“Yes! Genial!” exclaims the young dracena joyfully. “Music, I love it. I was very sad when I broke my previous minstrel.”
You swallow hard, but manage to recover from your sudden emotion. Handling your instrunt, calling on all the powers of your art from mory, you begin to play for the monstrous creature.
Make a Charm check with a difficulty of 6. You must have an instrunt; otherwise, the result is considered a failure.
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On a failure, go to 591.
A moderate success annoys the dracena, who imdiately asks you to stop your racket. Then return to 575 and disregard this option.
An extraordinary success pleases the dracena so much that she wants more. Increase the difficulty by 2 and repeat the check. Then roll a die: if you do not roll a 6, she asks for more again; repeat, increasing the difficulty each ti as needed. If you roll a 6, go to 460.
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