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Make a Charmcheck with a base difficulty of… let’s say 16, as alcohol does tend to infla tempers, minus 1 per companion, since numbers discourage violence (when it’s standing in the other side).

On a failure, go directly to 391 and add codeP0. A moderate success causes you to lose 1 point ofEndurance (as you develop a headache), and you may reconsider your choices at 576. An outstanding success allows you to calm tempers: a few admit that perhaps—possibly—the entirety of the Elves is not completely complicit in the mysterious disappearances spoken of in rumor, nor in the unilateral decision by the Elven King to cease trade. You may therefore perform the normal tavern actions at 503.

The author's narrative has been misappropriated; report any instances of this story on Amazon.

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