The dragon rises onto all four legs, stretching her neck as her scales glow while the fire of her inner forge prepares to spew flas. Letting out a threatening roar, the young dracena fixes her red eyes on you, resolutely hostile. morize this 591.
If you are a Knight (Code A4), go to 475 before beginning the confrontation.
Perhaps you have so advantages to use? At any mont during this battle, you may consult 561 to try special options. If you have a particular weapon, you may also consult this paragraph to discover so unexpected uses.
AZYSHÏ, the heiress
DEXTERITY
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POWER
EVASION
ARMOR
ENDURANCE
4
6
3
3
20
Minor Flaming Breath: Every even-numbered turn, the dragon chooses to breathe fire instead of its normal attack. ALL mbers of your party then lose 1d6-3 (minimum 1) Endurance points (non-reducible with armor), unless they succeed on an Evasion check with a difficulty of 10.
Sturdy Armor: Roll one die for every attack that hits the dragon. All weapons of poor quality have a 50% chance of breaking.
Special: If you have code J8, go to 498 before delivering the final blow (but Recall 591…).
Victory: Parade to 520 (except in specific cases) and note the code Z2.
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