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CH.483 Stardust Overdrive

With another day ca another fissure. This ti in a place that was hitting a little closer to ho for one of us.

Yeah, it was happening over the ocean close to Jala’s island, and thus close to the Nixie clan. So naturally it will be important that we will be there to protect Cailie’s clan from destruction.

And honestly speaking, the timing is kind of good. Cailie recently reached the level cap, so she is set for her Limit Break skill.

… and maybe I’m also ready for a new set, but the fissure cos first.

The fighting squad this ti was actually tiny. Because it was just Cailie and I. … well, not really but we were the only HoBase personnel here.

That is because we had a massive squad of dragons backing us up. It wasn’t just Jala and the water dragons that lived with him, but we also had sky, light, darkness and water dragons from the coast. I think there were even so fire dragons, but they don’t really like fighting over water as much, so there were only a few.

So with a dragon army by our sides, we were ready to pop open the fissure.

And soon after I did so, I noticed the first reaction. But it wasn’t monsters coming out of the fissure, instead it was the aquatic monsters in the sea below us evolving rapidly, going from your average C-rank monsters to A and S-rank beasts.

I used a mix of skills and cards to separate one of the S-ranks for Cailie to fight one-on-one, so she could get her Limit Break. I then summoned Exodia to have him deal with the fissure, while the dragons killed the other monsters.

By the end of it all, the ocean looked like a bloodbath, because it kind of was one. The water dragons cleaned most of the blood away, I even helped a bit with Blood Magic, and we let the rest just … dissipate into the sea.

With all of that done, I gathered the corpses of the S-rank monsters, we took them to the coast and had a … I was going to say little, but it was a huge seafood barbeque.

It ate a bit into stuff I have in Storage, as I don’t have things like barbeque sauce monsters, so I have to mix that stuff myself, but luckily I had enough, and I’ll just have to stockpile so more into Storage.

Back on HoBase, we confird that Cailie did get her Limit Break, and yes, she did get it. So here is her status.

Spoiler

Na: Cailie

Race: Wind Spirit rmaid ?

Level: 102 [ 8]

HP: 2575 [ 190]

Mana: 7530 [ 450]

Strength: 1256 [ 88]

Defense: 1709 [ 112]

Magic: 4130 [ 260]

Skills:

Purifying Winds LV.2 (unique)

Spirit Magic LV.9 (racial) [ 1]

Marvelous Swimming LV.7 (racial)

Aerial Swimming LV.6 (racial) [ 1]

Create Wind Spirit (racial)

Limit Break LV.1 (extra) [new]

Charming Voice LV.5 (extra)

Card Summoner LV.2 (extra)

Summon Wind Spirit (extra)

Summon Water Spirit (extra)

Summon Earth Spirit (extra)

Summon Nature Spirit (extra)

Knife Technique LV.1

Hiding LV.2

Sneak Attack LV.2

Spiritual Wind Magic LV.10 [ 1]

Spiritual Nature Magic LV.6

Spiritual Mana Control LV.10

Magic Boost LV.3

Quick Cast LV.8 [ 1]

Instant Cast LV.5

Magic resistance LV.3

Gardening LV.7 [ 1]

Singing LV.6

Battle Song LV.4

Performance LV.4

Daughter of Anemoi

Greater Spirit of West Wind

Thalassa’s Blessing

Gaia’s Blessing

Hegemone’s Blessing

Half Spirit

Spirit Singer

One that Sings to Nature

One that Swims through the Air

Hallow Prison Prevailer

One that Returned from Banishnt

Storage Access (Brian Wood)

[collapse]

And that is what she is looking like now. Nothing major, but still nice.

As for , a fissure ans a new set and I think you already know which set I got access to. … That is actually a trick question, because for so reason, I got two sets. and .

But new sets an packs, so let’s just get to it.

And I’m starting off with Hidden Arsenal 1. Ten packs, naturally.

Spoiler

HA01 1

Ally of Justice Garadholg; Detonate; Worm Apocalypse; Flamvell Guard; Evolution Burst

[collapse]

Garadholg is terrible. 200 attack boost, only when against a light monster is horrible.

Detonate is okay at best. Too much setup for too little payoff.

Worm Apocalypse is trying to be MST, but it also sucks.

And Evolution Burst is okay, I guess. The special attack cards like Evolution Burst are generally not worth it, but they aren’t terrible.

Next pack.

