A gang of Goblins seems to erge directly from large rocks to attack you. These vicious vermin are everywhere! They take you by surprise.
GANG OF GOBLINS
DEXTERITY
POWER
EVASION
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ARMOR
ENDURANCE
3
2
5
20
Group: -1 Dexterity for every 5 Endurance points lost by the gang.
Panic: If the gang's Endurance points are less than the number of living people in your group (fighters or not), the surviving Goblins flee so fast that you cannot stop them.
Loot: 1d6-3 Coins (min 0)
Escape: If you are the winner, go to the morized number.
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