnazero (Rare) x12

Thestalos the ga Monarch (Secret Rare) x1

Gladiator Beast Nerokius (Secret Rare) x2

Rank-Up-Magic - The Seventh One (Secret Rare) x2

Forbidden Scripture (Secret Rare) x1

Bujinki Amaterasu (Secret Rare) x2

Orea, the Sylvan High Arbiter (Secret Rare) x1

Escalation of the Monarchs (Super Rare) x1

Noble Knight Eachtar (Super Rare) x6

Pilica, Descendant of Gusto (Super Rare) x5

Vampire Vamp (Super Rare) x1

Artifact Moralltach (Super Rare) x1

Artifact Scythe (Super Rare) x4

Lucent, Netherlord of Dark World (Super Rare) x1

Sylvan Princessprout (Super Rare) x1

Tachyon Chaos Hole (Super Rare) x3

Avalon (Super Rare) x1

Cairngorgon, Antiluminescent Knight (Super Rare) x3

Number C107: Neo Galaxy-Eyes Tachyon Dragon (Super Rare) x2

Number C102: Archfiend Seraph (Super Rare) x2

Number C107: Neo Galaxy-Eyes Tachyon Dragon (Ultimate Rare) x2

Number C102: Archfiend Seraph (Ultimate Rare) x1

Bujinki Amaterasu (Ultimate Rare) x1

Bujin Hiru (Ultra Rare) x1

Madolche Anjelly (Ultra Rare) x1

Sylvan Sagequoia (Ultra Rare) x3

Artifact Sanctum (Ultra Rare) x1

Number 62: Galaxy-Eyes Pri Photon Dragon (Ultra Rare) x2

Artifact Durendal (Ultra Rare) x1

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Alright. 14 new ones. Not bad.

Sylvan Princessprout is fine. It does the Sylvan thing of reveal, mill if plant. But when it does that, it also places itself on the top of the deck. And if you mill it, it special summons itself with a level between 1 and 8, you choose. So it really helps in summoning the rank 8 Sylvan.

cha Phantom Beast O-Lion summons a cha Phantom Beast Token when it is sent to the GY.

Bujin Hiru special summons itself and can force your opponent to discard when destroyed.

Sylvan Lotuswain can reveal many cards, so it can really help Sylvans get their mill effects off.

Noble Knight Eachtar specials itself and prevents cards and effects from being activated if it is used as Synchro or Xyz material.

Lucent, Netherlord of Dark World specials itself if it was discarded, and if your opponent discarded it from your hand, you also get to special summon a Fiend from the deck. Any Fiend. Yeah. It is busted.

And the last main deck monster is Thestalos the ga Monarch. It allows you to look at your opponent’s hand, discard 1 card and then inflict burn damage.

Gladiator Beast Nerokius is fine. It is a generic 3 material Gladiator Beast fusion and it does prevent card and effect activation when attacking.

Cairngorgon, Antiluminescent Knight can redirect effects, which could be very useful.

Artifact Durendal is nice just for the fact that it is an Artifact. Those are always nice to study. Also, being able to force my opponents into destroying set Spells and Traps can be busted. I have so many of them that activate when my opponent destroys them.

Orea, the Sylvan High Arbiter is stupid. It is a rank 7 Xyz, and both of its effects are … not that good. You can tribute a monster, look at the top cards of your deck equal to its level, and stack them in any way you want. Which is good for Sylvans, but you really don’t want to tribute with the deck. But maybe the detach effect makes up for it? Nope. You can detach a material, declare a number between 1 and 3, reveal that many cards and mill all Plants. Great, right? Yes it would be if it wasn’t for the restriction. After the effect, you have to return monsters you control to the hand equal to the number you declared. This bird really just hates field presence.

Okay, I have a Spell and two Traps. Hopefully they are at least good.

Forbidden Scripture is actually quite nice. Since it negates all other effects except the battling monsters, it can prevent any outside interference. But since it also uses the original attack and defense, it prevents any buff skills and spells from being used. Which would be huge for since I don’t really use many, other than Summoner’s Unity and Ti Magic to speed myself up. So I can use the fact that my stats are sky high to just overpower most people, even if they might be more powerful thanks to skills and magic.

Escalation of the Monarchs allows you to tribute summon during your opponent’s turn.

And Tachyon Chaos Hole can banish all face up cards your opponent controls.

Spoiler

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Now, as you should know, that isn’t quite everything from the set. So let confirm what I’m missing and set them up in Capsules.

And I was missing 6 cards.

Bujingi Sinyou can give an attack boost to a Bujin that battles an opposing monster.

Noble Knight Brothers is nice for a Noble Knight deck, but useless in anything else.

And Majesty's Fiend is fine. Preventing activated effects should negate all Magic, so that is pretty cool.

Artifact Ignition is just MST set 1 Artifact.

Noble Knights of the Round Table is a Field Spell for so reason. It really should be just a Continuous Spell. But it is pretty good.

And The Monarchs Erupt is Skill Drain that doesn’t affect tribute summoned monsters. So yeah, it is really good.

Spoiler

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But that is another set completed.

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