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CH.612 Magic Bows and Explosive Arrows[Brian POV]

With Unika back on HoBase, I felt like everything was great again, and I didn’t have to worry about my girls. Yeah, I knew Unika would return safely, but it still always feels wrong when one of them is away for a longer period of ti.

I have also been in contact with the System Agents. I wanted info on Nurounius Nurounia’s dinsional barrier repair. I had my own observations, but I wanted their feedback.

They got a eting with the Goddess, who told that while Nurounius Nurounia did fix the barrier, and admittedly made it even stronger than what Exodia can make, his fix doesn’t flow as well with the barrier that already exists, causing the edges of his fix to be more taut than Exodia’s fixes. This leaves the edge of that fix susceptible to more fissures compared to Exodia’s repairs. I guess you could compare it to fixing a silk shirt with a patch made of denim. Or sothing like that.

So it looks like I’ll just have to keep relying on Exodia for the repairs, unless Nurounius Nurounia can learn how to make the edges of his patch better.

I also used the miasma stone I made from the leftover miasma to get Cailie a new skill. I traded the stone to a Sabbath, or a mage demon, to get Cailie the Miasma Resistance skill. Cailie is our ‘purification specialist’, but because she is also a half spirit, she is more susceptible to miasma than the rest of us.

But as I was making the deal, the demon told the stone had enough power for two people to get Miasma Resistance, so I also had Lua get the skill. She, since she can use Holy Magic, is the second best when it cos to miasma purification. She is actually better when it cos to small objects, but Cailie is better in terms of AoE.

Spoiler

Na: Cailie

Race: Wind Spirit rmaid ?

Level: 180 [ 60]

HP: 4815 [ 1810]

Mana: 13,780 [ 5180]

Strength: 2304 [ 830]

Defense: 3401 [ 1310]

Magic: 8330 [ 3600]

Unique Skills:

Purifying Winds LV.7 (unique) [ 5]

Manamorphic Body LV.N/A (prototype) [new]

Racial Skills *

Spoiler

Spirit Magic LV.15 (racial) [ 5]

Marvelous Swimming LV.15 (racial) [ 7]

Aerial Swimming LV.12 (racial) [ 4]

Create Wind Spirit (racial)

[collapse]

Extra Skills: *

Spoiler

Limit Break LV.1 (extra)

Charming Voice LV.10 (extra) [ 5]

Telekinesis LV.3 (extra) [new]

Magical Arms LV.4 (extra) [new]

Card Summoner LV.5 (extra) [ 1]

Summon Wind Spirit (extra)

Summon Water Spirit (extra)

Summon Earth Spirit (extra)

Summon Nature Spirit (extra)

[collapse]

Skills: *

Spoiler

Knife Technique LV.1

Hiding LV.2

Sneak Attack LV.2

Spiritual Wind Magic LV.15 [ 5]

Spiritual Water Magic LV.5 [new]

Spiritual Nature Magic LV.12 [ 4]

Spiritual Mana Control LV.18 [ 6]

Magic Boost LV.7 [ 2]

Quick Cast LV.13 [ 4]

Instant Cast LV.9 [ 3]

Magic resistance LV.10 [ 6]

Miasma Resistance LV.1 [new]

Gardening LV.12 [ 2]

Singing LV.10 [ 3]

Battle Song LV.7 [ 2]

Calming Song LV.6 [ 5]

Performance LV.7 [ 3]

[collapse]

Titles:

Spoiler

Daughter of Anemoi

Greater Spirit of West Wind

Thalassa’s Blessing

Gaia’s Blessing

Hegemone’s Blessing

Half Spirit

Spirit Singer

One that Sings to Nature

One that Swims through the Air

Hallow Prison Prevailer

One that Returned from Banishnt

Storage Access (Brian Wood)

[collapse]

[collapse]

Spoiler

Na: Lucia

Race: Saintly Dhampir Princess of Magic ✯

Level: 252 [ 22]

HP: 10,275 [ 1210]

Mana: 24,310 [ 3260]

Strength: 5131 [ 482]

Defense: 4731 [ 452]

Magic: 14,215 [ 1480]

Unique-Racial Skills

Dhampir Princess of Magic LV.15 (Unique-Racial)

Dhampir Saint LV.4 (Unique-Racial) [ 3]

Racial Skills *

Spoiler

True Blood Magic LV.25 (Racial) [ 4]

Vampiric Body Modification LV.16 (Racial) [ 2]

Winged Flight LV.14 (Racial) [ 2]

[collapse]

Unique Skills

Manamorphic Body LV.N/A (prototype)

Extra Skills *

Spoiler

Limit Break LV.2 (extra)

Overpowering Aura LV.1 (extra) [new]

Holy Magic LV.13 (extra) [ 1]

Corrupted Healing LV.8 (extra) [ 1]

Telekinesis LV.2 (extra) [new]

Magical Arms LV.3 (extra)

Card Summoner LV.6 (extra)

Summon Light Spirit (extra)

Summon Water Spirit (extra)

[collapse]

Normal Skills *

Spoiler

Blunt Weapon Technique LV.7 [ 1]

Staff Technique LV.9 [ 1]

Knife Technique LV.2

Spiritual Water Magic LV.17 [ 2]

