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A gang of Goblins seems to erge directly from large rocks to attack you. These vicious vermin are everywhere! They take you by surprise.

GANG OF GOBLINS

DEXTERITY

POWER

EVASION

You could be reading stolen content. Head to for the genuine story.

ARMOR

ENDURANCE

3

2

5

20

Group: -1 Dexterity for every 5 Endurance points lost by the gang.

Panic: If the gang's Endurance points are less than the number of living people in your group (fighters or not), the surviving Goblins flee so fast that you cannot stop them.

Loot: 1d6-3 Coins (min 0)

Escape: If you are the winner, go to the morized number.

0

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