Spoiler

HA01 3

Flamvell Magician; Berserker Crush; X-Saber Axel; Worm Dimikles; Blizzed, Defender of the Ice Barrier

[collapse]

Flamvell Magician sucks as a monster, but it is a LV.4 tuner. And to make it better, it is a Fire monster with 200 defense, so you can summon it with Rekindling.

Berserker Crush sucks, as does Worm Dimikles.

And Defender of the Ice Barrier is … well, I guess I can kill the bird for Pack tokens.

Next pack.

Spoiler

HA01 5

Berserker Crush; Detonate; Worm Dimikles; Worm Cartaros; X-Saber Urbellum

[collapse]

X-Saber Urbellum isn’t all that good, but it is a Synchro, so I’ll take it.

Next pack.

Spoiler

HA01 7

X-Saber Uruz; Berserker Crush; Flamvell Magician; Worm Apocalypse; Evolution Burst

[collapse]

… okay. Who designed X-Saber Uruz? Like really? You have to destroy a monster by battle, that part is fine, but you then have to tribute Uruz to return the destroyed monster to the top of your opponent’s deck. Who would ever do that?

Well, whatever. Next pack.

Spoiler

HA01 8

Worm Barses; Ally of Justice Clausolas; Ally of Justice Rudra; X-Saber Uruz; Cryomancer of the Ice Barrier

[collapse]

Clausolas is just a vanilla, but it does have decent stats.

And Cryomancer of the Ice Barrier is pretty good. Sure level based effects still don’t work on the local monsters, but they do work on people.

Next pack.

Spoiler

HA01 9

X-Saber Axel; Flamvell Dragnov; Flamvell Guard; Worm Barses; Wrath of Neos

[collapse]

Oh god. Fricking Dragnov. Another ‘who designed this card?’ card. Like really? You have to actually try to make a card this bad.

Wrath of Neos is at least okay.

Next, and last Hidden Arsenal 1, pack.

Spoiler

HA01 10

Berserker Crush; Blizzard Warrior; X-Saber Uruz; Flamvell Magician; Mist Valley Soldier

[collapse]

No new cards in the last pack. Sha. Well, whatever. Got so new Synchroes, so that is nice. Let’s change sets and move onto Stardust Overdrive.

Spoiler

SOVR 1

Spider Egg; Ritual of Grace; Reptilianne dusa; Attack Pheromones; Koa'ki iru Sea Panther; Slip Summon; Tuned Magician; Solitaire Magician; Fortune Lady Earth

[collapse]

Spider Egg is a bit too specific to be used often, and it isn’t even all that good.

Ritual of Grace is a Ritual Spell, but I don’t have the Ritual Monster for it yet. The GY effect is decent though.

Reptilianne dusa is fine. Reducing sothing's attack to 0 is good.

Attack Pheromones is kind of specific, but maybe I will find a use for it.

Koa'ki iru Sea Panther is bad, as is Slip Summon.

Tuned Magician should have just been a Tuner in the first place, instead of this Gemini with a Gemini effect that makes it into a Tuner.

Solitaire Magician is okay, but I’d rather just have huge attack Fortune Ladies on my field.

And speaking of, Fortune Lady Earth is the best Fortune Lady. For my use. In the TCG, Light is probably the best, but you could argue for any of them.

Next pack.

Spoiler

SOVR 2

Spyder Spider; Slip Summon; Gemini Spark; Ritual Buster; Reptilianne dusa; Enlightennt; Energy Bravery; Divine Grace - Northwemko; Earthbound Immortal Revival

[collapse]

Spyder Spider is okay I guess. But seriously, who put night vision goggles on a spider?

Gemini Spark is awful.

Ritual Buster is too specific.

Enlightennt, again, is too specific. And too limiting.

Energy Bravery is okay, its effect is fine, but it really should offer an extra summon for a Gemini monster or sothing to actually be good.

Divine Grace - Northwemko is the ritual monster that goes with Ritual of Grace, so it is nice to have. And its effect is fine. Not great, but not bad either.

And Earthbound Immortal Revival is … a card that does things. They aren’t good things, but it does do so things.

Next pack.

Spoiler

SOVR 3

Roar of the Earthbound Immortal; Attack Pheromones; Synchro Barrier; Insect Neglect; Gemini Spark; Ti Passage; Stygian Dirge; Majestic Dragon; Fortune Lady Wind

[collapse]

Roar of the Earthbound Immortal is kind of specific, but the effect is nice.

