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CH.514 Starstrike Blast

Today started like they all do. I got a visitor in the Factory, he told about an upcoming fissure, and I began to make plans for how to deal with it.

The one this ti was luckily happening in the middle of nowhere, so I was able to do it my way. And that way today was letting Einar and Eline take on the fissure monsters.

They have been at the level cap, LV.99, for a bit now, and while I did consider just spawning S-rank monsters for them to fight inside HoBase, I decided to just wait for the next fissures.

But sadly, the last fissure was the one in the Crystal Empire, so I decided not to take them there, and the one before that was the one with the demon, so sadly the cat-folk didn’t get a chance to fight an S-rank then.

But this ti, nothing would get in the way.

So with the cat-folk loaded up in a ship, we took off.

The fissure itself was nothing special. I popped it open, summoned Exodia to fix it and watched over Einar and Eline, while making sure they didn't get overwheld.

Luckily the fissure ca with three S-rank monsters, so there was one for Einar and Eline, while I kept the last one stun-locked with Dark Chain and Restraining Sword Barrage.

Then, when I spotted a few A-rank monsters coming out of the fissure late, I decided to quickly deal with them myself. So drawing out Errelitea, I used Ti Accel on myself and quickly cut the monsters to pieces.

After Einar and Eline dealt with their S-ranks, I stopped my stun-lock combo on it and let the two cat-folk take care of that one as well.

And yeah. As I said last ti, these fissures are really not as special as they used to be. I suppose when you know the strategies in dealing with them, they beco simple.

But we got what we wanted. Einar and Eline got their Limit Breaks and I got a new set.

Since the two cat-folk got their limit breaks, here are their status.

Spoiler

Na: Einar

Race: Night-Wing Cat-folk

Level: 100 [ 10]

HP: 3335 [ 320]

Mana: 3038 [ 440]

Strength: 2560 [ 320]

Defense: 1666 [ 210]

Magic: 1488 [ 200]

Skills:

Night Stalking LV.7 (racial) [ 1]

Expanding Night LV.7 (racial) [ 1]

Dark Lightning LV.5 (racial)

Winged Flight LV.3 (racial) [ 2]

Limit Break LV.1 (extra) [new]

Tar’s Paradise LV.3 (extra)

Card Summoner LV.2 (extra)

Taming LV.6

Twin-Sword Technique LV.7 [ 1]

Knife Technique LV.3

Mana Blade LV.3 [ 1]

Mana Control LV.8 [ 1]

Internal Magic Technique LV.2

Flickering Step LV.4

Strength Boost LV.4 [ 1]

Defense Boost LV.3 [ 1]

Cooking LV.2 [ 1]

Cleaning LV.3

Service LV.4

[collapse]

Spoiler

Na: Eline

Race: Night-Lightning Cat-folk

Level: 100 [ 10]

HP: 2258 [ 310]

Mana: 4085 [ 540]

Strength: 1357 [ 150]

Defense: 1277 [ 150]

Magic: 2870 [ 420]

Skills:

Night Stalking LV.6 (racial)

Expanding Night LV.7 (racial) [ 2]

Dark Lightning LV.8 (racial) [ 2]

Lightning Magic LV.3 (racial) [ 2]

Limit Break LV.1 (extra) [new]

Summoner’s Magic LV.3 (extra) [ 1]

Card Summoner LV.2 (extra)

Staff Technique LV.5 [ 1]

Wind Magic LV.7 [ 1]

Summoning Magic LV.6

Mana Control LV.10

Magic Boost LV.3

Quick Cast LV.3

Fast Mana Recovery LV.5

Cooking LV.2

Cleaning LV.3 [ 1]

Service LV.4

[collapse]

Now, onto my new set. That set is .

And a new set ans ten packs, so let’s get to it.

Spoiler

STBL 1

Karakuri Strategist mdl 248 "Nishipachi"; Vanity's Emptiness; Powersink Stone; Wightmare; Attack Gainer; Watthopper; Scrap Searcher; Mirror Ladybug; Blackwing - Abrolhos the gaquake

[collapse]

Karakuri Strategist … I don’t like it. It says a ton, but doesn’t really do anything.

Vanity's Emptiness is great… not really. It should prevent Summoning Magic, but that is such a niche skill in the first place that I really don’t need a counter to it.

Wightmare is good to have, even if I don’t generally use Skull Servants.

Attack Gainer is a liar. It says it is an attack gainer, but it removes attack instead.

Two Watthoppers can cause the Watthopper lock, so that is kind of cool.

Scrap Searcher is okay at most. I still have unlimited summons, so I don’t really need it.

Mirror Ladybug is the sa as Scrap Searcher. It is good for the TCG, but I don’t need it.

And Blackwing - Abrolhos the gaquake is fine. You wouldn’t use it in the TCG, but for , it has its uses.

