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Channeling all your considerable powers, you shout the words of power as a sphere of energy materializes between your two palms.

“Ka! Mé! …”

You finish the short incantation, and, roaring with the excitent of such power, you spread your fingers and your magic sphere becos a mighty destructive beam bursting from the opening.

With eyes widened in terror, the dragon cries:

“No… Such power… in an inferior… it’s… impossible! Wait! I surrender! I surrender!”

But it is already too late. In a torrent of power, the beam pierces the dragon. And then, the mountain as well. And a small piece of the moon too.

As the charred remains of tiny dragon fragnts rain down on the molten gold surrounding the path of your mighty power, you notice that little is left of your adversary.

chanically, you pick up a piece of horn.

You might be reading a stolen copy. Visit for the authentic version.

While admiring your trophy, you sense presences creeping toward you. Turning around, you discover nearly a hundred Goblins. The dragon’s servants, drawn by the commotion, have arrived.

Your silhouette stands out in the sunlight, dazzling the creatures of the night, as the winds from the gaping hole you have opened in the mountain make your garnts flutter. You could flee that way, but exhausted by the unleashing of your powers, you no longer have the will. Dead by the Goblins, the mighty magician who alone defeated the terrible dragon… a gloomy end…

To your great surprise, after a brief exchange among themselves, all the Goblins throw themselves to the ground, prostrating at your feet. Those still streaming into the hall follow suit.

“Glory to you, mighty master!” they proclaim.

The Goblins proclaim you “Sorcerer-king of the Mountain” and enter your service unconditionally. They will protect your treasure from all your enemies. Several of them pull a throne of solid gold from the mountain of loot and, despite so mishaps, manage to place it near you. As you sit upon it, one of your servants places a golden diadem adorned with precious stones upon your head.

You are now a powerful character, holding codesZ1 and Z3 (and perhaps Z2, if you were in the corresponding fight before: let’s be generous, two for the price of one…). Order your subjects to bring you a proper al to restore your strength, then proceed to 600.

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