Suddenly, the dragon lifts its head from its hoard of treasures and turns it toward you, fully awake. Worse: the creature rises and begins slowly circling you, sniffing your scent with curiosity… In fact, it doesn’t seem hostile…
The beast begins speaking in a reptilian, hissing, crackling voice, surprisingly a little high-pitched.
“Hey! You’re not one of the guards! Could you be… one of those famous ‘evil thieves’ trying to take what’s mine and that I should slaughter? You don’t seem very dangerous, anyway. I’m Azyshï, the… uh… the terrible? Wait… There might be other interpretations of such a nickna… I should find sothing else. Otherwise, people will laugh, saying ‘oh, she’s terrible!’ or sothing similar… I need sothing more prestigious…”
You frown, your features distorted in a puzzled expression. You are clearly facing a young dracena, still very immature. She is nonetheless a danger to the civilized world.
The story has been stolen; if detected on Amazon, report the violation.
Several options are available to you:
“Yes, I do fall into the category of ‘evil thieves’, that’s correct.”; takes you to 591.
“No, no: I’m just here to rescue Princess Gina… if you don’t mind?”; reveals 567.
“I… I’m just passing through… Actually, I got lost in these mountains and… uh… I was about to leave. Sorry for the trouble…”; allows you to go to 538.
If you are a Troubadour (Code A3), you may try to divert the conversation by offering to sing sothing to her at 482.
If you are a Magician (Code A6) and have at least 6 Magic points, you could attempt to magically subjugate this young creature. In that case, spend 6 Magic points and proceed to 535.
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