CH.506 Completing Stardust Overdrive, and Clear World
Rember when I said I’d complete so other day? Yeah, I think that day is today.
So I’ll open 200 packs, speedrun style, and then I’ll get the rest with Capsules.
Spoiler
200 SOVR packs
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Now, onto the ones I didn’t get.
And I was only missing four cards.
Clear Vice Dragon is interesting. The fact that its attack becos twice that of its opponent is quite powerful.
Dark Simorgh is super situational, because it just prevents setting. Which is basically hiding, so most hiding skills should be negated by Dark Simorgh. Which is nice and all, but situational.
Guardian Eatos is fine. Not amazing, but just fine. I guess if I run into soone who uses the souls of the deceased as weapons, I could use Eatos to counter that.
And Ice Queen is nice. I have Ice Master already, but as I’ve said earlier, I lack ice Spellcasters. The Ice Barrier monsters do sowhat make up for it, but Ice Queen is also good.
Spoiler
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And that is Stardust Overdrive completed.
I then decided to look into Clear World and Clear Vice Dragon.
Mainly, I wanted to know if Clear World affects , and also what kind of effects it will have on real people. And if the effects would stack, if you have multiple attributes, like Alice and Lua have.
Spoiler
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Starting off, Clear World didn’t affect , as expected.
For those that carry the Light attribute, it caused this predictive phantom to appear, that would move exactly like they will move in about two to five seconds. Kind of like foresight, but revealed to everyone around. It was very trippy, because sotis, it would do sothing the person hadn’t even decided they’d do, and then it would quickly change. It was all sorts of trippy.
Dark causes people to have ‘attack lag’ between their attacks. So if soone with the Dark attribute casts a spell or strikes with a sword, they have to wait a bit before they can attack again. It isn’t long, only around 5 to 10 seconds depending on the attack, but that is an eternity in a real fight. And sure you can defend, but it can really throw off your timing.
Earth caused your footholds to go crazy. Like sotis the earth below your feet just begins to rise or fall, or maybe you experienced a super localized earthquake.
Water causes you to drain mana at pretty high speeds. If you have the Water attribute, and are under the effects of Clear World, your mana pool will drain at a rate of 1000 mana per minute.
Fire literally sets you on fire, and you might burn to death. It is by far the most dangerous of the Clear World effects, because it is the only one that can outright kill you. … well, Wind can as well, but not as easily. And sure most Fire mages eventually acquire Fire Resistance, but resistance is not immunity.
And then Wind. Wind causes the air around you to thin, so you can’t breathe properly. Kind of like you were at a high altitude and suffered from altitude sickness. Eventually you’ll get hypoxia and pass out, potentially even die.
So yeah. Clear World does go crazy. And yes, if you have multiple attributes, all of the effects do apply. So if you have multiple attributes, don’t challenge under Clear World. Because just one of those effects can be debilitating.
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