Next pack.

Spoiler

STBL 3

White Elephant's Gift; Star Siphon; Karakuri Spider; Swift Scarecrow; Cursed Bill; Naturia Pumpkin; Scrap Lube; Mirror of the Ice Barrier; Blackwing - Abrolhos the gaquake

[collapse]

White Elephant's Gift makes Pack tokens.

Star Siphon makes a token with a high level, but that isn’t really all that worth it.

Cursed Bill is super situational.

Naturia Pumpkin can get other Naturia monsters.

Scrap Lube is a sucky Monster Reborn replacent.

Next pack.

Spoiler

STBL 5

Ally of Justice Unknown Crusher; Attack Gainer; Wattkeeper; Red Screen; Axe of Fools; Karakuri Trick House; Wightmare; Naturia Stag Beetle; Formula Synchron

[collapse]

Unknown Crusher is okay. Banishnt is nice, even if it is after damage calc.

Wattkeeper sucks. I have better cards for that.

Karakuri Trick House is too situational.

Naturia Stag Beetle is super specific, but it has decent attack.

And Formula Synchron is amazing. … Well, at least it is good. I’ve kind of been needing a low level Synchro Tuner, and now I finally have one. And it even makes Pack tokens. So yeah, I really like it.

Next pack.

Spoiler

STBL 6

Naturia Pumpkin; Half Counter; Extra Veiler; Karakuri Spider; Wattdragonfly; Mirror Ladybug; Red Screen; Karakuri Anatomy; Karakuri Bushi mdl 6318 "Muzanichiha"

[collapse]

Half Counter is fine, but I have better battle traps.

Extra Veiler is sowhat cool, because it can reflect effect damage.

Karakuri Anatomy makes Pack tokens, so that is nice.

And Karakuri Bushi is kind of h, but better than the previous Karakuri monster.

Next pack.

Spoiler

STBL 7

Naturia Stag Beetle; Vanity's Emptiness; Axe of Fools; Half Counter; Rescue Warrior; Karakuri Strategist mdl 248 "Nishipachi"; dallion of the Ice Barrier; Dragunity Knight - Vajrayana; Droll & Lock Bird

[collapse]

Rescue Warrior is kind of cool. Sure the battle damage protection is not that needed, but if it dies, I get to take control of the monster that killed it.

Droll & Lock Bird is not that good, because people don’t draw cards. … but then again, it might prevent mana recovery, since cards in hand and mana seem to be related. So requires testing.

And Dragunity Knight - Vajrayana is fine. The effect to double its attack is nice, but sadly without it, it isn’t that strong.

Next pack.

Spoiler

STBL 8

Rescue Warrior; Vanity's Emptiness; Mirror of the Ice Barrier; Darkfall; Darkworld Shackles; Naturia Stag Beetle; Wattkeeper; Cursed Bill; Wattsquirrel

[collapse]

Darkfall is way too specific, and I still don’t know what counts as special summoning. I know regular Summoning Magic counts as a normal summon, but what is special summoning? Maybe demon summoning? Spirit summoning?

Darkworld Shackles is a great card to install into criminals. … except for the part where it will slowly kill them.

And Wattsquirrel is cool, but just doesn’t have the attack stat for its effects.

Next pack.

Spoiler

STBL 9

Blackwing - Boobytrap; Koa'ki Ring; Naturia Pumpkin; dallion of the Ice Barrier; Ally of Justice Unknown Crusher; Barkion's Bark; Karakuri Strategist mdl 248 "Nishipachi"; Needle Soldier; Lancer Archfiend

[collapse]

Barkion's Bark is nice. No traps for a bit.

Needle Soldier gives a Synchro it was used as a material for piercing damage.

And Lancer Archfiend can once per turn give a monster piercing.

Last pack.

Spoiler

STBL 10

Wattkeeper; Barkion's Bark; Vice Berserker; Red Screen; White Elephant's Gift; Karakuri Trick House; Defenders Intersect; Necro Linker; Gravity Collapse

[collapse]

Vice Berserker has such a cool effect. Because a 2k attack boost is great. … but it is only until the end of the turn. If it was permanent, I’d actually really like the card. But it isn’t, so I don’t care.

Defenders Intersect is situational, but not bad. It does prevent defensive tactics, and seals all skills. So that is really good.

Necro Linker is trash. Why would I resurrect a Tuner I can’t use as Synchro material?

And Gravity Collapse is actually quite good. Sure you have to tribute a Synchro for it, but it prevents all summoning for the rest of the turn.

… was it ever used? Because I feel like it should have been. Or is it just too inconsistent to set up? Because preventing your opponent from summoning, even if you have to sack a Synchro monster for it, is amazing.

But yeah. That was the first ten packs of Starstrike Blast. One super rare and one ultimate rare. Not amazing, but not terrible either. Just kind of average.

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