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CH.330 The Green Dungeon

Before our trip to the Green Dungeon tomorrow, we spent this evening on HoBase. Just making sure everyone there knew where we were going and that everything would be fine while we were in the dungeon. Sure it should only take us 2 days, but should and will are two completely different things. If I am to be honest, I expected HoBase to take us two, maybe three days, but it took five to get to the core. And then all of the stuff we did after we got to the core, but that doesn’t count, as we won’t be doing that in this place.

Of course my most important check at HoBase is, and will always be, food. HoBase is not self-sustaining. Well, it is if Agunan or I am there to use the True Core, but without us there, just the Citadel Core cannot make food. And we don’t have plantations, yet. I do have plans to turn one of the forest floors of HoBase into a farm, but that is still in the works, and will likely take multiple months for it to be realized.

Einar and Eline were both interested in also coming with us, only to get disappointed when I told them that it wasn’t possible at this ti. Sure they, as well as Wilma, are mbers of the Card Summoner party, but at the sa ti, they weren’t invited by the GM, so there is nothing I can really do for now. I an, as we are now, they are basically off mbers. Maybe I really should look into turning Card Summoner into a clan faster, that way, we can have those sub-parties.

And if I do end up ssing with the Green Dungeon’s core, I will take a sub-party with at that ti. Eline, Einar, Wilma. Maybe even the new girls and Karl. That will also give an excuse to make them so equipnt. … Well, better equipnt. I’ll also get an idea on the new girls' battle capabilities. Not that everyone on HoBase has to be able to fight, but ‘basic’ defensive skills would be good. And by basic, I an they should be at least around LV.50 with at least two battle skills that are around level 5 or 6. With Level Up cheats, it shouldn’t be impossible. Actually, it is quite easy.

But enough about future plans. I need to get to bed soon, so I can be all rested for tomorrow. We have a dungeon to… well, we won’t full-clear it, so a dungeon to explore.

Our trip towards the town that held the Green Dungeon wasn’t done with our usual B.E.S. transports, but instead in my magic carriage. I really don’t use it as much as it deserves to be used, and it can still reach speeds well over double that of a horse drawn carriage, so the trip will only take a bit over an hour with it. And using a carriage, even a magic one, is a lot more normal than using an invincible spaceship.

During our trip, I showed everyone the route we were expected to take inside the dungeon. We were basically going to go about as straight to the rue moss trade point as possible. Of course killing every monster we run into on the way. We do at least need to get one of those dungeon cards, unless I hack the dungeon. But after we have the card, I can use HoBase monsters to feed the card dungeon points.

And if that doesn’t work, we can always head to where the dungeon core is. The map does show it, even if it is marked as a ‘do not enter’ area. And it isn’t ‘do not enter’ because they don’t want us to go to the core, but because that area is known to have multiple S-rank monsters living there, so it can be quite dangerous. But I think our party can deal with a few S-rank monsters.

“Show your permit.” A guard demanded when we got to the town. He wasn’t a knight, or even wearing anything akin to a uniform. He just looked like an adventurer, so it seems like adventurers are the ones running security in this town.

“Don’t have one. We are here for the dungeon.” I explained. “Here are our guild cards, as well as our quest form.”

The guarding adventurer looked over both our guild cards and the papers I got from the GM, and as he did, his face went just a bit pale.

“I-I-I apologize, my Lord. I shouldn’t have assud.”

“Calm. It's fine. You were doing your job. May we co in?”

“Y-Yes. Of course.” The adventurer quickly gave a sign to the others to open the gate for us.

“And I’d like our papers back.” I reminded him, as the guard adventurer was still holding onto our papers.

I wonder if he assud we were rchants or sothing? Maybe it is rare for people to arrive here in a carriage? Or maybe it is because magic carriage? Actually, that should have given away the fact that we are nobles, shouldn’t it? Magic carriages, or really golem carriages, are sowhat rare, right? So only nobles have them, right? Or do the rchants that visit this town also have them? Maybe they do. I an, you wouldn’t want to bring horses into a town that can be dangerous, as if the horses die in a monster attack, you are kind of stuck. So maybe using golem carriages is worth it?