Spiritual Light Magic LV.17 [ 2]

Wind Magic LV.15 [ 1]

Advanced Mana Control LV.28 [ 4]

Mana Healing LV.15 [ 1]

Magic Boost LV.12

Quick Cast LV.18 [ 4]

Instant Cast LV.12 [ 2]

Fast Mana Recovery LV.25 [ 9]

Miasma Resistance LV.1 [new]

Designing LV.4 [ 2]

[collapse]

Titles *

Spoiler

Saint

Eosther’s Blessing

Divine Lifesaver

Thalassa’s Blessing

High-Leveled Individual [new]

Blood Sucker (Racial)

Storage Access (Brian Wood)

[collapse]

[collapse]

Also, with Unika back ho, I could bother her with our prototype magic bows. We still haven’t made one outside of the Factory, so Unika and I headed in so we could test a few out.

The first one was the revolving magic crossbow. It is basically like the M32 MGL, but shooting arrows instead of grenades. And it naturally doesn’t use any gunpowder but is powered by magic.

And yes, it can fire explosive arrows.

Unika found the revolving crossbow decent, but it wasn’t quite what she wanted. It, after all, didn’t let her use her Strength stat and while her Magic stat did pass her Strength after the evolution, Unika still has a lot of Strength.

So instead, we tried a differently designed magic bow. It was a bow entirely made of magic. It ca in the form of a bracer that would emit a hard light construct that resembled a bow when you pass mana through it. It could even make arrows made of hard light.

I designed it after Unika asked if shooting light arrows was possible. Wilma wanted to make a plasma bow, but plasma is too difficult to contain, while hard light is easier. At least for , as my duel disk has a hard light blade that I studied, and am able to replicate.

And I’ve also used hard light projectors for things like the shield Wilma’s duel disk can project, so making a projector capable of making a bow wasn’t difficult. And since the bow is a light construct, things like its draw weight can be easily adjusted.

The arrows were the challenging part. Making one is easy. Having it stay stable for the entire flight of the arrow was more difficult. Luckily, with Alice and Lua’s help, we managed to co up with a Light Magic spell that could add stability to hard light. I then scribed a magic circle for it in the bracer that projected the bow and arrows.

Also, since the arrows are also made of hard light, their mass and size can be adjusted on the fly, making the light bow quite versatile.

But, because there has to be a but, it is basically Light Magic. It isn’t actually magic, Magic Resistance doesn’t help against it, but Light Resistance does. Not that any of us have that skill, as it is basically only held by albino born people. And rarely by dhampirs and other races that prefer the night.

The bigger problem is equipnt that resists the Light attribute. That kind of equipnt can really take down the effectiveness of the hard light bow. But blaming the bow for that is kind of stupid.

There is one more problem though. That is enchantability. As in, you can’t enchant a hard light bow. Enchantnts need sothing to hold onto them, so you can easily enchant a bow made of wood and string, but hard light isn’t sothing you can just carve. And no, you can’t project the enchantnts. At least I can’t.

Now, for so good news, because you need so. The explosive arrows I made for the revolving crossbow. They are really nice. They explode with a Fire Magic spell that is quite powerful, so they can be used to take down powerful monsters. Or destroy walls and stuff like that.

And they work extrely well with Unika’s Foxfla, or I suppose Solar Flare Fox now. I just designed them with the Foxfla data, as that is what we had. Solar Flare Fox is still a new skill, so I need more data from Oku to replicate it in the Factory. That is, if Unika isn’t here. And since she is, and we are basically done with the bows, I took her to a test room where she could show off the skill. Just so I can simulate it better.

After our data gathering session, we ended up playing chase across the Factory highway. Or should I call it the D-Wheel track? Either works.

Unika transford into her full fox form, while I beca a centaur. At first, it was just supposed to be a run, but Unika, or maybe it was her Stella side, kept challenging , so I began to take it more seriously.

I was naturally faster than Unika. I simply have more Strength, as well as the Gallop and Flickering Step skills. But admittedly, the level of my Gallop skill is quite low and I rarely use the centaur race, so I was out of practice.

anwhile Unika had all of Stella’s mories, so she knew how to use her fox body. That allowed her to be more agile on four legs than I was. So despite the fact that she couldn’t match my speed on the straights, she did the corners better and she completely took over whenever a sharp corner ca to be.

The D-wheel track doesn’t naturally have sharp corners, but as I’ve been preparing for the D-wheel tournant, I’ve made multiple tracks side by side. And you can switch between them using these high speed connections between them. Kind of like the ramps that runways have to get planes off of them without the plain having to co to a complete stop.

And Unika decided that it would be funny if we used them while going ‘the wrong direction’. So instead of nice and gentle turns that you can easily take at high speeds, we had to survive two extrely sharp turns in a row, and that ate into my speed, while Unika managed them quite well.

I almost began to cheat, as I began to think that I could make kickoff platforms near the exits. I could just jump against one, kill my speed, and then launch myself off of it to gain back so of the lost speed. But I decided I didn’t want to cheat, and instead just did my best to gain back the advantage Unika gained by her better cornering.

In the end, I did win. Mainly because the last straight of our race was … well straight. And on straights, I am faster. But the end result didn’t really matter. What matters is that we had fun.

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