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CH.496 Completing Raging Battle and Ancient Prophecy

With the tournant over, we are back on HoBase. And HoBase has been moved away from the Castle dungeon so the area where the dungeons collect creation energy from doesn’t overlap too much.

And being back ho ans that I can do what I want, and I’m feeling so packs today.

I have three sets I haven’t completed, though I have unlocked a decent amount of each of them, so what I think I’ll do is just speedrunning at least one of them. Maybe two, depending on how long it takes.

So let’s start with . 200 packs will do.

Spoiler

200 RGBT packs 1

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Now, a quick check on how many cards I’m missing from this set, and I’ll decide if I’ll do another 200 packs.

And the answer is, no, I won’t be doing that. I’m only missing 8 cards, so I’ll just get them with Capsules.

Starting off Exploder Dragonwing. It's nice. Good attack, decent effect.

Trident Dragion. Why is it Dragion and not dragon? It does have 3k attack, and can attack up to three tis, but it is a little too demanding for that effect.

Sphere of Chaos is bad. Terrible stats for a LV.5 and the effects it has just aren’t that good.

Immortal Ruler is h. All it does is recover Zombie World.

Overwhelm is fine, but a bit situational.

Beast Striker is okay. It can special summon Mojas from the deck, but I don’t really need that ability.

Koa'ki iru Valafar is bad. It demands way too much for way too little payoff.

And Swallow's Nest allows for the tributing of a Winged Beast, so that another one, with the sa level, can be special summoned from the deck. Which isn’t bad, just not sothing I need.

Spoiler

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And that is Raging Battle complete. And I think I have ti for another set, so let’s move onto .