Synchro Barrier is just a sucky Waboku.

Insect Neglect can stop attacks, but does require Insects in the GY. So it isn’t bad.

Ti Passage is fine, but nothing super.

Stygian Dirge could be useful if I’m facing a ton of people whose levels I want to reduce, but when would that ever happen?

Majestic Dragon is honestly bad, but I’ll need it for the Majestic Synchroes, so I’ll take it.

And Fortune Lady Wind is fine. Another Fortune Lady, but not one of the best ones.

Next pack.

Spoiler

SOVR 4

Reptilianne dusa; Gemini Booster; Roar of the Earthbound Immortal; Herculean Power; Molting Escape; Ground Spider; Dark Spider; Attack Pheromones; Raging Mad Plants

[collapse]

Gemini Booster has the right idea, but it is still too slow, just like all Gemini stuff is.

Herculean Power is actually decent Gemini support, because it allows for the special summoning of a Gemini from the hand, which you can then normal summon to give the monster its Gemini effect.

Molting Escape is interesting, and sothing worth looking into as an install. I can probably get a decent skill out of it.

Ground Spider isn’t good, so I won’t be using it. Well, maybe for spider silk.

Dark Spider is the sa.

Raging Mad Plants is fine, until you reach the End Phase and it destroys all Plants. I guess it is the Plant-type Limiter Removal, it just sucks more because it needs more setup.

Next pack.

Spoiler

SOVR 5

Attack Pheromones; Faustian Bargain; Oshaleon; Savage Colosseum; Infernity Necromancer; Insect Neglect; Reptilianne Viper; Regulus; Zero Gardna

[collapse]

Faustian Bargain is interesting. The fact that you can use your opponent’s monster for it makes it decent.

Oshaleon does redirect attacks, but you can’t cause a lock by controlling two of them, so that reduces the usability.

Savage Colosseum is a Field Spell, which ans a new Factory room. And I guess it is okay. Kind of savage though.

Infernity Necromancer is good. Special summoning from the GY is always nice.

Reptilianne Viper goes well with Reptilianne dusa, so that is nice.

Regulus is just a tiger/lion thing. I might give a copy to Einar or Eline.

And Zero Gardna is Waboku in monster form, so it is decent.

Next pack.

Spoiler

SOVR 6

Appointer of the Red Lotus; Synchro Barrier; Oshaleon; Roar of the Earthbound Immortal; Regulus; Moray of Greed; Infernity Force; Koa'ki iru Sea Panther; Raging Mad Plants

[collapse]

Appointer of the Red Lotus is not sothing I need.

Moray of Greed is cool. Easy pack tokens can be made with it.

Infernity Force is a bit specific, but it isn’t bad.

Next pack.

Spoiler

SOVR 7

Spider Web; Limit Impulse; Reptilianne Scylla; Attack Pheromones; Infernity Necromancer; Gemini Booster; Ritual of Grace; Ground Spider; Fortune Lady Earth

[collapse]

Spider Web… woohoo. I get to make a spider room in the Factory. And I’m not arachnophobic, but still, I’d honestly rather not.

Limit Impulse is too costly. I have better token generating cards.

And Reptilianne Scylla is fine, but nothing special.

Next pack.

Spoiler

SOVR 8

Relinquished Spider; Herculean Power; Infernity Necromancer; Reptilianne Viper; Ti Passage; Reptilianne Spawn; Spider Egg; Koa'ki iru Sea Panther; Nega-Ton Corepanel

[collapse]

Relinquished Spider is fine.

Reptilianne Spawn is a much better token generator than Limit Impulse.

And Nega-Ton Corepanel is fine.

Next pack.

Spoiler

SOVR 9

Savage Colosseum; Infernity Force; Reptilianne Gorgon; Dark Spider; Slip Summon; Relinquished Spider; Stygian Dirge; Herculean Power; Mother Spider

[collapse]

Reptilianne Gorgon is kind of bad, but I guess I could make it work.

And Mother Spider is fine.

Next, and last, pack. I did get so nice stuff, so even if this pack doesn’t have anything, I’d be glad.

Spoiler

SOVR 10

Woodland Archer; Herculean Power; Moray of Greed; Synchro Barrier; Attack Pheromones; Spyder Spider; Molting Escape; Gemini Booster; Mother Spider

[collapse]

Well, Woodland Archer is new, and I guess it is okay.

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