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CH.595 Moving the Portal

“So if that is a portal leading to the world where the summoned monsters live while they are … not summoned, can they just return through it instead of being unsummoned?” Einar asked.

“They can. Probably. But I wouldn’t recomnd it.” I answered him. “I think, and this is just a guess, that if a monster returns to that world through this portal, they will be where that portal is. But when they are unsummoned, they return to the point from which they were summoned. So I wouldn’t recomnd it. But luckily, we have a perfect test subject.” I said as I turned to face Swampert, my just contracted Mud-Water Alligator.

“Swampert. Return to the other side through the portal.” I ordered my alligator.

As ordered, Swampert went through the portal. I then attempted to unsummon the alligator, but that didn’t work. However, I did notice that the mana line connecting us broke, so I was no longer feeding Swampert mana. Also, the portal released quite a bit of mana after Swampert went through it.

A mont later he walked back through to this side, and as he did, a bunch of mana gathered from the air and entered his body. But despite that, the mana line between us didn’t reform. So he is currently just using the mana in the air to fuel himself.

I tried to unsummon Swampert, but without the mana line connecting us, I couldn’t do it.

But by sending just a bit of mana towards Swampert, I was able to re-establish our connection.

I then tried unsummoning Swampert and this ti it worked perfectly fine. He disappeared from this side of the portal and reappeared on the other side. He also seemingly realized that if I needed him again, I could call him, so he instead headed for the river and after getting to it, dove into the water.

“So yeah. We probably shouldn’t use this as a gateway for moving around summonable monsters.” I recapped.

“But what do we do with it?” Eline asked. “It technically is dangerous. I ran into three monsters that most likely ca through it, and they were aggressive.”

“And what is causing the miasma problems?” Unika asked. “Summoned monsters don’t use miasma, right?”

“Not any more than any other monster.” I answered Unika. “The fluctuation is most likely because of mana.”

“But mana and miasma aren’t the sa.” Eline said.

“I’m getting to that. See, standard mana and miasma density is a thing. This is basically how much mana and miasma there is in the air around us. And as I said, that is pretty standard everywhere, except dungeons. Dungeons have a higher density mana.”

“... okay? How does that lead to the differing miasma levels?” Einar asked.

“When a monster cos through that portal, they pull quite a bit of mana to their bodies. This causes a dip in the local mana density, and mana and miasma from the surrounding areas co in to refill that void. But since the monsters just take the mana, this causes a rise in miasma levels. It isn’t a major increase, so nothing that would cause an alarm. But the dositers still pick up on it.” I explained. “Then when they return, that mana is returned causing the density of mana to rise. And the higher density mana pushes the surrounding mana and miasma away so it can equalize the levels again. And since this ti pure mana pushes away everything, this causes a drop in miasma levels. Again, the dositer picks up this change. Thus we get miasma levels that seem to go up and down randomly, despite them not actually changing at all.”

After a while of letting that sink in, Unika asked a question.

“So what do we do about it?”

“... The best idea is honestly just to close it.” I admitted. “It is cool, but not really worth keeping open. … unless…”

“Unless what?” Einar asked.

I turned to the superior spirit of space, since she was still here and asked her a question. “Can we move the portal?”

“Eh?” Iris was a little taken back by my question, but she quickly gathered herself and pondered my question. “... it is possible, I think. I’ve never really dealt with dinsional portals, but it is just coordinate locked. If we can fix it to different coordinates, we should be able to move it.”

“So I can move it to HoBase?”

“No. Not possible.” Iris denied my suggestion. “As I said, it is coordinate locked. Your HoBase moves. The portal wouldn’t. I think you can see the problem.”

“... okay. So the problem is how to affix the darn thing. We can’t put it on HoBase with absolute coordinates, since HoBase doesn’t have those. We need relative coordinate stabilization. That would work, right?”

“... I think so? Because I will repeat it as many tis as I have to. I don’t know dinsional portals.” Iris said. “But I don’t see why relative coordinates couldn't be used. We just need … I’m not sure what we need for that.”

“I do have an idea.” I told her. “I have a card, Different Dinsion Gate. We can probably use that as a base for what we need.”

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