Spoiler

200 ANPR packs 1

Spoiler

Water Hazard (Common) x24

Pixie Ring (Common) x25

Depth Amulet (Common) x33

Imperial Custom (Common) x39

Flamvell Counter (Common) x29

Iron Core Luster (Common) x33

Blackwing - Fane the Steel Chain (Common) x36

Koa'ki iru Hydro Barrier (Common) x23

Scary Moth (Common) x34

Armored Axon Kicker (Common) x31

Ancient Crimson Ape (Common) x26

Divine Dragon Aquabizarre (Common) x29

Infernity Beast (Common) x37

Genetic Woman (Common) x32

Morphtronic Magnen Bar (Common) x37

Cyborg Doctor (Common) x28

Ard Sea Hunter (Common) x33

Shiny Black "C" (Common) x29

Shark Cruiser (Common) x34

XX-Saber Ragigura (Common) x47

White Potan (Common) x34

Darksea Float (Common) x40

Sunlight Unicorn (Common) x29

Koa'ki iru Boulder (Common) x21

Silver Wing (Common) x30

Core Blaster (Common) x35

Spirit Burner (Common) x32

Hydro Pressure Cannon (Common) x30

Sword of Sparkles (Common) x24

Brain Research Lab (Common) x30

Fossil Dig (Common) x46

Advance Draw (Common) x33

Ancient Leaf (Common) x38

Rekindling (Common) x37

Ergency Assistance (Common) x39

Release Restraint Wave (Common) x29

At One With the Sword (Common) x31

Fairy Wind (Common) x35

Damage Translation (Common) x30

Battle Teleportation (Common) x34

A Major Upset (Common) x26

Aegis of the Ocean Dragon Lord (Common) x27

Slip of Fortune (Common) x41

Battle of the Elents (Common) x29

Psychic Soul (Common) x32

Sunny Pixie (Common) x40

Fishborg Blaster (Common) x25

Blackwing - Mistral the Silver Shield (Common) x22

Ancient Fairy Dragon (Ghost Rare) x6

Solidarity (Rare) x14

Core Reinforcent (Rare) x8

Koa'ki iru Tornado (Rare) x12

Magicat (Rare) x13

Darksea Rescue (Rare) x4

Sauropod Brachion (Rare) x12

Fortune Lady Fire (Rare) x10

Koa'ki iru Speeder (Rare) x10

Kuribon (Rare) x16

Psychic Emperor (Rare) x10

Flamvell Firedog (Rare) x9

Gaap the Divine Soldier (Rare) x11

Fortune Lady Light (Rare) x7

Jester Lord (Rare) x9

Falchion Beta (Rare) x6

Pseudo Space (Rare) x14

Arcana Knight Joker (Rare) x10

Reinforce Truth (Rare) x8

XX-Saber Fulhelmknight (Rare) x6

Turbo Rocket (Rare) x11

Kasha (Secret Rare) x1

XX-Saber Gardestrike (Secret Rare) x1

White Night Dragon (Secret Rare) x2

Koa'ki iru Crusader (Super Rare) x4

XX-Saber Faultroll (Super Rare) x2

Beast Machine King Barbaros Ür (Super Rare) x2

Jester Confit (Super Rare) x3

Minefieldriller (Super Rare) x1

Future Visions (Super Rare) x4

Core Compression (Super Rare) x2

Saber Slash (Super Rare) x4

Skill Successor (Super Rare) x2

Revival of the Immortals (Super Rare) x1

Turbo Cannon (Super Rare) x2

Archfiend Zombie-Skull (Super Rare) x2

Gaia Plate the Earth Giant (Ultimate Rare) x3

Earthbound Immortal Chacu Challhua (Ultimate Rare) x1

Ancient Sacred Wyvern (Ultimate Rare) x2

Earthbound Immortal Chacu Challhua (Ultra Rare) x2

Earthbound Immortal Cusillu (Ultra Rare) x2

Gaia Plate the Earth Giant (Ultra Rare) x5

Flamvell Commando (Ultra Rare) x1

Koa'ki iru Gravirose (Ultra Rare) x1

Koa'ki iru Ghoulungulate (Ultra Rare) x2

XX-Saber Gottoms (Ultra Rare) x1

Ancient Sacred Wyvern (Ultra Rare) x1

Ancient Fairy Dragon (Ultra Rare) x1

Blackwing - Vayu the Emblem of Honor (Ultra Rare) x1

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Got 14 new cards.

Ancient Fairy Dragon is nice. I like the design. The additional summon is unnecessary, and the field spell destroying effect might be useful in so situations.

Solidarity is amazing, and I love Solidarity beatdown. It’s just fun.

Darksea Rescue is mid, but I guess free Pack tokens are free pack tokens.

Kasha is a potentially large beater, but honestly speaking, I probably won’t be using it. Unless I have to fight a master necromancer or sothing. Is there even necromancy magic? I’ve never run into books about it, but maybe they are just carefully controlled.

XX-Saber Gardestrike is decent in the TCG, because it can special summon itself, but for , it is just a h beater.

White Night Dragon is a Water attributed Blue-Eyes with an effect. So I do like it, just … it isn’t a Blue-Eyes. Still a cool monster. … because it is made of ice.

Turbo Cannon is fine. The 0/0 stat line does hurt it a bit, and it really should Synchro Tuner. Sadly it isn’t, but the effect is decent.

Archfiend Zombie-Skull is fine. Protects your zombies from card effects, which ans they are protected against magic. Really good monster.

Earthbound Immortal Chacu Challhua is an Earthbound Immortal, so it is automatically quite good. The burn effect it has is nice, and all of the usual Earthbound Immortal effects are also good.

Earthbound Immortal Cusillu is dumb. Why does an Earthbound Immortal need an effect that protects it from being destroyed by battle? Your opponent cannot target it for attacks in the first place. Would you really ram this thing into an opponent's monster with more than 2800 attack, then tribute a monster, only to keep this monkey on the field and halve your opponent’s life points? Why would you do all of that when you can just attack directly and get basically the sa effect.

Koa'ki iru Gravirose is pretty bad. Its effect triggers during your standby phase, so you have to keep it on the field for the duration of your opponent’s turn. And all you get is a Foolish Burial of a LV.3 or lower monster. Not worth it.

Koa'ki iru Ghoulungulate is a bit better, because it does protect your Koa'ki iru monsters from being destroyed by battle, and the cost of banishing Koa'ki iru monster from the GY isn’t too bad.

XX-Saber Gottoms is amazing in the TCG. His effect isn’t once per turn, so if you can loop your X-Saber monsters, you can just force your opponent to discard their entire hand. 3100 attack is also nice, and it is decently generic.

Blackwing - Vayu the Emblem of Honor sounds decent at first, but then you realize you can’t use it as a Synchro material on the field. And even if you use it as one from the GY, the Synchro you summon doesn’t get properly summoned, and its effects are negated. So Vayu is not worth using.

Spoiler

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And after a quick check, I’m only missing six cards, so I’m getting them one by one.

Starting off Elental HERO Gaia. It is fine, but I wish the attack increase would be permanent.

Greed Grado is way too situational.

Card Guard is fine.

Card Blocker is trying to be a Card Trooper, but it sucks at it.

Ancient Forest is interesting, but I need to experint with it before I put it to real world use.

And then we have the big boy. Or man. Or Phantasm. The (almost) all-mighty, Armityle the Chaos Phantasm. He naturally cos packing the Divine-Beast effect. And since my cards tend to use their more powerful ani effects, when possible, Armityle does co with its ani effect, instead of its usual effect.

Spoiler

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And yes. I know this ans that Janina will eventually challenge Armityle. But luckily I learned from Ra, and I won’t let the two fight outside of the Factory.

Admittedly, I’m not sure how the match will go. If this was the regular TCG Armityle, I think Janina would win, because she could copy its stat up, but since this is the ani Armityle, there is a full possibility Janina will actually lose.

But yeah. That will be all for today. Next ti … I’ll do sothing. Probably will summon the Synchroes I got, so I can get the next few rewards.

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