CH.496 Completing Raging Battle and Ancient Prophecy
With the tournant over, we are back on HoBase. And HoBase has been moved away from the Castle dungeon so the area where the dungeons collect creation energy from doesn’t overlap too much.
And being back ho ans that I can do what I want, and I’m feeling so packs today.
I have three sets I haven’t completed, though I have unlocked a decent amount of each of them, so what I think I’ll do is just speedrunning at least one of them. Maybe two, depending on how long it takes.
So let’s start with . 200 packs will do.
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200 RGBT packs 1
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Now, a quick check on how many cards I’m missing from this set, and I’ll decide if I’ll do another 200 packs.
And the answer is, no, I won’t be doing that. I’m only missing 8 cards, so I’ll just get them with Capsules.
Starting off Exploder Dragonwing. It's nice. Good attack, decent effect.
Trident Dragion. Why is it Dragion and not dragon? It does have 3k attack, and can attack up to three tis, but it is a little too demanding for that effect.
Sphere of Chaos is bad. Terrible stats for a LV.5 and the effects it has just aren’t that good.
Immortal Ruler is h. All it does is recover Zombie World.
Overwhelm is fine, but a bit situational.
Beast Striker is okay. It can special summon Mojas from the deck, but I don’t really need that ability.
Koa'ki iru Valafar is bad. It demands way too much for way too little payoff.
And Swallow's Nest allows for the tributing of a Winged Beast, so that another one, with the sa level, can be special summoned from the deck. Which isn’t bad, just not sothing I need.
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And that is Raging Battle complete. And I think I have ti for another set, so let’s move onto .
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200 ANPR packs 1
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Water Hazard (Common) x24
Pixie Ring (Common) x25
Depth Amulet (Common) x33
Imperial Custom (Common) x39
Flamvell Counter (Common) x29
Iron Core Luster (Common) x33
Blackwing - Fane the Steel Chain (Common) x36
Koa'ki iru Hydro Barrier (Common) x23
Scary Moth (Common) x34
Armored Axon Kicker (Common) x31
Ancient Crimson Ape (Common) x26
Divine Dragon Aquabizarre (Common) x29
Infernity Beast (Common) x37
Genetic Woman (Common) x32
Morphtronic Magnen Bar (Common) x37
Cyborg Doctor (Common) x28
Ard Sea Hunter (Common) x33
Shiny Black "C" (Common) x29
Shark Cruiser (Common) x34
XX-Saber Ragigura (Common) x47
White Potan (Common) x34
Darksea Float (Common) x40
Sunlight Unicorn (Common) x29
Koa'ki iru Boulder (Common) x21
Silver Wing (Common) x30
Core Blaster (Common) x35
Spirit Burner (Common) x32
Hydro Pressure Cannon (Common) x30
Sword of Sparkles (Common) x24
Brain Research Lab (Common) x30
Fossil Dig (Common) x46
Advance Draw (Common) x33
Ancient Leaf (Common) x38
Rekindling (Common) x37
Ergency Assistance (Common) x39
Release Restraint Wave (Common) x29
At One With the Sword (Common) x31
Fairy Wind (Common) x35
Damage Translation (Common) x30
Battle Teleportation (Common) x34
A Major Upset (Common) x26
Aegis of the Ocean Dragon Lord (Common) x27
Slip of Fortune (Common) x41
Battle of the Elents (Common) x29
Psychic Soul (Common) x32
Sunny Pixie (Common) x40
Fishborg Blaster (Common) x25
Blackwing - Mistral the Silver Shield (Common) x22
Ancient Fairy Dragon (Ghost Rare) x6
Solidarity (Rare) x14
Core Reinforcent (Rare) x8
Koa'ki iru Tornado (Rare) x12
Magicat (Rare) x13
Darksea Rescue (Rare) x4
Sauropod Brachion (Rare) x12
Fortune Lady Fire (Rare) x10
Koa'ki iru Speeder (Rare) x10
Kuribon (Rare) x16
Psychic Emperor (Rare) x10
Flamvell Firedog (Rare) x9
Gaap the Divine Soldier (Rare) x11
Fortune Lady Light (Rare) x7
Jester Lord (Rare) x9
Falchion Beta (Rare) x6
Pseudo Space (Rare) x14
Arcana Knight Joker (Rare) x10
Reinforce Truth (Rare) x8
XX-Saber Fulhelmknight (Rare) x6
Turbo Rocket (Rare) x11
Kasha (Secret Rare) x1
XX-Saber Gardestrike (Secret Rare) x1
White Night Dragon (Secret Rare) x2
Koa'ki iru Crusader (Super Rare) x4
XX-Saber Faultroll (Super Rare) x2
Beast Machine King Barbaros Ür (Super Rare) x2
Jester Confit (Super Rare) x3
Minefieldriller (Super Rare) x1
Future Visions (Super Rare) x4
Core Compression (Super Rare) x2
Saber Slash (Super Rare) x4
Skill Successor (Super Rare) x2
Revival of the Immortals (Super Rare) x1
Turbo Cannon (Super Rare) x2
Archfiend Zombie-Skull (Super Rare) x2
Gaia Plate the Earth Giant (Ultimate Rare) x3
Earthbound Immortal Chacu Challhua (Ultimate Rare) x1
Ancient Sacred Wyvern (Ultimate Rare) x2
Earthbound Immortal Chacu Challhua (Ultra Rare) x2
Earthbound Immortal Cusillu (Ultra Rare) x2
Gaia Plate the Earth Giant (Ultra Rare) x5
Flamvell Commando (Ultra Rare) x1
Koa'ki iru Gravirose (Ultra Rare) x1
Koa'ki iru Ghoulungulate (Ultra Rare) x2
XX-Saber Gottoms (Ultra Rare) x1
Ancient Sacred Wyvern (Ultra Rare) x1
Ancient Fairy Dragon (Ultra Rare) x1
Blackwing - Vayu the Emblem of Honor (Ultra Rare) x1
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Got 14 new cards.