“D-Do you need a place to park your carriage?” The guard asked after we got inside. “What about recomndations for an inn?”

“No thank you. We will be heading straight for the dungeon. Can you point us towards the entrance?”

“.... of course. It is…”

After we got the explanation on where the dungeon entrance was, we headed that way. But we quickly realized that riding a carriage in this town was … it isn’t a bad idea, but this place definitely isn’t carriage ready, outside of the major road, so we dismounted and I took the carriage into Storage. That got us so looks, but luckily the streets here aren’t filled with people like the capital streets often are.

It was just too bad that even on foot, we still got so looks. Agunan just is a magnet for prying eyes, as he does stand out quite a lot.

We soon got to where the dungeon entrance was. Because of the risk of monster runouts, there were so fortified positions around it, and before we could approach any closer, we had to visit the in town adventurer’s guild. Realistically this was just a ‘check-in station’, which kept track of who had entered the dungeon, not a full guild, but there were still things like a quest board and other regular guild stuff in the building. Though all of the quests were asking for items from the dungeon, not for anything outside of it.

The registration for us to head into the dungeon went just fine, probably better than it would usually go as we had a quest stamped and signed by the capital’s GM, so quite quickly we got inside. Though not before we got a warning.

“We have had so reports of nature sprites in area 2-4-4. You might want to look out for that.”

“Ok. Thanks for the warning.”

Sprites, huh. Haven’t seen any in a while. Last ti was with the thunder sprites. Interesting that we have found so again. And the warning is actually sowhat relevant to us, because while my planned path didn’t pass that area, we were in the 2-4-5, which is neighboring the reported area. Not that nature sprites should be a problem for us, but still good to know.

… I do wonder. Are nature sprites corrupted earth spirits? Sprites are spirits corrupted by miasma, right? I think that is what the greater water spirit told . And the water, well they were specifically rain spirits, corrupted into thunder sprites, so do earth spirits corrupt into nature sprites? Or is it so other attribute? Or are nature spirits born from nature magic? Nature magic is a thing, by the way. It is a racial skill that can be obtained by so evolved races, but the most common to have it are evolved elves. The racial skill non-evolved elves can have is Spirit magic, in case you wanted to know. It is interesting that elves can get Spirit magic before they evolve, but for most races, it is locked behind an evolution, like Spiritual Human.

Remind to work on Spiritual Human and Spirit magic more. Actually, this dungeon adventure might be the perfect ti for that. So when I find a good spot in the dungeon, let’s swap races and summon a water spirit so I can put so real combat practice in. I can also ask what the spirits want to do about the sprites while I’m at it.

We got into the dungeon and once we got out of the more populated areas, I went ahead and changed my race from Dragon Hearted, where I usually keep it, to Spiritual Human. I then went ahead and used Summon Water Spirit, and received one of the interdiate ones.

After quickly explaining the situation with the sprites to the water spirit, the water spirit asked if it could leave again.

“I… I wish to not deal with sprites.” I told us. “Would you let go back?”

“Sure. Let’s do that.” I quickly agreed. “Can you tell the greater water spirit about this?”

“Yes. I shall tell her.” The spirit said, as he disappeared.

“... well, that was a wash.”

“Can’t really bla the spirit.” Lua said. “Fighting a sprite is likely like fighting a cousin gone mad.”

“But you didn’t mind holding back when I went on a frenzy.” Ria comnted.

“That is different. I knew how to help you at that ti. With sprites, there is no choice but to kill them.”

“... yeah. It is just too sad there is no way to purify them.” I complained, as I wondered how I can be both super powerful and weak at the sa ti.

“Can’t your cards do anything?” Alice asked.

“No. I don’t have anything to really purify monsters. I do have card called ‘Spell Purification’, but that wouldn’t work on the sprites. I also have cards related to Spirit monsters, but they wouldn’t help here either. Cards like Fengsheng Mirror could likely instakill a sprite and Spiritual Energy Settle Machine would likely make them perceptible to physical attacks, but neither would purify them.”

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