Ancient Fairy Dragon is nice. I like the design. The additional summon is unnecessary, and the field spell destroying effect might be useful in so situations.
Solidarity is amazing, and I love Solidarity beatdown. It’s just fun.
Darksea Rescue is mid, but I guess free Pack tokens are free pack tokens.
Kasha is a potentially large beater, but honestly speaking, I probably won’t be using it. Unless I have to fight a master necromancer or sothing. Is there even necromancy magic? I’ve never run into books about it, but maybe they are just carefully controlled.
XX-Saber Gardestrike is decent in the TCG, because it can special summon itself, but for , it is just a h beater.
White Night Dragon is a Water attributed Blue-Eyes with an effect. So I do like it, just … it isn’t a Blue-Eyes. Still a cool monster. … because it is made of ice.
Turbo Cannon is fine. The 0/0 stat line does hurt it a bit, and it really should Synchro Tuner. Sadly it isn’t, but the effect is decent.
Archfiend Zombie-Skull is fine. Protects your zombies from card effects, which ans they are protected against magic. Really good monster.
Earthbound Immortal Chacu Challhua is an Earthbound Immortal, so it is automatically quite good. The burn effect it has is nice, and all of the usual Earthbound Immortal effects are also good.
Earthbound Immortal Cusillu is dumb. Why does an Earthbound Immortal need an effect that protects it from being destroyed by battle? Your opponent cannot target it for attacks in the first place. Would you really ram this thing into an opponent's monster with more than 2800 attack, then tribute a monster, only to keep this monkey on the field and halve your opponent’s life points? Why would you do all of that when you can just attack directly and get basically the sa effect.
Koa'ki iru Gravirose is pretty bad. Its effect triggers during your standby phase, so you have to keep it on the field for the duration of your opponent’s turn. And all you get is a Foolish Burial of a LV.3 or lower monster. Not worth it.
Koa'ki iru Ghoulungulate is a bit better, because it does protect your Koa'ki iru monsters from being destroyed by battle, and the cost of banishing Koa'ki iru monster from the GY isn’t too bad.
XX-Saber Gottoms is amazing in the TCG. His effect isn’t once per turn, so if you can loop your X-Saber monsters, you can just force your opponent to discard their entire hand. 3100 attack is also nice, and it is decently generic.
Blackwing - Vayu the Emblem of Honor sounds decent at first, but then you realize you can’t use it as a Synchro material on the field. And even if you use it as one from the GY, the Synchro you summon doesn’t get properly summoned, and its effects are negated. So Vayu is not worth using.
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And after a quick check, I’m only missing six cards, so I’m getting them one by one.
Starting off Elental HERO Gaia. It is fine, but I wish the attack increase would be permanent.
Greed Grado is way too situational.
Card Guard is fine.
Card Blocker is trying to be a Card Trooper, but it sucks at it.
Ancient Forest is interesting, but I need to experint with it before I put it to real world use.
And then we have the big boy. Or man. Or Phantasm. The (almost) all-mighty, Armityle the Chaos Phantasm. He naturally cos packing the Divine-Beast effect. And since my cards tend to use their more powerful ani effects, when possible, Armityle does co with its ani effect, instead of its usual effect.
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And yes. I know this ans that Janina will eventually challenge Armityle. But luckily I learned from Ra, and I won’t let the two fight outside of the Factory.
Admittedly, I’m not sure how the match will go. If this was the regular TCG Armityle, I think Janina would win, because she could copy its stat up, but since this is the ani Armityle, there is a full possibility Janina will actually lose.
But yeah. That will be all for today. Next ti … I’ll do sothing. Probably will summon the Synchroes I got, so I can get the next few rewards.
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